Difference between revisions of "Road Trip deck"

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Mileage Cards: Are a type of action card. If you drive 500 (or any agreed-upon #) miles, YOU WIN!!!. Keep score of this on paper.
Mileage Cards: Are a type of action card. If you drive 500 (or any agreed-upon #) miles, YOU WIN!!!. Keep score of this on paper.


Roads: Belong to no one and go in the middle. New roads cancel old ones, which get destroyed. All roads have a speed limit(it can be infinite though) which is a cornervalue. You can't play mileage higher than the speed limit or you risk getting a ticket.
Roads: You cant play anything if no road is in play. They belong to no one and go in the middle. New roads cancel old ones, which get destroyed. All roads have a speed limit(it can be infinite though) which is a cornervalue. You can't play mileage higher than the speed limit or you risk getting a ticket.


Cops: can be played any time someone breaks the law, even on someone else's turn. Negate the illegal action or thing and give player a ticket, which should also be kept track of on paper. If you get 5 tickets, you're eliminated.
Cops: can be played any time someone breaks the law, even on someone else's turn. Negate the illegal action or thing and give player a ticket, which should also be kept track of on paper. If you get 5 tickets, you're eliminated.
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|type=Action
|type=Action
|text=All other players cannot play Mileage on their next turn
|text=All other players cannot play Mileage on their next turn
|bgcolor=660000
|bgcolor=900
}}
}}


Line 203: Line 203:
|text='''NEGATES STOP LIGHT'''(illegal)
|text='''NEGATES STOP LIGHT'''(illegal)
|bgcolor=ff8040
|bgcolor=ff8040
}}
{{card
|title=Out of Gas
|type=Action
|text=Target player must discard their hand
|bgcolor=900
}}
{{card
|title=Gas Tank
|type=Thing
|text=Detroy this to negate out of gas.
}}
{{card
|title=Gas Station
|type=Thing
|text='''NEGATES OUT OF GAS'''
}}
{{card
|title=Flat Tire
|type=Thing
|text='''PLAY IN FRONT OF SOMEONE ELSE'''. You cannot play Mileage cards if you control this.
}}
{{card
|title=Spare Tire
|type=Action
|text=Destroy Flat Tire
|bgcolor=900
}}
}}

Revision as of 19:17, 30 June 2008

Special Rules:

Mileage Cards: Are a type of action card. If you drive 500 (or any agreed-upon #) miles, YOU WIN!!!. Keep score of this on paper.

Roads: You cant play anything if no road is in play. They belong to no one and go in the middle. New roads cancel old ones, which get destroyed. All roads have a speed limit(it can be infinite though) which is a cornervalue. You can't play mileage higher than the speed limit or you risk getting a ticket.

Cops: can be played any time someone breaks the law, even on someone else's turn. Negate the illegal action or thing and give player a ticket, which should also be kept track of on paper. If you get 5 tickets, you're eliminated.

Gas: represents your hand size. You can draw an extra card if you discard one from your hand first.

CounterAction: Can be played against an action on someone else's turn.

You can draw 1 card normally, buy gas, play 1 action or milage, play 1 thing, and play 1 road each turn if you want

Max Hand size is 7

-Card List-

65
Mileage
65
Mileage
65
Mileage
65
Mileage
55
Mileage
55
Mileage
55
Mileage
55
Mileage
45
Mileage
45
Mileage
45
Mileage
45
Mileage
30
Mileage
30
Mileage
30
Mileage
20
Mileage
20
Mileage
5
Mileage
80
Mileage
90
Mileage
100
Mileage
120
Mileage
Police
POLICE
Police
POLICE
Police
POLICE
Police
POLICE
Police
POLICE
Police
POLICE
Stop Light
Action
All other players cannot play Mileage on their next turn
Green Light
Thing
NEGATES STOP LIGHT
Yellow Means Floor It
CounterAction
NEGATES STOP LIGHT(illegal)
Out of Gas
Action
Target player must discard their hand
Gas Tank
Thing
Detroy this to negate out of gas.
Gas Station
Thing
NEGATES OUT OF GAS
Flat Tire
Thing
PLAY IN FRONT OF SOMEONE ELSE. You cannot play Mileage cards if you control this.
Spare Tire
Action
Destroy Flat Tire