Difference between revisions of "Miami Beach Fight: Gang Attack deck"
m |
m |
||
Line 32: | Line 32: | ||
5 You win when the gang pile is empty and you're still alive. | 5 You win when the gang pile is empty and you're still alive. | ||
=Special rules= | =Special rules= | ||
Special cards take their effect immediately when they're draw. They don't count as Actions or Things. | |||
Where you place cards is called the 'inventory'. | Where you place cards is called the 'inventory'. | ||
Line 41: | Line 43: | ||
Use counters to count the attackers' health. | Use counters to count the attackers' health. | ||
=Variations= | |||
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons. | |||
<br clear=all> | <br clear=all> | ||
=Cards= | =Cards= | ||
Line 527: | Line 531: | ||
===Regular - Special=== | ===Regular - Special=== | ||
{{Card | {{Card | ||
|title= | |title= | ||
|text= | |text= | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 536: | Line 540: | ||
{{Card | {{Card | ||
|title= | |title==Lost count | ||
|text= | |text=Because of the stress, everyone lost count of their ammo. Every weapon's ammo goes –2. Draw a card. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 545: | Line 549: | ||
{{Card | {{Card | ||
|title= | |title=Trunk | ||
|text= | |text=You open the trunk of a nearby car and find lots of ammo! Every player's weapons get fully loaded. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 554: | Line 558: | ||
{{Card | {{Card | ||
|title= | |title=Cop | ||
|text= | |text=A cop shoots an attacker with 4 damage, then is called to a more important scene. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 563: | Line 567: | ||
{{Card | {{Card | ||
|title= | |title=SWAT | ||
|text= | |text=A SWAT team shoots all attackers with 3 damage, then they are called to arrest a monkey holding a baby hostage. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 572: | Line 576: | ||
{{Card | {{Card | ||
|title= | |title=Jam | ||
|text= | |text=Put this card on your last used weapon. It's jammed, you can't fire it. Use an action to unjam it so you can fire it again, then destroy this card. | ||
|type= | |type=Thing - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|cornervalue= | |cornervalue= | ||
Line 581: | Line 585: | ||
{{Card | {{Card | ||
|title= | |title=Group decision | ||
|text= | |text=The nr of players + 2 is the amount of cards that can be drawn by all players together. Decide who draws how many cards. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 590: | Line 594: | ||
{{Card | {{Card | ||
|title= | |title=Rest | ||
|text= | |text=It's quiet all of a sudden. Players can divide their inventory and reload/unload as much as they want. There are no attacks this round. | ||
|type=Action - Special | |type=Action - Special | ||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
Line 598: | Line 602: | ||
}} | }} | ||
<br clear=all> | <br clear=all> | ||
Revision as of 23:45, 2 March 2008
Miami Beach Fight: Gang Attack | |
---|---|
Designer | Natanz |
Date | March 1 2008 |
Players | 2-8 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.
Work together with other players to survive! Divide your weapons well and balance your ammo!
Gameplay
This game is simple but somehow it takes many words to explain it...
There's a gang pile and a regular pile. Everyone starts with HP 10.
The game is divided in rounds.
1 Each player simultaneously takes a gang card (gang pile) and puts it in the middle of the table.
The gang pile contains attacking gangs and other events.
2 Each player takes a regular card (regular pile).
The regular pile contains ammo, weapons, healing items and other events.
3 Players are free to mix turns now: play an action and a thing.
4 At the end of the round, if a gang card is still on the table, whatever it says happens.
5 You win when the gang pile is empty and you're still alive.
Special rules
Special cards take their effect immediately when they're draw. They don't count as Actions or Things.
Where you place cards is called the 'inventory'.
You can use Actions to give Things from your hand or inventory to another player's inventory (not hand).
Counters
Put counters on weapons to count the bullets. When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters.
Use counters to count the attackers' health.
Variations
Use a current weapon/holster system. Basically this means you have to spend an Action switching weapons.
Cards
Gang
Gang - Thugs
Gang - Special
Gang - Bosses
Gang - Nothing
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Regular - Ammo
Regular - Actions
Regular - Special