Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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You're on vacation in Miami when | You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it! | ||
Work together with other players to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses! | Work together with other players to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses! | ||
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Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile. | Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile. | ||
==System A== | ==System A== | ||
Don't use the Event - Gang cards ( | Don't use the Event - Gang cards - these are in Gang - Nothing (keep '''Action''' - Event - Gang). Shuffle all cards in 1 pile. System A gives you more time to reload. One round goes like this: | ||
0 (only do this the first round): Take the pile and hold it face-up. Keep taking cards until you have 5. If you encounter a gang or event card, shuffle once and draw again. Now the next player does this until everyone has 5 non-gang non-event cards. Also during any other part of round 1, shuffle event cards back in the pile. | 0 (only do this the first round): Take the pile and hold it face-up. Keep taking cards until you have 5. If you encounter a gang or event card, shuffle once and draw again. Now the next player does this until everyone has 5 non-gang non-event cards. Also during any other part of round 1, shuffle event cards back in the pile. | ||
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{{Card | {{Card | ||
|title=No! | |title=No! | ||
|text=A thug shoots one of your fire weapons. Decide whose and which weapon is destroyed. | |text=A thug shoots one of your fire weapons. Decide whose and which weapon is destroyed. The ammo for this weapon is now useless, so you may as well discard it. | ||
|type=Action - Event - Gang | |type=Action - Event - Gang | ||
|bgcolor=F549FF | |bgcolor=F549FF | ||
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{{Card | {{Card | ||
|title=Miss X | |title=Miss X | ||
|text=Miss X does 6 damage to everyone. When you attack Miss X, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. | |text=Miss X does 6 damage to everyone. When you attack Miss X, throw a dice for every individual shot/attack. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
|cornervalue= | |cornervalue=6/2 | ||
|flavortext=Have a taste of my chaingun! | |flavortext=Have a taste of my chaingun! | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Miss Y | |title=Miss Y | ||
|text=Miss Y kicks everyone in the nuts, doing 1 damage to all men. When you attack Miss Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Y is dead or KO. | |text=Miss Y kicks everyone in the nuts, doing 1 damage to all men. When you attack Miss Y, throw a dice for every individual shot/attack. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Y is dead or KO. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
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{{Card | {{Card | ||
|title=Miss Z | |title=Miss Z | ||
|text=You can play 2 actions when Miss Z is in play. Miss Z does 2 damage to everyone. When you attack Miss Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Z is dead or KO. | |text=You can play 2 actions when Miss Z is in play. Miss Z does 2 damage to everyone. When you attack Miss Z, throw a dice for every individual shot/attack. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Z is dead or KO. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
|cornervalue=2/20 | |cornervalue=2/20 | ||
|flavortext= | |flavortext=I don't understand, why don't you run away in fear? | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
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{{Card | {{Card | ||
|title=Aluminum baseball bat | |title=Aluminum baseball bat | ||
|text=Action: KO an attacker, who wakes up | |text=Action: KO an attacker, who wakes up the next round. You can't attack KO'd people. After 2 KOs, this bat becomes more flexible and does 2 damage instead. Always does 2 damage to bosses and vehicles instead of KO. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Generic gun | |title=Generic gun | ||
|text=Action: You fire up to 2 times (choose) at 1 attacker. If more than 1 person attacks | |text=Action: You fire up to 2 times (choose) at 1 attacker. If more than 1 person attacks YOU, throw a dice for each shot: 1 or 5: the bullet hits your other attackers too. Uses gun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Grenade | |title=Grenade | ||
|text=Action: Grenade does | |text=Action: Grenade does 4 damage to 3 random attackers. You can play Grenade directly as an Action. | ||
|type=Action/Thing - Weapon | |type=Action/Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Bazooka | |title=Bazooka | ||
|text=Action: Fire at 1 attacker. If there are more people attacking you, they get 3 damage. Throw a dice: 2: you held the bazooka backwards and missed. | |text=Action: Fire at 1 attacker and do 10 damage. If there are more people attacking you, they get 3 damage. Throw a dice: 2: you held the bazooka backwards and missed. Universal Ammo doesn't fit in this weapon. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF |
Revision as of 00:00, 10 March 2008
Miami Beach Fight: Gang Attack | |
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Designer | Natanz |
Date | March 1 2008 |
Players | 2-5 most fun 4+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when you accidentally step on someone's foot because you were looking at a model on the beach. Next thing you know, you and your friends are being attacked by a gang! You see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it!
Work together with other players to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses!
Gameplay
Everyone starts with HP 10.
Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile.
System A
Don't use the Event - Gang cards - these are in Gang - Nothing (keep Action - Event - Gang). Shuffle all cards in 1 pile. System A gives you more time to reload. One round goes like this:
0 (only do this the first round): Take the pile and hold it face-up. Keep taking cards until you have 5. If you encounter a gang or event card, shuffle once and draw again. Now the next player does this until everyone has 5 non-gang non-event cards. Also during any other part of round 1, shuffle event cards back in the pile.
1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand.
2 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)
3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the pile is empty you've killed the entire gang and win!
System B
There's a gang pile and a regular pile. Gang pile cards are the ones that say "- Gang". This system is harder because it gives you less time to reload but you get most of the weapons in the beginning. If you haven't played before start with system A. One round goes like this:
0 (only do this the first round): Put all Gang cards together in 1 gang pile and the rest in a regular pile. Everyone takes 5 regular cards.
1 Each player takes a Gang card and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a regular card.
3 Players are free to mix turns now, playing 1 Action and 1 Thing. Each round 1 player can play 1 extra Action (else system B is too difficult). It's possible to attack attackers attacking other players :)
4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the Gang pile is empty you've killed them all!
Special rules
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!
When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
Event cards take their effect immediately when they're draw. They don't count toward your Action or Thing limit.
Where you place cards is your 'inventory'.
Counters
It's easiest to:
Put counters (dices) on weapons to count your ammo. Use counters (dices) to track the attackers' health and a piece of paper to track the players' health.
Variations
You can't discuss with other players who to shoot.
You can't mix turns.
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons (not recommended for system B).
Cards
Gang
Gang - Thugs
Hey! You missed!
Watch out you, I've watched 5 kung fu movies!
I'm a blue belt!
What was my line again?
Die! @#%$!
I can do whatever I want!
What's the matter? Too fast?
Ouch! Damn 40 GB hard disks!
Aaaah!
Clueless? I love that movie!
You can't touch me! I'm untouchable!
Gang - Events
Hey don't shoot, I'm on your side!
Hey! Not fair!
Gang - Bosses
Have a taste of my chaingun!
This is what all you men deserve!
I don't understand, why don't you run away in fear?
Gang - Nothing
Take 3 lefts, then a right and turn 180.
Yay!
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Yum! Wow they have coconut flavor too!
Regular - Events
Hey! What are you pointing at me for?!
Hey I'm on TV!