Difference between revisions of "Talk:Miami Beach Fight: Gang Attack deck"
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Test findings - 4 players, can show everyone your cards, | Test findings - 4 players, can show everyone your cards, 5 hand size: | ||
1 The game is | 1 The game is fun to play! | ||
2 It's easy to avoid damage altogether | 2 It's easy to avoid damage altogether in the beginning | ||
3 When someone reloads, another player has to not shoot to cover her | 3 When someone reloads, another player has to not shoot to cover her -> half the damage when reloading? | ||
4 Enemies are too easy or too hard to kill -> more varied thugs | |||
To decide after test 2: | To decide after test 2: | ||
Line 12: | Line 13: | ||
All events in the gang pile? | All events in the gang pile? | ||
Don't use the discard pile when the regular pile is empty? | |||
A new system to get thugs? Now you hardly have time to do things other than shoot. | A new system to get thugs? Now you hardly have time to do things other than shoot. | ||
New rule: half the damage when reloading? | New rule: half the damage when reloading? | ||
To do: | |||
---- Solution: fewer thugs, easier to kill thugs: | ---- Solution: fewer thugs, easier to kill thugs: | ||
More Gang - Nothing cards / Better fitting ammo capacity/better weapons | |||
Revision as of 23:52, 6 March 2008
Test findings - 4 players, can show everyone your cards, 5 hand size:
1 The game is fun to play!
2 It's easy to avoid damage altogether in the beginning
3 When someone reloads, another player has to not shoot to cover her -> half the damage when reloading?
4 Enemies are too easy or too hard to kill -> more varied thugs
To decide after test 2:
All events in the gang pile?
Don't use the discard pile when the regular pile is empty?
A new system to get thugs? Now you hardly have time to do things other than shoot.
New rule: half the damage when reloading?
To do:
Solution: fewer thugs, easier to kill thugs:
More Gang - Nothing cards / Better fitting ammo capacity/better weapons