Difference between revisions of "Wild West deck"
From Dvorak - A Blank-Card Game
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|title=Hole in the Wall Gang | |title=Hole in the Wall Gang | ||
|type=Thing | |type=Thing | ||
|text=Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card. | |text=Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card. Action: Destroy a sheriff. | ||
|creator=[[User:Enimue|Enimue]] | |creator=[[User:Enimue|Enimue]] | ||
}} | }} | ||
Line 81: | Line 81: | ||
|title=John Wayne | |title=John Wayne | ||
|type=Thing | |type=Thing | ||
|text=If another thing's action tries to destroy this card, destroy it instead. | |text=If another thing's action tries to destroy this card, flip a coin: if heads, destroy it instead; if tails, destroy John Wayne. | ||
|creator=[[User:Gimlear|Gimlear]] | |creator=[[User:Gimlear|Gimlear]] | ||
|cornervalue=Cowboy | |cornervalue=Cowboy |
Revision as of 21:35, 19 March 2008
Wild West deck | |
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Designer | Gimlear, Enimue, and Gimanator |
Date | 9/03/2008 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
I think this deck has reached the point where it is playable, but I will still accept suggestions.
Card List
Outlaw
Billy the KidThing
Action: Search your opponent's hand and play one card from it as though it was in your hand.
Card by Gimlear
Sheriff
Pat GarrettThing
If an outlaw performs the action described on his card, destroy it.
Card by Gimlear
Fill 'em Full of Lead
Action
Play only if you control at least one person. Destroy target person.
Card by Gimlear
Hole in the Wall Gang
Thing
Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card. Action: Destroy a sheriff.
Card by Enimue
Cowboy
John WayneThing
If another thing's action tries to destroy this card, flip a coin: if heads, destroy it instead; if tails, destroy John Wayne.
Card by Gimlear
Ride Off Into the Sunset
Action
Play only if there are no outlaws in play, and you control a sheriff and a cowboy. You win the game.
Card by Gimlear
Gang Takeover
Action
Play only if you control Hole in the Wall Gang, John Wayne is not in play, and there are no sheriffs in play. You win the game.
Card by Gimlear
Outlaws
Butch Cassidy and The Sundance KidThing
Action: Place all sheriffs into the discard pile, until they are reshuffled.
Card by Gimanator
The Clock Strikes Noon
Action
Roll one 6-sided die for each player. The player who rolls the lowest number must discard his entire hand. If two or more players tie for the lowest number, no one discards any cards.
Card by Gimlear
Cactus
Action
Target player must discard a random card from his hand
I hate to break it to ya, but you're sittin' on a cactus.
I hate to break it to ya, but you're sittin' on a cactus.
Card by Gimlear