Difference between revisions of "Miami Beach Fight: Gang Attack deck"
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{{Card | |||
|title=Throw | |||
|text=You throw 2 items from your inventory and/or hand to another player. | |||
|type= | |||
|bgcolor=F39EFF | |||
|cornervalue= | |||
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}} | |||
{{Card | |||
|title=Jump | |||
|text=You jump in front of a player, taking the damage she gets this round. | |||
|type= | |||
|bgcolor=F39EFF | |||
|cornervalue= | |||
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}} | |||
{{Card | |||
|title=Coconut | |||
|text=You or another player HP+2 | |||
|type=Thing | |||
|bgcolor=F39EFF | |||
|cornervalue= | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=Evade | |||
|text=You avoid damage from 1 attacker at the end of the round. | |||
|type= | |||
|bgcolor=F39EFF | |||
|cornervalue= | |||
|flavortext= | |||
}} | |||
{{Card | |||
|title=CSI Miami | |||
|text=The crime scene investigators have arrived too early and take all the damage this round. Hint: save this for bosses. | |||
|type= | |||
|bgcolor=F39EFF | |||
|cornervalue= | |||
|flavortext= | |||
}} | |||
<br clear=all> | |||
===Regular - Special=== | ===Regular - Special=== | ||
{{Card | |||
|title==Lost count | |||
|text=You must play this card as soon as you get it. Because of the stress, everyone lost count of their ammo. Every weapon's ammo goes –2. This card doesn't count as an action. Draw a card. | |||
|type=Action - Special | |||
|bgcolor=FF70E4 | |||
|cornervalue= | |||
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}} | |||
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|title= | |title= | ||
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|type= | |type=Action - Special | ||
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|title= | |||
|text= | |||
|type=Action - Special | |||
|bgcolor=FF70E4 | |||
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|type=Action - Special | |||
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|title= | |||
|text= | |||
|type=Action - Special | |||
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|title= | |||
|text= | |||
|type=Action - Special | |||
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|title= | |||
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|type=Action - Special | |||
|bgcolor=FF70E4 | |||
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}} | |||
{{Card | |||
|title= | |||
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|type=Action - Special | |||
|bgcolor=FF70E4 | |bgcolor=FF70E4 | ||
|cornervalue= | |cornervalue= | ||
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}} | }} | ||
<br clear=all> | |||
===Regular - Characters=== | ===Regular - Characters=== | ||
{{Card | {{Card |
Revision as of 23:35, 2 March 2008
Miami Beach Fight: Gang Attack | |
---|---|
Designer | Natanz |
Date | March 1 2008 |
Players | 2-8 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.
Work together with other players to survive! Divide your weapons well and balance your ammo!
Gameplay
This game is simple but somehow it takes many words to explain it...
There's a gang pile and a regular pile. Everyone starts with HP 10.
The game is divided in rounds.
1 Each player simultaneously takes a gang card (gang pile) and puts it in the middle of the table.
The gang pile contains attacking gangs and other events.
2 Each player takes a regular card (regular pile).
The regular pile contains ammo, weapons, healing items and other events.
3 Players are free to mix turns now: play an action and a thing.
4 At the end of the round, if a gang card is still on the table, whatever it says happens.
5 You win when the gang pile is empty and you're still alive.
Special rules
Where you place cards is called the 'inventory'.
You can use Actions to give Things from your hand or inventory to another player's inventory (not hand).
Counters
Put counters on weapons to count the bullets. When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters.
Use counters to count the attackers' health.
Cards
Gang
Gang - Thugs
Gang - Special
Gang - Bosses
Gang - Nothing
Regular
Regular - Weapons
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Regular - Ammo
Regular - Actions
Regular - Special