Difference between revisions of "Feast deck"
Line 56: | Line 56: | ||
==How To Play== | ==How To Play== | ||
The following | The following base rules apply during a game of Feast: | ||
1) Every player must have only one Character Card face-up in front of them. This Character Card represents the player's role in the bar, and all advantages and disadvantages from this card apply to that player. | |||
2) Every player can have up to two regular Weapon Cards or one Large Weapon Card face-up in front of them. These represent the Weapons the player is currently holding and are the only weapons a player can use in combat (aside from exceptions due to cards). | |||
3) Every player can hold up to eight cards in their hand at the end of their turn (aside from exceptions due to cards). | |||
If a player has more than eight cards, plus their bonus allowed thanks to special cards, in their hand at the end of their turn, they must place the surplus on the discard pile. | |||
4) The only cards any player may play outside of their turn are Event Cards, and only when the Event Card specifically mentions it. | |||
Revision as of 13:19, 27 August 2008
Feast deck | |
---|---|
Designer | n0tr3sp0ns1bl3 |
Date | 8/08/2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This page is currently under construction; rules and cards will be added as time passes. Thanks for visiting though, keep looking for updates!
Sidenote
In the explanation of the rules, the term Hero is repeatedly used to refer to a status in the game - of course, Hero should be replaced by Heroine when applicable. Je m'excuse.
About the Feast deck
The Feast deck is based on the horror movie Feast, a gory and slightly immature flick with a genius concept to it. It's sure to entertain if you like horror movies. Anyway, the introduction of the characters gave me a good idea (at least, I think it's good) for a card game. Of course, there are plenty of horror movie card games to go around, commercially even, but I have some time left and I felt like doing something like this!
If you were looking for a game with a feast or a food concept to it, sadly, this is quite the opposite. Then again, you can still make it if you want!
Story behind Feast
In the movie Feast, a collection of decidedly random people visit a bar in the middle of nowhere on this fateful night. Most characters don't know each other, although several characters are related in one way or another. None of their names are revealed, so they are addressed by their social status, job or nickname (example: Town Jackass, Bartender, Marine).
At some time during the night, one person, splashed with blood, comes storming in. This person is the Hero, whom has come to warn the people in the bar of four hideous monsters that follow closely behind him. And sure enough, a second after the Hero finishes telling the bargoers that he knows very little except that they're hideous, murderous and out to eat people, the monsters charge at the building and make their first victim. This adds more credibility to the Hero's story, so the windows are shut, locked and secured, the doors are barred and any other plausible entrance is blocked as far as the stuff in the bar allows it. That means the monsters are locked out, and of course the bargoers are locked in...
In the movie, the story unfolds much like this card game adaptation could unfold, but of course, in the card game anything could happen, so the (happy?) ending is really up to you.
What You Need
In order to play a game of Feast, you need a flat surface like a table, a deck of Feast cards (when they're available), a six-sided die and a token of some sort to designate which player is the Hero (a scrap of paper works just fine).
The Types of Cards
The Feast deck consists of five types of cards. These are the types of cards, followed by their color, their general use and what the number in the top right corner means:
Character Cards - Dark Blue - Represent a character present in the Bar. Used to give players and nameless people an identity. The number in the top right corner is the Entry Number, a number that signifies in what order the players entered the bar (a higher number means having entered later).
Attack! Cards - Slime Green - Represent a creature attacking the Bar or specific players. Used to, well, kill players and such. The number in the top right corner is the Attack Value, a number that signifies how strong the attack is (or better put, how determined the nameless creature is to eating you).
Weapon Cards - Light Blue - Represent objects that can be used as weapons. Used to defend yourself against attacks. The number in the top right corner is the Defense Value, a number that signifies how well you can defend yourself against attacks with your weapon. Disadvantages as outlined on Character Cards may apply.
Event Cards - Dark Red - Represent all sorts of events. Used to help fight attacks, bother other players or any other thing entirely. These cards don't have numbers in the top right corner.
Escape Cards - Safety Orange - Represent ways for players to flee the bar. Used to leave the game, and, if possible, by doing so, win it. The number in the top right corner is the Escape Value, a number that signifies how valuable your escape is (namely, how 'horror movie style' it is).
Players can only have Character, Weapon, Event and Escape Cards in their hands. When any player is caught holding an Attack! card in their hand at any time after the game commences, they immediately lose, they must drop their cards and every player gets to take the cards from that player's hand. Also, that player fails forever at playing Feast.
Getting Started
(For more information on the exact meaning of these different types of cards, view the rules below.)
Firstly, separate the dark blue Character cards from the rest of the cards. Shuffle these cards, and give every player two of these, face-down, for them to view and hold in their hands. Subsequently, play eight Character cards face-up in the middle of the playing field.
Secondly, every player must place one of their newly received Character cards face-up in front of them. They will begin play as that character, so the advantages and disadvantages of that character apply to the owner.
Thirdly, the player with the highest Entry Number on their Character Card receives the Hero token. The Entry Number is the number in the upper-right corner.
Fourthly, combine the rest of the Character cards with the other cards and shuffle again. Now deal four cards to each player from this combined stack. If a player receives a green Attack! card, they must put this card at the bottom of the deck (not randomly in the deck) and draw a new card from the top. By repeating this as often as necessary, every player now ends up with five cards in his/her hand, with at least one Character card and no Attack! cards.
Lastly, every player rolls the die and the player with the highest roll gets to go first. (Of course, in the event of a tie the remaining players roll again.) The game commences. From there, turns proceed clockwise.
How To Play
The following base rules apply during a game of Feast:
1) Every player must have only one Character Card face-up in front of them. This Character Card represents the player's role in the bar, and all advantages and disadvantages from this card apply to that player. 2) Every player can have up to two regular Weapon Cards or one Large Weapon Card face-up in front of them. These represent the Weapons the player is currently holding and are the only weapons a player can use in combat (aside from exceptions due to cards). 3) Every player can hold up to eight cards in their hand at the end of their turn (aside from exceptions due to cards). If a player has more than eight cards, plus their bonus allowed thanks to special cards, in their hand at the end of their turn, they must place the surplus on the discard pile. 4) The only cards any player may play outside of their turn are Event Cards, and only when the Event Card specifically mentions it.
Feast is played in turns. Every turn consists of four phases, that occur only once in a turn and in this specific order, although every one of these phases may be skipped. These phases are:
1) Preparation Phase - In this phase, you can play, discard or pick up weapons.
To play weapons, simply play them in front of you from your hand. You may hold two weapons at best, or one weapon designated a Large Weapon. To discard or trade (a) weapon(s), lay the weapon(s) you want to get rid of alongside the non-player controlled characters in the bar, signifying that these cards are now in the bar and can be picked up by any player. To pick up weapons, you draw
you go out on your own, looking for weapons, special events and ways out of this joint. In your Exploration Phase, you draw cards from the main pile one at a time, showing each card face-up to every player. If the card is a Weapon, Event or Escape Card, you may place the card in your