Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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Line 65: | Line 65: | ||
{{Card | {{Card | ||
|title=Diseases | |title=Diseases | ||
|text=A thug with diseases bites you | |text=A thug with diseases bites you. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
Line 92: | Line 92: | ||
{{Card | {{Card | ||
|title=Katana | |title=Katana | ||
|text=A thug | |text=A thug slashes you with a katana. | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
Line 149: | Line 149: | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=4/ | |cornervalue=4/6 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 177: | Line 177: | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/9 | |cornervalue=2/9 | ||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Stupid Thug | |||
|text=A dumb thug shoots with a gun held backwards, doing 4 damage to herself. | |||
|type=Thing - Gang | |||
|bgcolor=FF0745 | |||
|cornervalue=4/3 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 185: | Line 194: | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/ | |cornervalue=2/7 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 203: | Line 212: | ||
|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=?/ | |cornervalue=?/5 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 250: | Line 259: | ||
|type=Thing - Boss - Gang | |type=Thing - Boss - Gang | ||
|bgcolor=5977FF | |bgcolor=5977FF | ||
|cornervalue= | |cornervalue=2/15 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 358: | Line 367: | ||
{{Card | {{Card | ||
|title=Knife | |title=Knife | ||
|text=Action: You throw a knife and a dice: | |text=Action: You throw a knife and a dice: even is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: odds: she throws the knife back and you get hit and get the Knife back. If you hit an enemy and kill her, you can get the knife back, but then you can't play an Action the next round. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=3 | |cornervalue=3 | ||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Generic gun | |||
|text=Action: You fire up to 2 times (choose) at 1 attacker. Uses gun ammo. | |||
|type=Thing - Weapon | |||
|bgcolor=669EFF | |||
|cornervalue=2/5 | |||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 376: | Line 394: | ||
{{Card | {{Card | ||
|title=Desert Eagle | |title=Desert Eagle | ||
|text=Action: You fire up to 2 times (choose) at 1 attacker. Uses | |text=Action: You fire up to 2 times (choose) at 1 attacker. Uses Desert Eagle ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 385: | Line 403: | ||
{{Card | {{Card | ||
|title=Flare gun | |title=Flare gun | ||
|text=Action: Fire | |text=Action: Fire. Attackers who are hit get 3 damage each round. Uses Flares as ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 403: | Line 421: | ||
{{Card | {{Card | ||
|title=Assault Rifle | |title=Assault Rifle | ||
|text=Action: Fire up to 3 times total on 1 or 2 attackers. Uses Assault rifle ammo. | |text=Action: Fire up to 3 times total on 1 or 2 attackers. Action: melee attack - throw a dice, if odds: KO an attacker, who wakes up after the next round. Uses Assault rifle ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
Line 422: | Line 440: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text=+ | |text=+5 Gun ammo | ||
|type=Action | |||
|bgcolor=63C668 | |||
|cornervalue=5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Gun ammo | |||
|text=+5 Gun ammo | |||
|type=Action | |||
|bgcolor=63C668 | |||
|cornervalue=5 | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Gun ammo | |||
|text=2 Gun ammo | |||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=2 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 431: | Line 467: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text= | |text=3 Gun ammo | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 440: | Line 476: | ||
{{Card | {{Card | ||
|title=Gun ammo | |title=Gun ammo | ||
|text= | |text=3 Gun ammo | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 448: | Line 484: | ||
{{Card | {{Card | ||
|title= | |title=Desert Eagle ammo | ||
|text= | |text=3 Desert Eagle ammo | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=3 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
{{Card | {{Card | ||
|title= | |title=Desert Eagle ammo | ||
|text= | |text=3 Desert Eagle ammo | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=3 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 467: | Line 503: | ||
{{Card | {{Card | ||
|title=Flare | |title=Flare | ||
|text= | |text=1 Flare | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 476: | Line 512: | ||
{{Card | {{Card | ||
|title=Shotgun ammo | |title=Shotgun ammo | ||
|text=Shotgun ammo | |text=2 Shotgun ammo | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 485: | Line 521: | ||
{{Card | {{Card | ||
|title=Shotgun ammo | |title=Shotgun ammo | ||
|text=Shotgun ammo | |text=2 Shotgun ammo | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 494: | Line 530: | ||
{{Card | {{Card | ||
|title=Shotgun ammo | |title=Shotgun ammo | ||
|text=Shotgun ammo | |text=3 Shotgun ammo | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
|cornervalue= | |cornervalue=3 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
Line 503: | Line 539: | ||
{{Card | {{Card | ||
|title=Assault Rifle ammo | |title=Assault Rifle ammo | ||
|text=Assault Rifle ammo | |text=5 Assault Rifle ammo | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 512: | Line 548: | ||
{{Card | {{Card | ||
|title=Assault Rifle ammo | |title=Assault Rifle ammo | ||
|text=Assault Rifle ammo | |text=5 Assault Rifle ammo | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 520: | Line 556: | ||
{{Card | {{Card | ||
|title=Universal | |title=Universal Ammo | ||
|text=Ammo | |text=3 Universal Ammo. You can use this ammo for any weapon that uses ammo. | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 529: | Line 565: | ||
{{Card | {{Card | ||
|title=Universal | |title=Universal Ammo | ||
|text=Ammo | |text=3 Universal Ammo. You can use this ammo for any weapon that uses ammo. | ||
|type=Action | |type=Action | ||
|bgcolor=63C668 | |bgcolor=63C668 | ||
Line 558: | Line 594: | ||
{{Card | {{Card | ||
|title=Rock | |title=Rock | ||
|text=You throw a rock at an attacker and do 2 damage. Throw a dice - odds: miss | |text=You throw a rock at an attacker and do 2 damage. Throw a dice - odds: miss. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 585: | Line 621: | ||
{{Card | {{Card | ||
|title=Throw | |title=Throw | ||
|text= | |text=Throw 2 Things/ammo from your inventory and/or hand in another player's inventory. | ||
|type=Action | |type=Action | ||
|bgcolor=F39EFF | |bgcolor=F39EFF | ||
Line 631: | Line 667: | ||
{{Card | {{Card | ||
|title=Lost count | |title=Lost count | ||
|text=Because of the stress, everyone lost count of their ammo. | |text=Because of the stress, everyone lost count of their ammo. Of each player, 1 weapon's ammo goes –1. Half the players can draw a card. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 676: | Line 712: | ||
{{Card | {{Card | ||
|title=Group decision | |title=Group decision | ||
|text=The nr of players + | |text=The nr of players + 1 is the amount of cards that can be drawn by all players together. Decide who draws how many cards. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 |
Revision as of 21:38, 5 March 2008
Miami Beach Fight: Gang Attack | |
---|---|
Designer | Natanz |
Date | March 1 2008 |
Players | 2-4 most fun 4 |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.
Work together with other players to survive! Divide your weapons well and balance your ammo!
Gameplay
There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10.
The game is divided in rounds:
1 Each player takes a gang card (gang pile) and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a regular card (regular pile).
3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :)
4 When everyone's done playing, if a gang card is still on the table, whatever it says happens to the player that drew the card. The value on the top right of Gang cards is their AP (attack)/HP.
5 You win when the gang pile is empty and you're still alive.
Special rules
Special cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
You can use Actions to give Things from your hand or inventory to another player's inventory (not hand).
Counters
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters.
Use counters to track your and the attackers' health.
Variations
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons.
You can't discuss with the other players who to shoot.
Cards
Gang
Gang - Thugs
Gang - Special
Gang - Bosses
Gang - Nothing
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Regular - Special