Difference between revisions of "Ninjas vs Pirates deck"

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===Energy Tokens===
===Energy Tokens===
In order to perform attacks, the card must have enough energy tokens to perform that attack.
In order to perform attacks, the character must have enough energy tokens to perform that attack.
When the action is triggered, the required number of tokens to perform that attack are discarded.  
When the action is triggered, the required number of tokens to perform that attack are discarded.


===Life Force===
===Life Force===

Revision as of 18:01, 2 September 2008

Ninjas vs Pirates deck
Designer LifeInSepia
Date 2/09/2008
Players 2 - 16
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This game is the embodiment of the Ninjas Vs Pirates war. Character cards are cards with either "A Ninja" or "A Pirate" type.

Special Rules

Allegiance

At the start of the game, each player must pledge allegiance to either the Pirates or the Ninjas. The teams can be distributed evenly, or in a biased manner, its up to the players.

Energy Tokens

In order to perform attacks, the character must have enough energy tokens to perform that attack. When the action is triggered, the required number of tokens to perform that attack are discarded.

Life Force

Each card has a set number of life points. If these are all extinguished, then the card is discarded.

Hands

A player must always have 5 cards in his or her hand. At the end of a turn, the player must redraw cards until they have 5 cards again. A player may NOT voluntarily discard a card from his or her hand. If between 8 and 16 people are playing, each person is automatically given 1 character card, on top of the 5 cards in their hand. Some swapping may be necessary.

Discarding cards

For all cards but character cards, when a card is discarded, it is shuffled back into the deck. If all 8 of a teams character cards are discarded, that team loose.


Card List

Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
Energy
Ninja Energy
Worth 1 point of energy.
5
Ninja
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
5
Ninja
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
5
Ninja
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
5
Ninja
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
5
Ninja
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
5
Ninja
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
5
Ninja
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
5
Ninja
A Ninja
Katana: 1: Deals out 1 point of damage to any living Pirate in play.
Shuriken: 3: Deals out 3 points of damage to any living Pirate in play.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Shwing!
Ninja Special Move
Allows any Ninja to repeat an attack at no extra energy cost.
Real Ultimate Power!
Ninja Special Move
Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards.
Real Ultimate Power!
Ninja Special Move
Choose a Ninja. That ninja totally flips out, and for the next 3 turns can attack without energy cards.
Stealth...
Ninja Special Move
Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
Stealth...
Ninja Special Move
Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
Stealth...
Ninja Special Move
Choose a Ninja. That Ninja is out of play until the person who plays this card re-introduces it.
Ninja Propaganda
Ninja Special Move
Choose a Pirate. Discard that pirate, and play a Ninja from either your hand or deck.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
Energy
Pirate Energy
Worth 1 point of energy.
5
Pirate
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
5
Pirate
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
5
Pirate
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
5
Pirate
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
5
Pirate
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
5
Pirate
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
5
Pirate
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
5
Pirate
A Pirate
Cudgel: 1: Deals out 1 point of damage to any living Ninja in play.
Board 'em!: 3: View any other players hand, and then deal 1 point of damage to an enemy Ninja.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Yar!
Pirate Special Move
Allows any Pirate to repeat an attack at no extra energy cost.
Aft Cannons Fire!
Pirate Special Move
Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
Aft Cannons Fire!
Pirate Special Move
Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
Aft Cannons Fire!
Pirate Special Move
Choose a Pirate. For the next 3 turns, all of that Pirates attacks do +2 damage.
Pirate Lord
Pirate Special Move
Choose a Pirate. That Pirate is promoted to Pirate Lord. This Pirate's health is fully restored, and upgraded to 6. This pirate can also use the move Cudgel without any energy points.
Plunder and Pillage
Pirate Special Move
Choose any other players hand, and discard 3 cards from it.
Plunder and Pillage
Pirate Special Move
Choose any other players hand, and discard 3 cards from it.