Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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| designer =Natanz | | designer =Natanz | ||
| date =March 1 2008 | | date =March 1 2008 | ||
| players =2- | | players =2-6 most fun 4+ | ||
| status =Unfinished | | status =Unfinished | ||
| unlocked = | | unlocked = | ||
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=Gameplay= | =Gameplay= | ||
There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10. | |||
There's a gang pile and a regular pile. Everyone starts with HP 10. | |||
The game is divided in rounds. | The game is divided in rounds. | ||
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3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :) | 3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :) | ||
4 | 4 When everyone's done playing, if a gang card is still on the table, whatever it says happens to the player that drew the card. The value in on the top right of Gang cards is their AP (attack)/HP. | ||
5 You win when the gang pile is empty and you're still alive. | 5 You win when the gang pile is empty and you're still alive. | ||
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When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters. | When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters. | ||
Use counters to | Use counters to track your and the attackers' health. | ||
=Variations= | =Variations= | ||
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons. | Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons. | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=1/ | |cornervalue=1/10 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=1/ | |cornervalue=1/8 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/ | |cornervalue=2/5 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=3/ | |cornervalue=3/6 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=3/ | |cornervalue=3/4 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/ | |cornervalue=2/4 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/ | |cornervalue=2/9 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=4/ | |cornervalue=4/11 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=2/ | |cornervalue=2/11 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Gang | |type=Thing - Gang | ||
|bgcolor=FF0745 | |bgcolor=FF0745 | ||
|cornervalue=?/ | |cornervalue=?/7 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Trip | |title=Trip | ||
|text=A | |text=A gay guy sees a beautiful woman and turns straight. | ||
|type=Action - Gang | |type=Action - Gang | ||
|bgcolor=1E61FF | |bgcolor=1E61FF | ||
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{{Card | {{Card | ||
|title=Aluminum baseball bat | |title=Aluminum baseball bat | ||
|text=Action: KO an attacker, who wakes up after the next round. | |text=Action: KO an attacker, who wakes up after the next round. Does 1 damage to bosses instead. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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{{Card | {{Card | ||
|title=Flaming stick | |title=Flaming stick | ||
|text=Action: Throw a dice – above 2: you hit an attacker | |text=Action: Throw a dice – above 2: you hit an attacker and his face catches fire. You do 1 damage this round and the next round. 6: you hit an attacker and his balls catch fire. You do 4 damage this round and the next round. Destroy after use. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Knife | |title=Knife | ||
|text=Action: You throw a knife and a dice: odds is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: odds: she throws the knife back and you | |text=Action: You throw a knife and a dice: odds is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: odds: she throws the knife back and you get hit and get the Knife back. If you hit an enemy and kill her, you can get the knife back, but then you can't play an action the next round. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue= | |cornervalue=3 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Generic gun | |title=Generic gun | ||
|text=Action: You fire up to | |text=Action: You fire up to 2 times (choose) at 1 attacker. Uses gun ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue=2/ | |cornervalue=2/5 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
|cornervalue= | |cornervalue=3/3 | ||
|flavortext=Now this is a real gun. | |flavortext=Now this is a real gun. | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Flare gun | |title=Flare gun | ||
|text=Action: Fire. Throw a dice - below 4 is miss. | |text=Action: Fire. Throw a dice - below 4 is miss. Attackers who are hit get 3 damage each round. Uses Flares as ammo. | ||
|type=Thing - Weapon | |type=Thing - Weapon | ||
|bgcolor=669EFF | |bgcolor=669EFF | ||
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<br clear=all> | <br clear=all> | ||
===Regular - Actions=== | ===Regular - Actions=== | ||
{{Card | |||
|title=Distraction | |||
|text=You distract the attackers so your friends can draw an extra card or play an extra action this round. This round you get HP-1 and all other damage. | |||
|type=Action | |||
|bgcolor=F39EFF | |||
|cornervalue= | |||
|flavortext= | |||
}} | |||
{{Card | {{Card | ||
|title=Snowball | |title=Snowball | ||
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|bgcolor=F39EFF | |bgcolor=F39EFF | ||
|cornervalue= | |cornervalue= | ||
|flavortext= | |flavortext=Wait, that isn't snow, that is... | ||
}} | }} | ||
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{{Card | {{Card | ||
|title=Coconut | |title=Coconut | ||
|text=You or another player HP+2 | |text=You or another player HP+2. | ||
|type=Thing | |type=Thing | ||
|bgcolor=F39EFF | |bgcolor=F39EFF |
Revision as of 00:44, 3 March 2008
Miami Beach Fight: Gang Attack | |
---|---|
Designer | Natanz |
Date | March 1 2008 |
Players | 2-6 most fun 4+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.
Work together with other players to survive! Divide your weapons well and balance your ammo!
Gameplay
There's a gang pile and a regular pile. Gang pile cards always say "- Gang". Everyone starts with HP 10.
The game is divided in rounds.
1 Each player simultaneously takes a gang card (gang pile) and puts it in the middle of the table.
The gang pile contains attacking gangs and other events.
2 Each player takes a regular card (regular pile).
The regular pile contains ammo, weapons, healing items and other events.
3 Players are free to mix turns now: play an action and a thing. It's possible to attack attackers attacking other players :)
4 When everyone's done playing, if a gang card is still on the table, whatever it says happens to the player that drew the card. The value in on the top right of Gang cards is their AP (attack)/HP.
5 You win when the gang pile is empty and you're still alive.
Special rules
Special cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
You can use Actions to give Things from your hand or inventory to another player's inventory (not hand).
Counters
Put counters on weapons to count the bullets. When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters.
Use counters to track your and the attackers' health.
Variations
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons.
Cards
Gang
Gang - Thugs
Gang - Special
Gang - Bosses
Gang - Nothing
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Take this!
Now this is a real gun.
Yeah! Take that!
Regular - Ammo
Regular - Actions
Wait, that isn't snow, that is...
Regular - Special