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| {{Card | | {{Card |
| |title=Sneak attack | | |title=Sneak attack |
| |text=Draw 3 more gang cards. Who draws how many is up to all players. | | |text=All players draw 3 more gang cards total. All players together have 10 seconds to decide who draws how many cards, else draw 5 more gang cards! |
| |type=Action - Special - Gang | | |type=Action - Special - Gang |
| |bgcolor=F549FF | | |bgcolor=F549FF |
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| {{Card | | {{Card |
| |title=No! | | |title=No! |
| |text=A thug shoots one of your weapons. Decide whose and which weapon is destroyed. | | |text=A thug shoots one of your fire weapons. Decide whose and which weapon is destroyed. |
| |type=Action - Special - Gang | | |type=Action - Special - Gang |
| |bgcolor=F549FF | | |bgcolor=F549FF |
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| {{Card | | {{Card |
| |title=Mr X | | |title=Mr X |
| |text=Mr X does 2 damage to everyone. When you attack Mr X, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. | | |text=Mr X does 2 damage to everyone. When you attack Mr X, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw gang cards after this round, until Mr X is dead. |
| |type=Thing - Boss - Gang | | |type=Thing - Boss - Gang |
| |bgcolor=5977FF | | |bgcolor=5977FF |
| |cornervalue=3/15 | | |cornervalue=2/10 |
| |flavortext= | | |flavortext= |
| }} | | }} |
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| {{Card | | {{Card |
| |title=Mr Y | | |title=Mr Y |
| |text=Mr Y does 3 damage to everyone. When you attack Mr Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. | | |text=Mr Y does 3 damage to everyone. When you attack Mr Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw gang cards after this round, until Mr X is dead. |
| |type=Thing - Boss - Gang | | |type=Thing - Boss - Gang |
| |bgcolor=5977FF | | |bgcolor=5977FF |
| |cornervalue=3/20 | | |cornervalue=3/15 |
| |flavortext= | | |flavortext= |
| }} | | }} |
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| {{Card | | {{Card |
| |title=Mr Z | | |title=Mr Z |
| |text=Mr Z does 3 damage to everyone. When you attack Mr Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. | | |text=Mr Z does 3 damage to everyone. When you attack Mr Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile.You don't have to draw gang cards after this round, until Mr X is dead. |
| |type=Thing - Boss - Gang | | |type=Thing - Boss - Gang |
| |bgcolor=5977FF | | |bgcolor=5977FF |
You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.
Work together with other players to survive! Divide your weapons well and balance your ammo!
Gameplay
There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10.
The game is divided in rounds:
1 Each player takes a gang card (gang pile) and puts it in the middle of the table. Place it in a way so you can see who took which card.
2 Each player takes a regular card (regular pile).
3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :)
4 When everyone's done playing, if a gang card is still on the table, whatever it says happens to the player that drew the card. The value on the top right of Gang cards is their AP (attack)/HP.
5 You win when the gang pile is empty and you're still alive.
Special rules
Special cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
You can use Actions to give Things from your hand or inventory to another player's inventory (not hand).
Counters
Put counters on weapons to count the bullets (best use dices). When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters.
Use counters to track your and the attackers' health.
Variations
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons.
You can't discuss with the other players who to shoot.
Cards
Gang
Gang - Thugs
Thing - Gang
A thug punches you in the face 5 times. It only hurts as much as 1 good punch.
Thing - Gang
A thug kicks you in the nuts.
Thing - Gang
A thug with diseases bites you. You keep getting 2 damage at the end of each round until this thug is destroyed.
Thing - Gang
A thug hits you with a baseball bat.
Thing - Gang
A thug hits you with a metal bar.
Thing - Gang
A thug cuts you with a katana.
Thing - Gang
A thug cuts you with a knife.
Thing - Gang
A thug shoots you with a gun.
Thing - Gang
A thug shoots you with a water gun, except there's acid in it.
Thing - Gang
A thug throws rocks at you.
Thing - Gang
A thug shoots you with a shotgun.
Thing - Gang
A thug shoots you with a shotgun.
Thing - Gang
A thug shoots you with a shotgun. If you kill this enemy, you can choose to get +4 shotgun ammo if you don't play an action the next round.
Thing - Gang
A thug takes a shot at each of you with a riot shotgun, doing 4 damage to everyone.
Thing - Gang
Drive-by! Thugs drive by in their pink car and shoot at you, doing 2 damage to everyone.
Thing - Gang
Drive-by! Thugs drive by in a hippie van and shoot at you, doing 2 damage to everyone.
Thing - Gang
A thug steals your current weapon or else another weapon you have, and fires it on you the maximum nr of times it can be fired in a round. You get your weapon back when you kill this thug. If you have no weapon, this thug punches you with 2 damage.
Thing - Gang
A thug steals your best weapon and fires it on you the maximum nr of times it can be fired in a round. You get your weapon back when you kill this thug. If you have no weapon, this thug punches you with 2 damage.
Gang - Special
Sand
Action - Special - Gang
A thug throws sand in your eyes, you can't see anything. You use your weakest weapon and attack a random player with it.
Sneak attack
Action - Special - Gang
All players draw 3 more gang cards total. All players together have 10 seconds to decide who draws how many cards, else draw 5 more gang cards!
No!
Action - Special - Gang
A thug shoots one of your fire weapons. Decide whose and which weapon is destroyed.
Gang - Bosses
Thing - Boss - Gang
Mr X does 2 damage to everyone. When you attack Mr X, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw gang cards after this round, until Mr X is dead.
Thing - Boss - Gang
Mr Y does 3 damage to everyone. When you attack Mr Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile. You don't have to draw gang cards after this round, until Mr X is dead.
Thing - Boss - Gang
Mr Z does 3 damage to everyone. When you attack Mr Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile.You don't have to draw gang cards after this round, until Mr X is dead.
Gang - Nothing
Chase
Action - Gang
A cat chases a dog.
Crazy directions
Action - Gang
A crazy person asks for directions.
Bird
Action - Gang
A bird flies in the sky, swoops down and picks up a monkey.
She Spies
Action - Gang
She Spies is on TV.
Wind
Action - Gang
There's a light breeze.
Wow
Action - Gang
A gay guy sees a beautiful woman and turns straight.
SALE
Action - Gang
You notice there's a sale in the mall - you want to go there after this.
Regular
Regular - Weapons
Thing - Weapon
Action: do 1 damage to an attacker.
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Thing - Weapon
Action: KO an attacker, who wakes up after the next round. Does 1 damage to bosses instead.
Take this!
Flaming stick
Thing - Weapon
Destroy after use. Action: Throw a dice – above 2: you hit an attacker and his face catches fire. You do 1 damage this round and the next round. 6: you hit an attacker and his balls catch fire. You do 4 damage this round and the next round.
Thing - Weapon
Action: You throw a knife and a dice: odds is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: odds: she throws the knife back and you get hit and get the Knife back. If you hit an enemy and kill her, you can get the knife back, but then you can't play an action the next round.
Thing - Weapon
Action: You fire up to 2 times (choose) at 1 attacker. Uses gun ammo.
Thing - Weapon
Action: You fire up to 2 times (choose) at 1 attacker. Uses gun ammo.
Now this is a real gun.
Thing - Weapon
Action: Fire. Throw a dice - below 4 is miss. Attackers who are hit get 3 damage each round. Uses Flares as ammo.
Yeah! Take that!
Thing - Weapon
Action: Fire. Action: melee attack - throw a dice, if even: KO an attacker, who wakes up after the next round. Uses shotgun ammo.
Thing - Weapon
Action: Fire up to 3 times total on 1 or 2 attackers. Uses Assault rifle ammo.
Thing - Weapon
Grenade does 5 damage to 3 random attackers.
Regular - Ammo
Action
You put a flare in your flare gun. Flaregun ammo+1
Action
Assault Rifle ammo +7
Action
Assault Rifle ammo +7
Action
Ammo+3. You can use this ammo for any weapon that uses ammo.
Action
Ammo+3. You can use this ammo for any weapon that uses ammo, except Flare gun.
Regular - Actions
Distraction
Action
You distract the attackers so your friends can draw an extra card or play an extra action this round. This round you get HP-1 and all other damage.
Snowball
Action
You throw a snowball in an attacker's face. This attacker doesn't attack this round.
Wait, that isn't snow, that is...
Action
You throw a rock at an attacker and do 2 damage. Throw a dice - odds: miss
Action
You shoot at your enemy a lot, so your friends have time to perform 2 actions this round. You lose all your ammo from 1 weapon that has ammo.
Action
You grab a cosmopolitan from a girl, put it on fire and throw it between you and your attackers. Each enemy that attacks you at the end of this round gets 2 damage first.
Throw
Action
You throw 2 Things/ammo from your inventory and/or hand to another player.
Jump
Action
You jump in front of a player, taking the damage she gets this round.
Coconut
Action
You or another player HP+2.
Evade
Action
You avoid damage from 1 attacker at the end of the round.
CSI Miami
Action
The crime scene investigators have arrived too early and take all the damage this round. Hint: save this for bosses.
Regular - Special
Lost count
Action - Special
Because of the stress, everyone lost count of their ammo. Every weapon's ammo goes –2. Half the players can draw a card.
Trunk
Action - Special
You open the trunk of a nearby car and find lots of ammo! Every player's weapons get ammo +2.
Cop
Action - Special
A cop shoots an attacker with 2 damage, then is called to a more important scene.
SWAT
Action - Special
A SWAT team shoots all attackers with 3 damage, then they are called to arrest a monkey holding a baby hostage.
Jam
Thing - Special
Put this card on your last used weapon. It's jammed, you can't fire it. Use an action to unjam it so you can fire it again, then destroy this card.
Group decision
Action - Special
The nr of players + 2 is the amount of cards that can be drawn by all players together. Decide who draws how many cards.
Rest
Action - Special
It's quiet all of a sudden. Players can divide their inventory and reload/unload as much as they want. There are no attacks this round.