Difference between revisions of "Interstellar Empire"

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{{Card
{{Card
| title =Jungle Planet
| title =Jungle Planet
| longtitle =
| text =If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.
| text =
| longtext =
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| flavortext =<br><br><br>Interstellar Empire Core Set
| imgback =
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{{Card
{{Card
| title =Jungle Planet
| title =Jungle Planet
| longtitle =
| text =If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.
| text =
| longtext =
| type =Planet
| type =Planet
| bgcolor =008000
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| cornervalue ='''3'''
| cornervalue ='''3'''
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| imgback =
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{{Card
{{Card
| title =Jungle Planet
| title =Jungle Planet
| longtitle =
| text =If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.
| text =
| longtext =
| type =Planet
| type =Planet
| bgcolor =008000
| bgcolor =008000
| cornervalue ='''3'''
| cornervalue ='''3'''
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| flavortext =<br><br><br>Interstellar Empire Core Set
| imgback =
| flavortext =  
| creator =
| minicard =
}}
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{{Card
{{Card
| title =Jungle Planet
| title =Jungle Planet
| longtitle =
| text =If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.
| text =
| longtext =
| type =Planet
| type =Planet
| bgcolor =008000
| bgcolor =008000
| cornervalue ='''3'''
| cornervalue ='''3'''
| image =
| flavortext =<br><br><br>Interstellar Empire Core Set
| imgback =
| flavortext =  
| creator =
| minicard =
}}
}}
{{Card
{{Card
| title =Jungle Planet
| title =Jungle Planet
| longtitle =
| text =If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.
| text =
| longtext =
| type =Planet
| type =Planet
| bgcolor =008000
| bgcolor =008000
| cornervalue ='''3'''
| cornervalue ='''3'''
| image =
| flavortext =<br><br><br>Interstellar Empire Core Set
| imgback =
| flavortext =  
| creator =
| minicard =
}}
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{{Card
{{Card

Revision as of 00:32, 17 June 2008

Interstellar Empire
Designer Mitchell & Matthew Glodek
Date 9/12/2007
Players 2-4
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

You are the Emperor of a planet just setting out on a campaign of interstellar exploration and conquest. Planets whose governments have similar designs are in the same galactic cluster, and the game represents the race of you and your rival empires to dominate the area.

Special Rules

60 Card Deck

Each card has a single number on it, from 1 to 6. One use of these numbers is to generate a random number;when a random number is needed, turn over the top card of the deck and place it in the discard pile.

Ship Cards

Ship cards represent the space vessels your empire needs to explore the galaxy and discover new planets, and also the military might with which you defend your planets from enemy attack, and try to steal planets held by your foes.

The number on the ship card represents the cost of the ship, and its firepower. During the build phase, you can place a ship in your fleet by discarding a card with an equal or higher number than that on the ship, or a number of cards whose total is equal to or greater than the number on the ship. During a war, the numbers printed on the cards of all your ships participating in that war are totaled, and then a random number is added. The total is your attack score (if it is your turn and you are trying to conquer another player's planet) or your defense score (should it be another player's turn and he is trying to conquer one of your planets.)

Ships are tapped when they participate in exploration, or in a war. A tapped ship is assumed to be on its way back to base, much of its supplies exhausted. Such ships are unable to go on attack missions or to go exploring. However, such ships can participate in defensive battles. A tapped ship is vulnerable, and if things go badly in a battle will likely be destroyed.

There are five classes of ship: frigate, destroyer, cruiser, battlecruiser, and battleship.

Planet Cards

To win the game, you must own more planets than your rivals at the end of the game. Planets can be discovered in the exploration phase. To discover a planet, tap one of the untapped ships in your fleet, then lay down the planet, and then discard a card with a number on it equal to or higher than the planet's number, or, several cards whose total equals or exceeds the number on the planet.

There are four types of planet:

Barren. The value of these planets is limited, though they make useful military bases.

Agricultural. These productive planets help the economy of your empire. If you discover an agricultural planet, immediately draw a card from the deck and add it to your hand.

Jungle. The jungle planet is the perfect location for guerilla warfare. If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile; it is of no benefit to the victor, as guerillas resist the occupiers for years to come.

Industrial. If you have an industrial planet in your empire, you can draw an extra card in the draw phase. You draw an extra card for each industrial planet in your empire.

Special Cards

Card List

1
Frigate
Ship











Interstellar Empire Core Set
1
Frigate
Ship











Interstellar Empire Core Set
1
Frigate
Ship











Interstellar Empire Core Set
1
Frigate
Ship











Interstellar Empire Core Set
1
Frigate
Ship











Interstellar Empire Core Set
2
Destroyer
Ship











Interstellar Empire Core Set
2
Destroyer
Ship











Interstellar Empire Core Set
2
Destroyer
Ship











Interstellar Empire Core Set
2
Destroyer
Ship











Interstellar Empire Core Set
2
Destroyer
Ship











Interstellar Empire Core Set
3
Cruiser
Ship











Interstellar Empire Core Set
3
Cruiser
Ship











Interstellar Empire Core Set
3
Cruiser
Ship











Interstellar Empire Core Set
3
Cruiser
Ship











Interstellar Empire Core Set
3
Cruiser
Ship











Interstellar Empire Core Set
4
Battlecruiser
Ship











Interstellar Empire Core Set
4
Battlecruiser
Ship











Interstellar Empire Core Set
4
Battlecruiser
Ship











Interstellar Empire Core Set
4
Battlecruiser
Ship











Interstellar Empire Core Set
4
Battlecruiser
Ship











Interstellar Empire Core Set
5
Battleship
Ship











Interstellar Empire Core Set
5
Battleship
Ship











Interstellar Empire Core Set
5
Battleship
Ship











Interstellar Empire Core Set
5
Battleship
Ship











Interstellar Empire Core Set
5
Battleship
Ship











Interstellar Empire Core Set
1
Barren Planet
Planet











Interstellar Empire Core Set
1
Barren Planet
Planet











Interstellar Empire Core Set
1
Barren Planet
Planet











Interstellar Empire Core Set
1
Barren Planet
Planet











Interstellar Empire Core Set
1
Barren Planet
Planet











Interstellar Empire Core Set
2
Agricultural Planet
Planet
Upon discovery, immediately draw a card from the deck and add it to your hand.







Interstellar Empire Core Set
2
Agricultural Planet
Planet
Upon discovery, immediately draw a card from the deck and add it to your hand.







Interstellar Empire Core Set
2
Agricultural Planet
Planet
Upon discovery, immediately draw a card from the deck and add it to your hand.







Interstellar Empire Core Set
2
Agricultural Planet
Planet
Upon discovery, immediately draw a card from the deck and add it to your hand.







Interstellar Empire Core Set
2
Agricultural Planet
Planet
Upon discovery, immediately draw a card from the deck and add it to your hand.







Interstellar Empire Core Set
3
Jungle Planet
Planet
If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.



Interstellar Empire Core Set
3
Jungle Planet
Planet
If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.



Interstellar Empire Core Set
3
Jungle Planet
Planet
If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.



Interstellar Empire Core Set
3
Jungle Planet
Planet
If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.



Interstellar Empire Core Set
3
Jungle Planet
Planet
If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile.



Interstellar Empire Core Set
4
Industrial Planet
Planet
Draw one extra card in your draw phase.
4
Industrial Planet
Planet
Draw one extra card in your draw phase.
4
Industrial Planet
Planet
Draw one extra card in your draw phase.
4
Industrial Planet
Planet
Draw one extra card in your draw phase.
4
Industrial Planet
Planet
Draw one extra card in your draw phase.
5
Counter Attack
Special
Play after winning a defensive battle to destroy one attacking ship.
5
Counter Attack
Special
Play after winning a defensive battle to destroy one attacking ship.
5
Counter Attack
Special
Play after winning a defensive battle to destroy one attacking ship.
5
Counter Attack
Special
Play after winning a defensive battle to destroy one attacking ship.
5
Black Hole
Special
Play after a planet is built. The planet is destroyed as is one ship of the player who played the planet. The player who is losing the ship may choose.
6
Space Piracy
Special
In your build phase take any enemy ship and add it to your fleet in a tapped position.
6
Space Piracy
Special
In your build phase take any enemy ship and add it to your fleet in a tapped position.
6
Labor Unrest
Special
Play after a player has built a ship. They must discard one card from their hand.
6
Labor Unrest
Special
Play after a player has built a ship. They must discard one card from their hand.
6
Sabotage
Special
Play in your build phase to tap one enemy ship. If all enemy ships are tapped destroy one enemy ship.
6
Sabotage
Special
Play in your build phase to tap one enemy ship. If all enemy ships are tapped destroy one enemy ship.
6
Spy
Special
Play in your build phase. Another player must show you his hand.
6
Spy
Special
Play in your build phase. Another player must show you his hand.
6
Rally
Special
6
Rally
Special