Difference between revisions of "Wild West deck"
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Enimue and I are in the process of creating this deck on the MUSH. These are the cards we have so far. | Enimue and I are in the process of creating this deck on the MUSH. These are the cards we have so far. | ||
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Revision as of 02:34, 12 March 2008
Wild West deck | |
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Designer | Gimlear and Enimue |
Date | 9/03/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Enimue and I are in the process of creating this deck on the MUSH. These are the cards we have so far.
Card List
Outlaw
Billy the KidThing
Action: Search your opponent's hand and play one card from it as though it was in your hand.
Card by Gimlear
Sheriff
Pat GarrettThing
If an outlaw performs the action described on his card, destroy it.
Card by Gimlear
Fill 'em Full of Lead
Action
Play only if you control at least one person. Destroy target person.
Card by Gimlear
Outlaw
Hole in the Wall GangThing
Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card.
Card by Enimue
Cowboy
John WayneThing
If another thing's action tries to destroy this card, destroy it instead.
Card by Gimlear
Ride Off Into the Sunset
Action
Play only if there are no outlaws in play, a sheriff is in play, and you control John Wayne. You win the game.
Card by Gimlear
Gang Takeover
Action
Play only if you control Hole in the Wall Gang, John Wayne is not in play, and there are no sheriffs in play. You win the game.
Card by Gimlear