Difference between revisions of "Miami Beach Fight: Gang Attack deck"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
m
Line 12: Line 12:


=Gameplay=
=Gameplay=
This game is simple but somehow it takes many words to explain it...
There's a gang pile and a regular pile. Everyone starts with HP 10.
The game is divided in rounds.
The game is divided in rounds.


Each player simultaneously takes a gang card (gang pile) and puts it in the middle of the table.
1 Each player simultaneously takes a gang card (gang pile) and puts it in the middle of the table.


The gang pile contains attacking gangs and other events.
The gang pile contains attacking gangs and other events.
   
   
Each player takes a regular card (regular pile).
2 Each player takes a regular card (regular pile).


The regular pile contains ammo, weapons, healing items and other events.
The regular pile contains ammo, weapons, healing items and other events.


Players are free to mix turns now.
3 Players are free to mix turns now: play an action and a thing.
 
If a gang card is still on the table at the end of the round, whatever it says happens.


Ready for round 2?
4 At the end of the round, if a gang card is still on the table, whatever it says happens.


5 You win when the gang pile is empty and you're still alive.
=Special rules=
=Special rules=
If the gang pile is empty, the remaining players have survived.
You can use Actions to give Things to other players.
You may not show or tell others what cards you have in your hand.
Where you place cards is called the 'inventory'.
Where you place cards is called the 'inventory'.
Put ammo on weapons. Counters on ammo, destroy the ammo if there are no counters.
 
You can use Actions to give Things from your hand or inventory to another player's inventory (not hand).
==Counters==
Put counters on weapons to count the bullets. When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.
 
When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters.
 
Use counters to count the attackers' health.
<br clear=all>
<br clear=all>
=Cards=
=Cards=
Line 276: Line 283:
|title=Kung Fu Handbook
|title=Kung Fu Handbook
|text=Action: do 1 damage to an attacker.  
|text=Action: do 1 damage to an attacker.  
|type=
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=
|cornervalue=
Line 285: Line 292:
|title=Aluminum baseball bat
|title=Aluminum baseball bat
|text=Action: KO an attacker, who wakes up after the next round.  
|text=Action: KO an attacker, who wakes up after the next round.  
|type=
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=
|cornervalue=
Line 294: Line 301:
|title=Flaming stick
|title=Flaming stick
|text=Action: Throw a dice – above 2: you hit an attacker in the face, whose face catches fire. You do 1 damage this round and the next round.  
|text=Action: Throw a dice – above 2: you hit an attacker in the face, whose face catches fire. You do 1 damage this round and the next round.  
|type=
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=
|cornervalue=
Line 303: Line 310:
|title=Knife
|title=Knife
|text=Action: You throw a knife and a dice: odds is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: odds: she throws the knife back and you HP-3. If you hit an enemy and kill her, you can get the knife back, but then you can't play an action the next round.  
|text=Action: You throw a knife and a dice: odds is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: odds: she throws the knife back and you HP-3. If you hit an enemy and kill her, you can get the knife back, but then you can't play an action the next round.  
|type=
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=
|cornervalue=
Line 312: Line 319:
|title=Generic gun
|title=Generic gun
|text=Action: You fire up to 3 times (choose) at 1 attacker. Uses gun ammo.
|text=Action: You fire up to 3 times (choose) at 1 attacker. Uses gun ammo.
|type=
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=2/7
|cornervalue=2/7
Line 321: Line 328:
|title=Desert Eagle
|title=Desert Eagle
|text=Action: You fire up to 2 times (choose) at 1 attacker. Uses gun ammo.
|text=Action: You fire up to 2 times (choose) at 1 attacker. Uses gun ammo.
|type=
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=4/3
|cornervalue=4/3
Line 330: Line 337:
|title=Flare gun
|title=Flare gun
|text=Action: Fire. Flare gun does 3 damage each round. Uses Flares as ammo.  
|text=Action: Fire. Flare gun does 3 damage each round. Uses Flares as ammo.  
|type=
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=3/1
|cornervalue=3/1
Line 339: Line 346:
|title=Shotgun
|title=Shotgun
|text=Action: Fire. Action: melee attack, throw a dice, if even: KO an attacker, who wakes up after the next round. Uses shotgun ammo.
|text=Action: Fire. Action: melee attack, throw a dice, if even: KO an attacker, who wakes up after the next round. Uses shotgun ammo.
|type=
|type=Thing - Weapon
|bgcolor=669EFF
|bgcolor=669EFF
|cornervalue=4/3
|cornervalue=4/3
|flavortext=
}}
{{Card
|title=Assault Rifle
|text=Action: Fire up to 3 times total on 1 or 2 attackers. Uses Assault rifle ammo.
|type=Thing - Weapon
|bgcolor=669EFF
|cornervalue=2/10
|flavortext=
|flavortext=
}}
}}
Line 391: Line 407:




{{Card
|title=Snowball
|text=You throw a snowball in an attacker's face. This attacker doesn't attack this round.
|type=
|bgcolor=669EFF
|cornervalue=
|flavortext=
}}
{{Card
|title=Rock
|text=Throw a dice - odds: miss
|type=
|bgcolor=669EFF
|cornervalue=2
|flavortext=
}}
{{Card
|title=Flaming Cosmopolitan
|text=You grab a cosmopolitan from a girl, put it on fire and throw it between you and your attackers. Each enemy that attacks you at the end of this round gets 2 damage first.
|type=
|bgcolor=669EFF
|cornervalue=2
|flavortext=
}}
{{Card
|title=Grenade
|text=Grenade does 5 damage to 3 random attackers.
|type=
|bgcolor=669EFF
|cornervalue=5
|flavortext=
}}
{{Card
|title=
|text=
|type=
|bgcolor=669EFF
|cornervalue=
|flavortext=
}}
<br clear=all>
===Regular - Ammo===
===Regular - Ammo===
{{Card
{{Card
|title=
|title=
|text=
|text=
|type=
|bgcolor=
|cornervalue=
|flavortext=
}}
{{Card
|title=Gun ammo
|text=+3 ammo
|type=Action
|bgcolor=63C668
|cornervalue=3
|flavortext=
}}
{{Card
|title=Gun ammo
|text=+7 ammo
|type=Action
|bgcolor=63C668
|cornervalue=7
|flavortext=
}}
{{Card
|title=Flare
|text=You put a flare in your flare gun. Flaregun ammo+1
|type=Action
|bgcolor=63C668
|cornervalue=1
|flavortext=
}}
{{Card
|title=Shotgun ammo
|text=Shotgun ammo +2
|type=
|bgcolor=63C668
|cornervalue=2
|flavortext=
}}
{{Card
|title=Assault Rifle ammo
|text=Assault Rifle ammo +7
|type=
|type=
|bgcolor=63C668
|bgcolor=63C668
|cornervalue=
|cornervalue=7
|flavortext=
}}
 
{{Card
|title=Universal ammo
|text=Ammo+3. You can use this ammo for any weapon that uses ammo.
|type=
|bgcolor=63C668
|cornervalue=3
|flavortext=
|flavortext=
}}
}}
<br clear=all>
===Regular - Actions===
===Regular - Actions===
{{Card
{{Card

Revision as of 23:27, 2 March 2008

Miami Beach Fight: Gang Attack
Designer Natanz
Date March 1 2008
Players 2-8
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

You're on vacation in Miami when suddenly a gang attacks you and your friends. Using an ice cream stand for cover, you fend off the attackers.

Work together with other players to survive! Divide your weapons well and balance your ammo!

Gameplay

This game is simple but somehow it takes many words to explain it...

There's a gang pile and a regular pile. Everyone starts with HP 10.

The game is divided in rounds.

1 Each player simultaneously takes a gang card (gang pile) and puts it in the middle of the table.

The gang pile contains attacking gangs and other events.

2 Each player takes a regular card (regular pile).

The regular pile contains ammo, weapons, healing items and other events.

3 Players are free to mix turns now: play an action and a thing.

4 At the end of the round, if a gang card is still on the table, whatever it says happens.

5 You win when the gang pile is empty and you're still alive.

Special rules

Where you place cards is called the 'inventory'.

You can use Actions to give Things from your hand or inventory to another player's inventory (not hand).

Counters

Put counters on weapons to count the bullets. When you get a weapon, it's already loaded. The x/y value in the top right corner is the 'damage/max ammo that fits in the weapon'.

When you play an ammo card you can add counters up to the value of the ammo card. If the weapon is full and you have ammo left, place the ammo card in your inventory and use counters to show how many ammo is left. Destroy an ammo card when it has no counters.

Use counters to count the attackers' health.

Cards

Gang

Gang - Thugs

1/4
Punch
A thug punches you in the face.
1/10
Diseases
A thug with diseases bites you. You keep getting 1 damage at the end of each round until this thug is destroyed.
2/4
Baseball Bat
A thug hits you with a baseball bat.
3/3
Knife
A thug cuts you with a knife
2/3
Gun
A thug shoots you with a gun.
2/4
A thug shoots you with a gun.
4/8
Shotgun
A thug shoots you with a shotgun.
4/8
A thug shoots you with a shotgun. If you kill this enemy, you can choose to get +4 shotgun ammo if you don't play an action the next round.
4/8
Riot Shotgun
A thug takes a shot at each of you with a riot shotgun, doing 4 damage to everyone.
2/9
Drive-by
Drive-by! Thugs drive by and shoot at you, doing 2 damage to everyone.
Thief!
A thug steals your current weapon or else another weapon you have, and fires it on you the maximum nr of times it can be fired in a round. You get your weapon back when you kill this thug. If you have no weapon, this thug punches you with 2 damage.
Good thief
A thug steals your best weapon and fires it on you the maximum nr of times it can be fired in a round. You get your weapon back when you kill this thug. If you have no weapon, this thug punches you with 2 damage.


Gang - Special

Sand
A thug throws sand in your eyes, you can't see anything. You use your weakest weapon and attack a random player with it.
Sneak attack
Draw 3 more gang cards.
No!
A thug shoots one of your weapons. Decide whose and which weapon is destroyed. etc


Gang - Bosses

3/15
Mr X
Mr X does 2 damage to everyone. When you attack Mr X, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile.
3/20
Mr Y
Mr Y does 3 damage to everyone. When you attack Mr Y, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile.
3/25
Mr Z
Mr Z does 3 damage to everyone. When you attack Mr Z, throw a dice. Even: you miss. If there is already a boss in play, shuffle this card back in the pile.


Gang - Nothing

Chase
A cat chases a dog.
Crazy directions
A crazy person asks for directions.
Bird
A bird flies in the sky, swoops down and picks up a monkey.
She Spies
She Spies is on TV.
Wind
There's a light breeze.
Trip
A child trips and starts crying.
SALE
You notice there's a sale in the mall - you want to go there after this.


Regular

Regular - Weapons

Kung Fu Handbook
Thing - Weapon
Action: do 1 damage to an attacker.
You do some quick reading. It's in Japanese, but luckily this book has pictures.
Aluminum baseball bat
Thing - Weapon
Action: KO an attacker, who wakes up after the next round.
Flaming stick
Thing - Weapon
Action: Throw a dice – above 2: you hit an attacker in the face, whose face catches fire. You do 1 damage this round and the next round.
Knife
Thing - Weapon
Action: You throw a knife and a dice: odds is miss and destroy Knife. If you hit an enemy, but don't kill her: throw a dice: odds: she throws the knife back and you HP-3. If you hit an enemy and kill her, you can get the knife back, but then you can't play an action the next round.
2/7
Generic gun
Thing - Weapon
Action: You fire up to 3 times (choose) at 1 attacker. Uses gun ammo.
4/3
Desert Eagle
Thing - Weapon
Action: You fire up to 2 times (choose) at 1 attacker. Uses gun ammo.
3/1
Flare gun
Thing - Weapon
Action: Fire. Flare gun does 3 damage each round. Uses Flares as ammo.
4/3
Shotgun
Thing - Weapon
Action: Fire. Action: melee attack, throw a dice, if even: KO an attacker, who wakes up after the next round. Uses shotgun ammo.
2/10
Assault Rifle
Thing - Weapon
Action: Fire up to 3 times total on 1 or 2 attackers. Uses Assault rifle ammo.


Snowball
You throw a snowball in an attacker's face. This attacker doesn't attack this round.
2
Rock
Throw a dice - odds: miss
2
Flaming Cosmopolitan
You grab a cosmopolitan from a girl, put it on fire and throw it between you and your attackers. Each enemy that attacks you at the end of this round gets 2 damage first.
5
Grenade
Grenade does 5 damage to 3 random attackers.


Regular - Ammo

3
Gun ammo
Action
+3 ammo
7
Gun ammo
Action
+7 ammo
1
Flare
Action
You put a flare in your flare gun. Flaregun ammo+1
2
Shotgun ammo
Shotgun ammo +2
7
Assault Rifle ammo
Assault Rifle ammo +7
3
Universal ammo
Ammo+3. You can use this ammo for any weapon that uses ammo.


Regular - Actions

Regular - Special

Regular - Characters