Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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Line 224: | Line 224: | ||
|cornervalue= | |cornervalue= | ||
|flavortext= | |flavortext= | ||
}} | |||
{{Card | |||
|title=New Thug | |||
|text=A new gang member doesn't know who's on who's side and shoots 3 of his gang with 2 damage. Then her own gang shoots at her 417 times with 65% accuracy. | |||
|type=Action - Special - Gang | |||
|bgcolor=F549FF | |||
|cornervalue=2 | |||
|flavortext=Hey don't shoot, I'm on your side! | |||
}} | }} | ||
{{Card | {{Card | ||
|title=Sneak attack | |title=Sneak attack | ||
|text=All players draw 3 more gang cards | |text=All players in total draw 3 more gang cards. All players together have 10 seconds to decide who draws how many cards, else draw 5 gang cards instead! | ||
|type=Action - Special - Gang | |type=Action - Special - Gang | ||
|bgcolor=F549FF | |bgcolor=F549FF | ||
Line 241: | Line 250: | ||
|bgcolor=F549FF | |bgcolor=F549FF | ||
|cornervalue= | |cornervalue= | ||
|flavortext= | |flavortext=Hey! Not fair! | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
Line 415: | Line 424: | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=4/ | |cornervalue=5/3 | ||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Sub-Machine Gun | |||
|text=Action: Fire up to 4 times total on 1 or 2 attackers. Uses Sub-Machine Gun ammo. | |||
|type=Thing - Weapon | |||
|bgcolor=669EFF | |||
|cornervalue=1/10 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 440: | Line 458: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text=+5 Gun ammo | |text=+5 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=5 | |cornervalue=5 | ||
Line 449: | Line 467: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text=+5 Gun ammo | |text=+5 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=5 | |cornervalue=5 | ||
Line 458: | Line 476: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text=2 Gun ammo | |text=2 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=2 | |cornervalue=2 | ||
Line 467: | Line 485: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text=3 Gun ammo | |text=3 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=3 | |cornervalue=3 | ||
Line 476: | Line 494: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text=3 Gun ammo | |text=3 Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=3 | |cornervalue=3 | ||
Line 485: | Line 503: | ||
{{Card | {{Card | ||
|title=Desert Eagle ammo | |title=Desert Eagle ammo | ||
|text=3 Desert Eagle ammo | |text=3 Desert Eagle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=3 | |cornervalue=3 | ||
Line 494: | Line 512: | ||
{{Card | {{Card | ||
|title=Desert Eagle ammo | |title=Desert Eagle ammo | ||
|text=3 Desert Eagle ammo | |text=3 Desert Eagle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=3 | |cornervalue=3 | ||
Line 512: | Line 530: | ||
{{Card | {{Card | ||
|title=Shotgun ammo | |title=Shotgun ammo | ||
|text=2 Shotgun ammo | |text=2 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=2 | |cornervalue=2 | ||
Line 521: | Line 539: | ||
{{Card | {{Card | ||
|title=Shotgun ammo | |title=Shotgun ammo | ||
|text=2 Shotgun ammo | |text=2 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=2 | |cornervalue=2 | ||
Line 530: | Line 548: | ||
{{Card | {{Card | ||
|title=Shotgun ammo | |title=Shotgun ammo | ||
|text=3 Shotgun ammo | |text=3 Shotgun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=3 | |cornervalue=3 | ||
Line 539: | Line 557: | ||
{{Card | {{Card | ||
|title=Assault Rifle ammo | |title=Assault Rifle ammo | ||
|text=5 Assault Rifle ammo | |text=5 Assault Rifle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=5 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Assault Rifle ammo | |title=Assault Rifle ammo | ||
|text=5 Assault Rifle ammo | |text=5 Assault Rifle ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |||
|cornervalue=5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Sub-Machine Gun ammo | |||
|text=10 Sub-Machine Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | |||
|type=Action/Thing | |||
|bgcolor=63C668 | |||
|cornervalue=10 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Sub-Machine Gun ammo | |||
|text=5 Sub-Machine Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | |||
|type=Action/Thing | |||
|bgcolor=63C668 | |||
|cornervalue=5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Sub-Machine Gun ammo | |||
|text=10 Sub-Machine Gun ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | |||
|type=Action/Thing | |||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=10 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Universal Ammo | |title=Universal Ammo | ||
|text=3 Universal Ammo. You can use this ammo for any weapon that uses ammo. | |text=3 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=3 | |cornervalue=3 | ||
Line 566: | Line 611: | ||
{{Card | {{Card | ||
|title=Universal Ammo | |title=Universal Ammo | ||
|text=3 Universal Ammo. You can use this ammo for any weapon that uses ammo. | |text=3 Universal Ammo. You can use this ammo for any weapon that uses ammo. If you reload more than your weapon's capacity, put counters on this card to display how much ammo is left and play it as a Thing (doesn't count towards the 1 Thing limit). Action: reload. Destroy when no ammo is left. | ||
|type=Action | |type=Action/Thing | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue=3 | |cornervalue=3 |
Revision as of 21:53, 5 March 2008
Miami Beach Fight: Gang Attack | |
---|---|
Designer | Natanz |
Date | March 1 2008 |
Players | 2-4 most fun 4 |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.
Work together with other players to survive! Divide your weapons well and balance your ammo!
Gameplay
There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10.
The game is divided in rounds:
1 Each player takes a gang card (gang pile) and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a regular card (regular pile).
3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :)
4 When everyone's done playing, if a gang card is still on the table, whatever it says happens to the player that drew the card. The value on the top right of Gang cards is their AP (attack)/HP.
5 You win when the gang pile is empty and you're still alive.
Special rules
Special cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
You can use Actions to give Things from your hand or inventory to another player's inventory (not hand).
Counters
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters.
Use counters to track your and the attackers' health.
Variations
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons.
You can't discuss with the other players who to shoot.
Cards
Gang
Gang - Thugs
Gang - Special
Hey don't shoot, I'm on your side!
Hey! Not fair!
Gang - Bosses
Gang - Nothing
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Regular - Special