User:Goldenboots
From Dvorak - A Blank-Card Game
Revision as of 03:16, 24 October 2008 by Goldenboots (talk | contribs)
Feet of clay, boots of gold.
Here are my cards for the Infinite Dvorak Deck:
Card List
2401-2500
3
Condorcet ParadoxAction
All players vote "Yes" or "No" (or abstain) on the proposition: "All players without a card stating a winning or losing condition in their hand or under their control now win the game". If "Yes" wins, the proposition decides the game. If "No" wins, all players who voted "No" must discard a card. Tie: nothing happens.
Card by Goldenboots
2501- 2600:
+1
K Street LobbyistThing
When a vote is called on rules interpretation, KSL's owner picks an opponent, who must vote as KSL's owner directs. "Action:" propose a vote to change a single word on a card on the table.
Card by Goldenboots
<->
Backroom DealAction
You may agree with one other player to trade one word in the text of one of your Things with a word in the text of one of his/her Things. No more than three minutes may be spent negotiating the agreement.
Card by Goldenboots
2601-2700:
Broken Guitar String
Action
Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E again
Card by Goldenboots
2701-2800:
99
Wisdom of the EldersThing
All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls.
In *my* day...
In *my* day...
Card by Goldenboots
1
That's So Last WeekThing
All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls.
The olden days? Earlier this morning!
The olden days? Earlier this morning!
Card by Goldenboots
And the Horse You Rode In On
Action
Destroy target thing that is an animal or a form of transportation.
Card by Goldenboots
0
This Card has No TitleThing
All Things in play when this Thing comes into play, that have ruletext that applies to the Thing itself must add the text "with the exception of this card" after that rule. WIth the exception of this card.
To understand recursion, the first step is to understand recursion.
To understand recursion, the first step is to understand recursion.
Card by Goldenboots
Shoot-out
Action
List all Things in play that have an Action ability including the word "destroy". Order these Things alphabetically by title, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger. If a Thing's ability cannot operate, the Thing's owner discards a card from hand and destroys the Thing. If unable to do so, the owner is eliminated.
Card by Goldenboots
Monte Carlo Method
Action
List all Things in play that have an Action ability including the word "random". Order these Things randomly, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger in random order. If a Thing's ability cannot operate, the Thing's owner discards a card and destroys the Thing. If unable to do so, the owner is eliminated.
Card by Goldenboots
Secured Lockbox
Thing
If Secured Lockbox is destroyed by a player other than its owner, both the destroyer and the owner win the game. If Secured Lockbox is destroyed by its owner, the owner is eliminated. Secured Lockbox cannot be destroyed.
Card by Goldenboots
Oval Office
Thing-Location
The occupant of Oval Office may veto three events (play of a card, use of an action ability, etc). These events are cancelled and cannot be re-attempted until the player's next turn, UNLESS a 2/3 majority of other players vote to override the veto. After the third veto attempt, destroy Oval Office.
Card by Goldenboots
My Bifocals Are Missing!
Thing
Cards with small text ("longtext=true") do not apply to the controller of My Bifocals Are Missing!
Action: Destroy a card with small text.
Card by Goldenboots
Thanks for the Snacks!
Thing
If the controller of this card provided snacks for this game session, and they are still uneaten, the controller may choose to play two Actions or two Things in a turn when he/she would have otherwise played an Action and a Thing.
Card by Goldenboots
Near-infinite Regress
Action
Record the state of the game. Remove the 20 cards in the game that are oldest (in the Infinite Dvorak Game wiki). Shuffle and begin a new game. If/when that ends, restore the condition in the original game EXCEPT all players who won the "subgame" draw a card and all players eliminated from the subgame discard a card.
This card is in the new game, at least the first few times.
This card is in the new game, at least the first few times.
Card by Goldenboots
2801-2900
Skip
Action
Play this card after any player's turn. The next player's turn is skipped.
Card by Goldenboots
:)
I Share My GoodiesThing - Add-on
Play this on a Thing in play. The target Thing now belongs to all players, and all may use any abilities of the Thing equally. This add-on is destroyed when the base Thing is destroyed
Thanks for sharing :)
Thanks for sharing :)
Card by Goldenboots
[0]<
Reality TV Tribe SwitchAction
Order players by number of Things controlled, high to low, breaking ties by rock-scissors-paper. All Things now in play are redistributed by players in order choosing a Thing and placing it in play under their own control. All effects of the Things coming into play occur again.
Pick up your new buffs.
Pick up your new buffs.
Card by Goldenboots
Vodka is Good, Meat is Rotten
Action
Choose a Thing with ruletext in (near enough) English. Input the Thing's ruletext into an internet translater, to translate into another language (chosen by this card's player). Take that text and have in translated back into English, and replace the original ruletext with the result.
The spirit is willing but the flesh is weak.
The spirit is willing but the flesh is weak.
Card by Goldenboots
2001-3000
Lucky Penny
Thing
If an opponent wins the game, you win too. If a card claims to eliminate you, you are not eliminated; all opponents toss a coin, those with Tails are eliminated. Any opponent may, at the beginning of their turn, take control of this card in return for your choice of any two of their Things in play or all the cards in their hand.
Card by Goldenboots