Difference between revisions of "Miami Beach Fight: Gang Attack deck"
m |
|||
Line 15: | Line 15: | ||
Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile. | Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile. | ||
==System A== | ==System A== | ||
Shuffle all cards in 1 pile. System A gives you more time to reload. One round goes like this: | Don't use the Event - Gang cards (keep Action - Event - Gang). Shuffle all cards in 1 pile. System A gives you more time to reload. One round goes like this: | ||
0 (only do this the first round): | 0 (only do this the first round): Take the pile and hold it face-up. Keep taking cards until you have 5. If any cards are gang or event cards, shuffle once and draw again. Now the next player does this until everyone has 5 non-gang non-event cards. Also during any other part of round 1, shuffle event cards back in the pile. | ||
1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand. | 1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand. | ||
Line 262: | Line 262: | ||
{{Card | {{Card | ||
|title=Sneak attack | |title=Sneak attack | ||
|text=It's a sneak attack! All players in total | |text=It's a sneak attack! All players keep drawing cards until in total 3 more gang cards that attack them are drawn. Reshuffle other cards you draw back in the pile. | ||
|type=Action - Event - Gang | |type=Action - Event - Gang | ||
|bgcolor=F549FF | |bgcolor=F549FF | ||
Line 285: | Line 285: | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
|cornervalue= | |cornervalue=7/2 | ||
|flavortext=Have a taste of my chaingun! | |flavortext=Have a taste of my chaingun! | ||
}} | }} | ||
Line 291: | Line 291: | ||
{{Card | {{Card | ||
|title=Miss Y | |title=Miss Y | ||
|text=Miss Y kicks everyone in the nuts, doing 1 damage to all men. When you attack Miss Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. | |text=Miss Y kicks everyone in the nuts, doing 1 damage to all men. When you attack Miss Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Y is dead or KO. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
|cornervalue=1/ | |cornervalue=1/15 | ||
|flavortext=This is what all you men deserve! | |flavortext=This is what all you men deserve! | ||
}} | }} | ||
Line 300: | Line 300: | ||
{{Card | {{Card | ||
|title=Miss Z | |title=Miss Z | ||
|text=You can play 2 actions when Miss Z is in play. Miss Z does 2 damage to everyone. When you attack Miss Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. | |text=You can play 2 actions when Miss Z is in play. Miss Z does 2 damage to everyone. When you attack Miss Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. It's optional for each player to draw a card until Miss Z is dead or KO. | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
Line 431: | Line 431: | ||
{{Card | {{Card | ||
|title=Knife | |title=Knife | ||
|text=Action: You throw a knife and a dice: | |text=Action: You throw a knife and a dice: 2 and 4 is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: 1-2: she throws the knife back and you get hit and get the knife back. Else she throws the knife back to you but misses and you get the knife back. If you hit an enemy and kill her, you get the knife back after the next round. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 440: | Line 440: | ||
{{Card | {{Card | ||
|title=Generic gun | |title=Generic gun | ||
|text=Action: You fire up to 2 times (choose) at 1 attacker. If you | |text=Action: You fire up to 2 times (choose) at 1 attacker. If more than 1 person attacks you, throw a dice: 1 or 5: the bullet hits your other attackers too. Uses gun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 458: | Line 458: | ||
{{Card | {{Card | ||
|title=Flare gun | |title=Flare gun | ||
|text=Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and keep getting | |text=Action: You fire a flare, which flares up in the attacker's body. Attackers who are hit won't attack this round and keep getting 4 damage each round. Uses Flares as ammo. Universal Ammo doesn't fit in this weapon. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue= | |cornervalue=4/1 | ||
|flavortext=Yeah! Take that! | |flavortext=Yeah! Take that! | ||
}} | }} | ||
Line 467: | Line 467: | ||
{{Card | {{Card | ||
|title=Shotgun | |title=Shotgun | ||
|text=Action: Fire. Action: melee attack - throw a dice, odds: KO an attacker, who wakes up the next round. This does | |text=Action: Fire. Action: melee attack - throw a dice, odds: KO an attacker, who wakes up the next round. This does 3 damage to bosses instead. You can't attack KO'd people. Uses shotgun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 503: | Line 503: | ||
{{Card | {{Card | ||
|title=Bazooka | |title=Bazooka | ||
|text=Action: Fire at 1 attacker. If there are more people attacking you, they get 3 damage. Throw a dice: | |text=Action: Fire at 1 attacker. If there are more people attacking you, they get 3 damage. Throw a dice: 2: you held the bazooka backwards and missed. This weapon destroys itself when fired. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 642: | Line 642: | ||
{{Card | {{Card | ||
|title=Spotlight | |title=Spotlight | ||
|text=You put yourself in the spotlight, distracting the attackers so your friends can | |text=You put yourself in the spotlight, distracting the attackers so combined your friends can play 2 extra Actions and/or Things this round. This round you get HP-1 and all other damage. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 669: | Line 669: | ||
{{Card | {{Card | ||
|title=Cover Fire | |title=Cover Fire | ||
|text=You shoot at your enemy a lot, so your friends have time to perform 1 extra Action this round. You lose all your ammo from 1 weapon that has at least | |text=You shoot at your enemy a lot, so your friends have time to perform 1 extra Action this round. You lose all your ammo from 1 weapon that has at least 3 ammo. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 678: | Line 678: | ||
{{Card | {{Card | ||
|title=Jump | |title=Jump | ||
|text=You jump in front of a player, taking the damage she gets this round | |text=You jump in front of a player, taking the damage she gets this round. You can still attack or reload while flying in the air! | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF |
Revision as of 22:11, 9 March 2008
Miami Beach Fight: Gang Attack | |
---|---|
Designer | Natanz |
Date | March 1 2008 |
Players | 2-5 most fun 4+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. You all see an ice cream stand and use it for cover. You're lucky the ice cream stand was a cover-up for criminals - there are many weapons in it!
Work together with other players to survive. Divide your weapons well and balance your ammo. Watch out for the 3 mean bosses!
Gameplay
Everyone starts with HP 15.
Whether you use system A or B, when a pile is empty is stays empty and you don't shuffle the discard pile to get a new pile.
System A
Don't use the Event - Gang cards (keep Action - Event - Gang). Shuffle all cards in 1 pile. System A gives you more time to reload. One round goes like this:
0 (only do this the first round): Take the pile and hold it face-up. Keep taking cards until you have 5. If any cards are gang or event cards, shuffle once and draw again. Now the next player does this until everyone has 5 non-gang non-event cards. Also during any other part of round 1, shuffle event cards back in the pile.
1 Each player takes a card. If it's a Gang or Event card, put it in the middle of the table in a way so you can see who took which card. Else put it in your hand.
2 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)
3 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the pile is empty you've killed the entire gang and win!
System B
There's a gang pile and a regular pile. Gang pile cards are the ones that say "- Gang". This system gives you less time to reload but you get most of the weapons in the beginning. With this system, you may want to use the rule: each round 1 player can play 1 extra Action. One round goes like this:
0 (only do this the first round): Put all Gang cards together in 1 gang pile and the rest in a regular pile. Everyone takes 5 regular cards.
1 Each player takes a Gang card and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a regular card.
3 Players are free to mix turns now, playing 1 Action and 1 Thing. It's possible to attack attackers attacking other players :)
4 When everyone's done with their turn, if a gang card is still on the table, whatever it says happens to the player that drew that card. The value on the top right of Gang cards is their Attack/HP.
Repeat these steps.
When the Gang pile is empty you've killed them all!
Special rules
You can use an Action or a Thing to give a Thing/ammo from your hand or inventory to another player's inventory (not hand). This is crucial to winning so don't forget it!
Event cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
Counters
It's easiest to:
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
Use counters to track the attackers' health and a piece of paper to track the players' health.
Variations
Each round, 1 player can perform an extra Action.
You can't discuss with the other players who to shoot.
You can't mix turns.
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons (not recommended).
Cards
Gang
Gang - Thugs
Gang - Events
Hey don't shoot, I'm on your side!
Hey! Not fair!
Gang - Bosses
Have a taste of my chaingun!
This is what all you men deserve!
Gang - Nothing
Take 3 lefts, then a right and turn 180.
How do you feel?
Yay!
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures... Japanese pictures! Can you figure them out in time?
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Yum! Wow they have coconut flavor too!
Regular - Events
Hey! What are you pointing at me for?!