Halo: Starside deck
From Dvorak - A Blank-Card Game
Revision as of 20:06, 3 November 2008 by Xahn Borealis (talk | contribs)
Halo: Starside | |
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Designer | Xahn Borealis |
Date | 3/11/2008 |
Players | |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a deck based around the space combat that takes place in the Halo novels and the limitations of that universe(Slipspace, nukes, shields, prowlers, etc). This is my first deck, so any help would be appreciated.
Special Rules
A player must choose a race and allegiance at the start of the game. These are: Human(UNSC), Human(Insurrection), Covenant(Sangheili) and Covenant(Jiralhanae)
Each race has card limitations and advantages, i.e. the Insurrectionists cannot use Spartan teams or prowlers, but can use the Pirate Black Market to easily procure ships.
Card List
WSD = With shields dissipated. WSA = With shields active
Nuclear missiles
Action - Human
If target ship is Human, or Covenant WSD, target ship is destroyed. If target ship is Covenant with shields active, dissipate target shields. If you are Covenant and your enemy is Human, discard this heathen weapon immediately and do not draw another card.
Spartan Team
Thing - Human
Action: If you have Pelicans, Longswords or HEV pods, discard this card and the vehicle used and roll 2d9. If first roll is 8-9, gain control of target Human ship or Covenant ship WSD or dissipate shields of Covenant ship WSA. If first roll is 1-7, destroy target ship. If second roll is 8-9, do not discard Spartan Team. If second roll is 1-7, discard Spartan Team as normal