Difference between revisions of "GO!! card set"

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Vehicle need pilot lvl min max (plt min _) (plt max _)
Vehicle need pilot lvl min max (plt min _) (plt max _)
====equip card MK====
====equip card MK====
Some vehicles can only have so advanced tech. If MK of equip card is higher than MK on vehicle card
Some vehicles can only have so advanced tech. If MK of equip card is higher than MK on vehicle card, you can't equip that card.
 
EQPMK: Equip card MK max
====#EQP: Max # of equip cards====

Revision as of 19:53, 19 April 2008

GO card set
Designer Juegoman
Date 16/04/2008
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

GO!! is a game I thought up of suddenly. I tried to make it pen and paper but that didn't work out so good so im doin this. It's set in the future with 3 factions that are fighting each other for no apperent reason. Any suggestions for cards in the talk page. I think that's it! Enjoy!

Special Rules

I made a rulebook but i cant put it in soooo....

Turns

It goes in phases like lots of other games.

phase 1 [equip] Equip any card(armor, weapons, etc...) to a vehicle.

phase 2 [draw] Draw a card from the equip pile

phase 3 [attack] Attack using 1 weapon.

phase 4 [draw again if destroy] (DAD phase) If you destroyed the enemy vehicle, draw another equip card.

phase 5 [end] Explains itself.

Setup

1) Split deck into vehicles & pilots, and effect & equip cards.

2) Pick first vehicle/pilot combination to use.

3) Put Down vehicles & pilots in seperate deck.

4) Draw 5 cards from effect & equip.

5) Play! GO!!

Attacking

1) Pick an attack.

2) See if it needs ammo.

3a) If it does, place the expended ammo to the bottom of the effect/equip deck and deal damage, go to DAD or End phase.

3b) If it doesn't, just deal damage. Go to Dad or End phase

Other Stuff

weakness/resistance

<prs>pierce

<lsr>laser

<blt>bullet

<expl>explosion

Weakness: +10 damage

Resistance: -5 damage

Pilot Lvl

can increase using effect card.

Vehicle need pilot lvl min max (plt min _) (plt max _)

equip card MK

Some vehicles can only have so advanced tech. If MK of equip card is higher than MK on vehicle card, you can't equip that card.

EQPMK: Equip card MK max

#EQP: Max # of equip cards