Difference between revisions of "Dungeon Brawl Deck"

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==Elements of the game==
Actions - Spontaneous(playable at any time) and normal<br>
Environments - Affect basic gameflow<br>
Things - Items, Monsters, Allies, Mounts, Character Cards<br>


==Card List==


==Rules==
{{card
Start with 4 cards - two from the things deck and two from the miscellaneous deck. Starting with a random player, you take turns in order. From here on follow the ruleset each turn.Rulesets are refered to as environments and affect the basic gameflow such as how many cards are drawn a turn and how many cards can be played a turn.  
|title=Elf
-------------
|type=Race
A turn consists of:-
|text= You gain +1 when wielding a ranged weapon. You need only roll above 4 to escape from a monster.
Drawing x card(s) from the draw pile. (If the draw pile's empty, shuffle the discard pile and turn it over to make a new draw pile.) <br>
|bgcolor=EE7621
}}


Playing up to x cards from your hand. You can play x Things and x Actions per turn (or just x-1 of those, or no cards at all).  
{{card
Checking your hand size; if you have more than x cards, discard down to y.
|title=Uruk-Hai
-------------
|type=Race
<br>The variables above are affected by the environment.
|text=You gain a +2 bonus in combat if you are wielding a melee weapon. If the monster you are facing is enhanced, ie. the monster  you are facing is angry, ancient or intelligent, you gain +1 against it for every enhancer. You must roll a 6 to escape from combat.  
|bgcolor=EE7621
}}


==Your character==
{{card
A character consists of a race and a gender. Certain races have certain benefits for certain genders. Genders are not limited to male and female. If undefined your race is Human and your Gender is whatever you choose (but make sure it is consistent throughout). Humans can wear one headgear, one bodygear, two handgear(unless it is a two handed weapon) and one leggear.
|title=Dwarf
|type=Race
|text=You may carry any number of big items. Your maximum hand size is 6.
|bgcolor=EE7621
}}


==Items==
{{card
Items usually increase or decrease your combat level. This does not affect your pure  level.
|title=Halfling
|type=Race
|text=You may have any number of sidekicks. You get +3 bonus to combat when fighting any baby monster.
|bgcolor=EE7621
}}


==Monsters==
A monster is a thing. Monsters all have a level and hold some gold. To engage a monster in combat, roll D6 and add it to your combat level.
==Winning==
If you reach a pure level of 10 you win. If you reach 100 gold you win. Other cards may also allow you to win. Each time you kill a monster you gain a level.


{{card
|title=Warrior
|type=Class
|text= Beserk: You may discard up to 3 cards in combat, each card giving you a +1 bonus. You win ties.
|bgcolor=B6AFA9
}}
{{card
|title=Cleric
|type=Class
|text=Heal Spell: You may discard 3 cards to remove any curse from any player. Undead Slayer Bonus: You gain a +2 bonus in combat if you are facing an undead. You may discard up to two more cards from your hand, each card conferring an additional +1 bonus against undead.
|bgcolor=B6AFA9
}}


<br clear=all />
==Card List==
{{card
{{card
|title=Dungeon (Starting)
|title=Wizard
|type=Environment
|type=Class
|text=You may draw 1 card per turn. Play 1 Action and 1 Thing per turn. Play 1 environment per turn. The maximum hand size is 6. This environment is displaced and discarded if another player plays an environment.  
|text=Flight Spell: You may discard up to three cards while running away, each one giving a +1 bonus to flee. Charm Spell:You may discard your whole hand to charm a single monster instead of fighting it. You gain the tresure from the monster but not the levels. If there are any other monsters in combat face them normally.  
|flavortext = A plain old dungeon with lots of monsters.
|bgcolor=B6AFA9
}}
}}


{{card
{{card
|title=Forests
|title=Rogue
|type=Environment
|type=Class
|text=You may draw 2 cards per turn. Play 1 Action and 1 Thing per turn. Play 1 environment per turn. The maximum hand size is 10. This environment is displaced and discarded if another player plays an environment.  
|text=Pilfer: You may discard one card and roll a die. If you roll 4 and above, you may steal one card from any fellow adventurer. Backstab: You may discard up to three cards during ANY combat. For each card, a chosen adventurer or monster gets -1 to conbat.  
|flavortext=To be added
|bgcolor=B6AFA9
}}
}}


{{card
{{card
|title=Elf
|title=+1 Dagger
|type=Thing.Character
|type=Thing
|text=Embellishment:As an elf, you may wear 3 accessories at once. ----------------------------------------------Purity:If you meet any undead(U), your combat level will be increased by 2 for that battle.  
|text=You may add one to the Strength of a single discarded Monster card, during combat.
|flavortext=To be added
|bgcolor=000066
}}
}}


{{card
{{card
|title=Goblin
|title=Goblin
|type=Thing.Character
|cornervalue=2
|text=Sneaky: As an event, you may roll d6. For a roll of 3 and above, you may steal a random card from your opponent.  
|type=Thing
|flavortext=A sneaky creature believed to be a descendant of gollum the ex-hobbit.
|text=
|bgcolor=000066
}}
 
{{card
|title=Giant Bat
|cornervalue=1
|type=Thing
|text=
|bgcolor=000066
}}
 
{{card
|title=+2 Short Sword
|type=Thing
|text=You may add two to the Strength of a single discarded Monster card, during combat.
|bgcolor=000066
}}
 
{{card
|title=Floating Eye
|cornervalue=1
|type=Thing
|text=If Floating Eye is destroyed, the Player who destroyed it may look at its controller's hand. '''Action:''' Your Opponent may not play Actions during his or her next turn.
|bgcolor=000066
}}
 
{{card
|title=Sacrificial Altar
|type=Action
|text=Shuffle up to three Monsters from the discard pile into the draw pile. Draw as many cards.
|bgcolor=660000
}}
 
{{card
|title=Scroll of Teleportation
|type=Thing
|text='''Action:''' Destroy this Scroll, and all Monsters you face. Move yourself up or down three Dungeon Levels.
|bgcolor=000066
}}
}}


{{card
{{card
|title=Orc
|title=Orc
|type=Thing.Character
|cornervalue=3
|text=Brute Strength:You are a fearsome orc and are able to hold 3 weapons at once.  
|type=Thing
|flavortext=To be added
|text=Play only onto Level 3 or higher.
|bgcolor=000066
}}
 
{{card
|title=Wand of Fire
|type=Thing
|text='''Action:''' Discard two cards to destroy a Monster with Strength 5 or less.
|bgcolor=000066
}}
 
{{card
|title=Nothing Happens
|type=Action
|text=Destroy a Wand.
|bgcolor=660000
}}
 
{{card
|title=Boots of Speed
|type=Thing
|text=You may play two Actions per turn, provided neither of them are Monsters' abilities.
|bgcolor=000066
}}
 
{{card
|title=Cockatrice
|cornervalue=2
|type=Thing
|text=Play only onto Level 6 or higher. Can only be killed by a Player with a Weapon, or with Gauntlets.
|bgcolor=000066
}}
 
{{card
|title=Skeleton
|cornervalue=3
|type=Thing
|text=
|bgcolor=000066
}}
 
{{card
|title=+3 Battle-Axe
|type=Thing
|text=You may add three to the Strength of a single discarded Monster card, during combat.
|bgcolor=000066
}}
}}


{{card
{{card
|title=+1 Oily Leather Coif
|title=Trapdoor
|type=Thing.Headgear
|type=Action
|text= +3 to combat level if facing water monsters otherwise +1 to combat level.  
|text=Increment a chosen Player's Dungeon Level, or destroy a Monster (other than Giant Bat, Ghost, Floating Eye and Vampire).
|flavortext=To be added
|bgcolor=660000
}}
}}


{{card
{{card
|title=+2 Orcish Chainmail
|title=Magic Trap
|type=Thing.Bodygear
|type=Action
|text=+2 to combat level unless you are an orc, in which case +3 to combat level.
|text=A chosen Player draws a card and discards a card at random.
|flavortext=To be added
|bgcolor=660000
}}
}}


{{card
{{card
|title=+1 Lucky Wooden Stick
|title=Wand of Taming
|type=Thing.Weapon
|type=Thing
|text= +1 to combat level. This weapon cannot be affected by any negative actions.  
|text='''Action:''' Discard three cards to gain control of a Monster.
|flavortext=This wooden stick makes you feel good.
|bgcolor=000066
}}
}}


{{card
{{card
|title=+6 Really Giant Broadsword
|title=Scroll of Fire
|type=Thing.Two handed Weapon
|type=Thing
|text= +6 to combat level.  
|text='''Action:''' Destroy this Scroll, and discard two cards. Destroy a Monster with Strength 5 or less.
|flavortext=A heavy broadsword for bashing monsters. Hopefully you can carry it.
|bgcolor=000066
}}
}}


{{card
{{card
|title=Ring of Hunger Protection
|title=Red Dragon
|type=Thing.Accessory
|cornervalue=7
|text= At the start of your turn, if your hand size is not at maximum, draw cards until you reach the maximum number.
|type=Thing
|flavortext= This rare ring protects its wearers from hunger. Unfortunately it doesn't prevent the wearer from death, which comes often due to fellow adventurers killing the wearer for the ring. 
|text=Play only onto Level 7 or higher.
|bgcolor=000066
}}
}}


{{card
{{card
|title=Swiftsoles
|title=+1 Bow
|type=Thing.Footgear
|type=Thing
|text=You can choose to run from a fight without losses.  
|text=You may add one to the Strength of a single discarded Monster card, during combat.
|flavortext=To be added
|bgcolor=000066
}}
}}


{{card
{{card
|title=Flamethrower Device
|title=Blessed +2 Stormbringer
|type=Action.Spontaneous
|type=Thing
|text=Burn up one weapon of any fellow adventurer.
|text=You may add two to the Strength of all discarded Monster cards, during combat.
|flavortext=To be added
|bgcolor=000066
}}
}}


{{card
{{card
|title=A secret door
|title=-1 Dagger
|type=Thing
|text=Play onto an Opponent. You must subtract one from the Strength of a single discarded Monster card, during combat.
|bgcolor=000066
}}
 
{{card
|title=Prayer
|type=Action
|type=Action
|text=Look in the draw pile for another environment and put it into play.
|text=Choose one: Discard a "Sacrificial Altar" card to draw five cards, or destroy any number of "Cursed!" cards and Lodestones.
|flavortext=To be added
|bgcolor=660000
}}
 
{{card
|title=Prayer
|type=Action
|text=Choose one: Discard a "Sacrificial Altar" card to draw five cards, or destroy any number of "Cursed!" cards and Lodestones.
|bgcolor=660000
}}
 
{{card
|title=Bag of Holding
|type=Thing
|text=You need not discard cards at the end of your turn.
|bgcolor=000066
}}
 
{{card
|title=Scroll of Summon Monster
|type=Thing
|text='''Action:''' Destroy this Scroll. Put any Monster card into play from your hand, irrespective of your opponent's Dungeon Level.
|bgcolor=000066
}}
 
{{card
|title=Kobold
|cornervalue=2
|type=Thing
|text=
|bgcolor=000066
}}
 
{{card
|title=Wand of Polymorph
|type=Thing
|text='''Action:''' Destroy a Thing and replace it with a Thing of the same type (Monster/Equipment) from your hand.
|bgcolor=000066
}}
 
{{card
|title=Treasure Chest
|type=Action
|text=Draw three cards, unless your Opponent chooses to discard a Trap or Mimic card from their hand, in which case you must discard three cards.
|bgcolor=660000
}}
 
{{card
|title=Mimic
|cornervalue=2
|type=Thing
|text=Play only onto Level 4 or higher. When Mimic comes into play, you may destroy a piece of Equipment that your Opponent played last turn.
|bgcolor=000066
}}
 
{{card
|title=Killer Bees
|cornervalue=1
|type=Thing
|text=Play onto Level 4 or higher. Killer Bees must be destroyed three times before they leave play.
|bgcolor=000066
}}
 
{{card
|title=Gelatinous Cube
|cornervalue=2
|type=Thing
|text=
|bgcolor=000066
}}
 
{{card
|title=Ogre
|cornervalue=4
|type=Thing
|text=Play only onto Level 3 or higher.
|bgcolor=000066
}}
 
{{card
|title=Nymph
|cornervalue=2
|type=Thing
|text=Play only onto Level 3 or higher. '''Action:''' Return a piece of your Opponent's Equipment to their hand. They may not play it again while Nymph is in play. (If the Amulet of Yendor is stolen, it may be replayed on any level.)
|bgcolor=000066
}}
 
{{card
|title=Cursed!
|type=Thing
|text=Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
|bgcolor=000066
}}
 
{{card
|title=Cursed!
|type=Thing
|text=Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
|bgcolor=000066
}}
 
{{card
|title=Cursed!
|type=Thing
|text=Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
|bgcolor=000066
}}
 
{{card
|title=Cursed!
|type=Thing
|text=Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
|bgcolor=000066
}}
 
{{card
|title=Zombie
|cornervalue=2
|type=Thing
|text=
|bgcolor=000066
}}
 
{{card
|title=Potion of Holy Water
|type=Thing
|text='''Action:''' Destroy Holy Water to destroy a "Cursed!" card, a Lodestone or an undead Monster.
|bgcolor=000066
}}
 
{{card
|title=Welcome to Asidonhopo's!
|type=Action
|text=Play only on Level 3 or higher. Discard X cards to search the draw pile for X/2 pieces of Equipment (rounding down), and put them into your hand.
|bgcolor=660000
}}
 
{{card
|title=Scroll of Magic Mapping
|type=Thing
|text='''Action:''' Destroy this Scroll. Search the draw pile for an Altar or Trap or Asidonhopo card and put it into your hand.
|bgcolor=000066
}}
 
{{card
|title=+1 Mace
|type=Thing
|text=You may add one to the Strength of a single discarded Monster card, during combat.
|bgcolor=000066
}}
 
{{card
|title=+0 Dagger
|type=Thing
|text=No combat bonus.
|bgcolor=000066
}}
 
{{card
|title=-2 Long Sword
|type=Thing
|text=Play onto an Opponent. You must subtract two from the Strength of a single discarded Monster card, during combat.
|bgcolor=000066
}}
 
{{card
|title=Water Trap
|type=Action
|text=Choose a Player; destroy all Scrolls and Potions they control.
|bgcolor=660000
}}
 
{{card
|title=Amulet of ESP
|type=Thing
|text='''Action:''' Look at your Opponent's hand.
|bgcolor=000066
}}
 
{{card
|title=Minotaur
|cornervalue=6
|type=Thing
|text=Play only onto Level 8 or higher.
|bgcolor=000066
}}
 
{{card
|title=Wizard of Yendor
|cornervalue=3
|type=Thing
|text=Play only if your Opponent has the Amulet of Yendor. '''Action:''' Discard your hand and destroy the Amulet. You may not use this ability on the same turn that the Wizard came into play.
|bgcolor=000066
}}
 
{{card
|title=Troll
|cornervalue=3
|type=Thing
|text=When Troll is destroyed, the Player who controlled it may discard two cards to return it to their hand.
|bgcolor=000066
}}
 
{{card
|title=Potion of Speed
|type=Thing
|text='''Action:''' Destroy this Potion. You may play any number of Actions this turn, but may not use two Actions in the same way. (eg. descending two flights of stairs.)
|bgcolor=000066
}}
 
{{card
|title=Brass Lantern
|type=Thing
|text='''Action:''' You are granted a wish! Look through the draw and discard pile, and your opponent's hand, putting a card of your choice into your hand. Brass Lantern is then destroyed.
|bgcolor=000066
}}
 
{{card
|title=Wand of Invisibility
|type=Thing
|text='''Action:''' Discard two cards; you may not be targetted by Actions until your next turn.
|bgcolor=000066
}}
 
{{card
|title=Umber Hulk
|cornervalue=4
|type=Thing
|text=Play only onto Level 5 or higher. '''Action:''' Choose a card at random from your opponent's hand. Your opponent must play that card immediately, regardless of Level.
|bgcolor=000066
}}
 
{{card
|title=Rust Monster
|cornervalue=3
|type=Thing
|text=Play only onto Level 2 or higher. If Rust Monster is killed using a Weapon other than a Bow, destroy that Weapon.
|bgcolor=000066
}}
 
{{card
|title=Green Dragon
|cornervalue=7
|type=Thing
|text=Play only onto Level 7 or higher.
|bgcolor=000066
}}
 
{{card
|title=Leprechaun
|cornervalue=1
|type=Thing
|text=Play only onto Level 2 or higher. If Leprechaun is destroyed, your Opponent may draw three cards. '''Action:''' Opponent discards a card.
|bgcolor=000066
}}
 
{{card
|title=Wand of Teleportation
|type=Thing
|text='''Action:''' Discard two cards to return a Monster to its owner's hand.
|bgcolor=000066
}}
 
{{card
|title=Amulet of Reflection
|type=Thing
|text=If you are targetted by an Action, you may discard two cards to reflect that Action back at your Opponent.
|bgcolor=000066
}}
 
{{card
|title="Elbereth"
|type=Thing
|text=You may not be affected by Monsters' Actions, or by Traps. Whenever you declare Combat or tread a Staircase, destroy this card.
|bgcolor=000066
}}
 
{{card
|title=Spellbook
|type=Thing
|text='''Action:''' Search the discard pile for a Scroll card and put it into play.
|bgcolor=000066
}}
 
{{card
|title=Ghost
|cornervalue=5
|type=Thing
|text=Play only onto Level 4 or higher. When Ghost is destroyed, your Opponent may draw and reveal five cards, discarding any non-Equipment ones.
|bgcolor=000066
}}
 
{{card
|title=Teleport Trap
|type=Action
|text=Move a Player up or down two Dungeon Levels, and destroy all Monsters they face.
|bgcolor=660000
}}
 
{{card
|title=Scroll of Amnesia
|type=Thing
|text='''Action:''' Destroy this Scroll and discard your hand.
|bgcolor=000066
}}
 
{{card
|title=Grid Bug
|cornervalue=1
|type=Thing
|text=Any Player may, as an Action, discard a card to return Grid Bug to its owner's hand.
|bgcolor=000066
}}
 
{{card
|title=Wand of Nothing
|type=Thing
|text='''Action:''' Nothing happens.
|bgcolor=000066
}}
 
{{card
|title=Opulent Throne Room
|type=Action
|text=Play only on Level 4 or higher. Draw and reveal six cards. Put any Monsters into play under your opponent's control, and discard any Actions.
|bgcolor=660000
}}
 
{{card
|title=Lodestone
|type=Thing
|text=Lodestone cannot be discarded normally. You may not play further Equipment cards while Lodestone is in play.
|bgcolor=000066
}}
 
{{card
|title=Scroll of Blank Paper
|type=Thing
|text='''Action:''' Destroy this Scroll. Search the discard pile for a Scroll card and put it into play.
|bgcolor=000066
}}
 
{{card
|title=Potion of Strength
|type=Thing
|text='''Action:''' Destroy this Potion. Add four to your Attack totals, for the rest of this turn.
|bgcolor=000066
}}
 
{{card
|title=Gauntlets of Power
|type=Thing
|text=Add two to your Attack totals.
|bgcolor=000066
}}
 
{{card
|title=Ring of Conflict
|type=Thing
|text='''Action:''' Destroy a Monster controlled by a Player who also controls a Monster with a higher Strength.
|bgcolor=000066
}}
 
{{card
|title=Vampire
|cornervalue=5
|type=Thing
|text=Play only onto Level 5 or higher.
|bgcolor=000066
}}
 
{{card
|title=Gorgon
|cornervalue=6
|type=Thing
|text=Play only onto Level 5 or higher. Destroy all other Monsters you control.
|bgcolor=000066
}}
}}

Revision as of 14:18, 24 March 2008

Dungeon Brawl Deck
Designer Zephyr
Date 23/03/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


Card List

Elf
Race
You gain +1 when wielding a ranged weapon. You need only roll above 4 to escape from a monster.
Uruk-Hai
Race
You gain a +2 bonus in combat if you are wielding a melee weapon. If the monster you are facing is enhanced, ie. the monster you are facing is angry, ancient or intelligent, you gain +1 against it for every enhancer. You must roll a 6 to escape from combat.
Dwarf
Race
You may carry any number of big items. Your maximum hand size is 6.
Halfling
Race
You may have any number of sidekicks. You get +3 bonus to combat when fighting any baby monster.


Warrior
Class
Beserk: You may discard up to 3 cards in combat, each card giving you a +1 bonus. You win ties.
Cleric
Class
Heal Spell: You may discard 3 cards to remove any curse from any player. Undead Slayer Bonus: You gain a +2 bonus in combat if you are facing an undead. You may discard up to two more cards from your hand, each card conferring an additional +1 bonus against undead.
Wizard
Class
Flight Spell: You may discard up to three cards while running away, each one giving a +1 bonus to flee. Charm Spell:You may discard your whole hand to charm a single monster instead of fighting it. You gain the tresure from the monster but not the levels. If there are any other monsters in combat face them normally.
Rogue
Class
Pilfer: You may discard one card and roll a die. If you roll 4 and above, you may steal one card from any fellow adventurer. Backstab: You may discard up to three cards during ANY combat. For each card, a chosen adventurer or monster gets -1 to conbat.







+1 Dagger
Thing
You may add one to the Strength of a single discarded Monster card, during combat.
2
Goblin
Thing
1
Giant Bat
Thing
+2 Short Sword
Thing
You may add two to the Strength of a single discarded Monster card, during combat.
1
Floating Eye
Thing
If Floating Eye is destroyed, the Player who destroyed it may look at its controller's hand. Action: Your Opponent may not play Actions during his or her next turn.
Sacrificial Altar
Action
Shuffle up to three Monsters from the discard pile into the draw pile. Draw as many cards.
Scroll of Teleportation
Thing
Action: Destroy this Scroll, and all Monsters you face. Move yourself up or down three Dungeon Levels.
3
Orc
Thing
Play only onto Level 3 or higher.
Wand of Fire
Thing
Action: Discard two cards to destroy a Monster with Strength 5 or less.
Nothing Happens
Action
Destroy a Wand.
Boots of Speed
Thing
You may play two Actions per turn, provided neither of them are Monsters' abilities.
2
Cockatrice
Thing
Play only onto Level 6 or higher. Can only be killed by a Player with a Weapon, or with Gauntlets.
3
Skeleton
Thing
+3 Battle-Axe
Thing
You may add three to the Strength of a single discarded Monster card, during combat.
Trapdoor
Action
Increment a chosen Player's Dungeon Level, or destroy a Monster (other than Giant Bat, Ghost, Floating Eye and Vampire).
Magic Trap
Action
A chosen Player draws a card and discards a card at random.
Wand of Taming
Thing
Action: Discard three cards to gain control of a Monster.
Scroll of Fire
Thing
Action: Destroy this Scroll, and discard two cards. Destroy a Monster with Strength 5 or less.
7
Red Dragon
Thing
Play only onto Level 7 or higher.
+1 Bow
Thing
You may add one to the Strength of a single discarded Monster card, during combat.
Blessed +2 Stormbringer
Thing
You may add two to the Strength of all discarded Monster cards, during combat.
-1 Dagger
Thing
Play onto an Opponent. You must subtract one from the Strength of a single discarded Monster card, during combat.
Prayer
Action
Choose one: Discard a "Sacrificial Altar" card to draw five cards, or destroy any number of "Cursed!" cards and Lodestones.
Prayer
Action
Choose one: Discard a "Sacrificial Altar" card to draw five cards, or destroy any number of "Cursed!" cards and Lodestones.
Bag of Holding
Thing
You need not discard cards at the end of your turn.
Scroll of Summon Monster
Thing
Action: Destroy this Scroll. Put any Monster card into play from your hand, irrespective of your opponent's Dungeon Level.
2
Kobold
Thing
Wand of Polymorph
Thing
Action: Destroy a Thing and replace it with a Thing of the same type (Monster/Equipment) from your hand.
Treasure Chest
Action
Draw three cards, unless your Opponent chooses to discard a Trap or Mimic card from their hand, in which case you must discard three cards.
2
Mimic
Thing
Play only onto Level 4 or higher. When Mimic comes into play, you may destroy a piece of Equipment that your Opponent played last turn.
1
Killer Bees
Thing
Play onto Level 4 or higher. Killer Bees must be destroyed three times before they leave play.
2
Gelatinous Cube
Thing
4
Ogre
Thing
Play only onto Level 3 or higher.
2
Nymph
Thing
Play only onto Level 3 or higher. Action: Return a piece of your Opponent's Equipment to their hand. They may not play it again while Nymph is in play. (If the Amulet of Yendor is stolen, it may be replayed on any level.)
Cursed!
Thing
Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
Cursed!
Thing
Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
Cursed!
Thing
Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
Cursed!
Thing
Play onto an Opponent. They cannot use the "discard" Action, and must always use their weakest Weapon in combat.
2
Zombie
Thing
Potion of Holy Water
Thing
Action: Destroy Holy Water to destroy a "Cursed!" card, a Lodestone or an undead Monster.
Welcome to Asidonhopo's!
Action
Play only on Level 3 or higher. Discard X cards to search the draw pile for X/2 pieces of Equipment (rounding down), and put them into your hand.
Scroll of Magic Mapping
Thing
Action: Destroy this Scroll. Search the draw pile for an Altar or Trap or Asidonhopo card and put it into your hand.
+1 Mace
Thing
You may add one to the Strength of a single discarded Monster card, during combat.
+0 Dagger
Thing
No combat bonus.
-2 Long Sword
Thing
Play onto an Opponent. You must subtract two from the Strength of a single discarded Monster card, during combat.
Water Trap
Action
Choose a Player; destroy all Scrolls and Potions they control.
Amulet of ESP
Thing
Action: Look at your Opponent's hand.
6
Minotaur
Thing
Play only onto Level 8 or higher.
3
Wizard of Yendor
Thing
Play only if your Opponent has the Amulet of Yendor. Action: Discard your hand and destroy the Amulet. You may not use this ability on the same turn that the Wizard came into play.
3
Troll
Thing
When Troll is destroyed, the Player who controlled it may discard two cards to return it to their hand.
Potion of Speed
Thing
Action: Destroy this Potion. You may play any number of Actions this turn, but may not use two Actions in the same way. (eg. descending two flights of stairs.)
Brass Lantern
Thing
Action: You are granted a wish! Look through the draw and discard pile, and your opponent's hand, putting a card of your choice into your hand. Brass Lantern is then destroyed.
Wand of Invisibility
Thing
Action: Discard two cards; you may not be targetted by Actions until your next turn.
4
Umber Hulk
Thing
Play only onto Level 5 or higher. Action: Choose a card at random from your opponent's hand. Your opponent must play that card immediately, regardless of Level.
3
Rust Monster
Thing
Play only onto Level 2 or higher. If Rust Monster is killed using a Weapon other than a Bow, destroy that Weapon.
7
Green Dragon
Thing
Play only onto Level 7 or higher.
1
Leprechaun
Thing
Play only onto Level 2 or higher. If Leprechaun is destroyed, your Opponent may draw three cards. Action: Opponent discards a card.
Wand of Teleportation
Thing
Action: Discard two cards to return a Monster to its owner's hand.
Amulet of Reflection
Thing
If you are targetted by an Action, you may discard two cards to reflect that Action back at your Opponent.
"Elbereth"
Thing
You may not be affected by Monsters' Actions, or by Traps. Whenever you declare Combat or tread a Staircase, destroy this card.
Spellbook
Thing
Action: Search the discard pile for a Scroll card and put it into play.
5
Ghost
Thing
Play only onto Level 4 or higher. When Ghost is destroyed, your Opponent may draw and reveal five cards, discarding any non-Equipment ones.
Teleport Trap
Action
Move a Player up or down two Dungeon Levels, and destroy all Monsters they face.
Scroll of Amnesia
Thing
Action: Destroy this Scroll and discard your hand.
1
Grid Bug
Thing
Any Player may, as an Action, discard a card to return Grid Bug to its owner's hand.
Wand of Nothing
Thing
Action: Nothing happens.
Opulent Throne Room
Action
Play only on Level 4 or higher. Draw and reveal six cards. Put any Monsters into play under your opponent's control, and discard any Actions.
Lodestone
Thing
Lodestone cannot be discarded normally. You may not play further Equipment cards while Lodestone is in play.
Scroll of Blank Paper
Thing
Action: Destroy this Scroll. Search the discard pile for a Scroll card and put it into play.
Potion of Strength
Thing
Action: Destroy this Potion. Add four to your Attack totals, for the rest of this turn.
Gauntlets of Power
Thing
Add two to your Attack totals.
Ring of Conflict
Thing
Action: Destroy a Monster controlled by a Player who also controls a Monster with a higher Strength.
5
Vampire
Thing
Play only onto Level 5 or higher.
6
Gorgon
Thing
Play only onto Level 5 or higher. Destroy all other Monsters you control.