Difference between revisions of "No One Lives Forever 3 deck"
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|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|type=Character | |type=Character | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | |text=Santa's small, so throw a dice when Santa's attacked. Odds: the attack misses. '''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=2/2 | |cornervalue=2/2 | ||
|flavortext= | |flavortext= | ||
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|type= | |type= | ||
|cornervalue=2/3 | |cornervalue=2/3 | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|flavortext= | |flavortext= | ||
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|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|flavortext= | |flavortext= | ||
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|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=3/3 | |cornervalue=3/3 | ||
|flavortext= | |flavortext= | ||
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|text=This scientist alerts guards up to 1 room away when seeing an attacker. | |text=This scientist alerts guards up to 1 room away when seeing an attacker. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=0/1 | |cornervalue=0/1 | ||
|flavortext= | |flavortext= | ||
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|text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | |text='''Action''' When in an enemy base, move to the next room. This doesn't count as an action. Your people can't use this ability this turn any more.<br><br>When alerted, you can choose to move Cate to the place of emergency. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue=1/2 | |cornervalue=1/2 | ||
|flavortext= | |flavortext= | ||
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|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=4F75FF | ||
|cornervalue= | |cornervalue= | ||
|flavortext= | |flavortext= | ||
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|text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base. | |text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=One of your guards in your base walks to an adjoining room. | |text=One of your guards in your base walks to an adjoining room. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=One of your guards in your base walks 2 rooms away. | |text=One of your guards in your base walks 2 rooms away. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=One of your guards in your base walks 3 rooms away. | |text=One of your guards in your base walks 3 rooms away. | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text= | |text= | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text= | |text= | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text= | |text= | ||
|type=Action | |type=Action | ||
|bgcolor= | |bgcolor=4F75FF | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Pick a lock or stealthily kill a guard. | |text=Pick a lock or stealthily kill a guard. | ||
|type=Action - Gadget | |type=Action - Gadget | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Stealthily kill an enemy. | |text=Stealthily kill an enemy. | ||
|type=Action - Weapon | |type=Action - Weapon | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Kill the next enemy, alerting enemies up to 1 room away. | |text=Kill the next enemy, alerting enemies up to 1 room away. | ||
|type=Action - Weapon | |type=Action - Weapon | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away. | |text=You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Destroy everything in the current or adjoining room. | |text=Destroy everything in the current or adjoining room. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
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|text=Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person. | |text=Everyone in the current or adjoining room starts laughing insanely! Choose a number for everyone in the room. Each person in the room throws a dice. If anyone's number is thrown, they shoot that person. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext=Great invention! | |flavortext=Great invention! | ||
}} | }} | ||
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|text=You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep. | |text=You throw a sleeping gas grenade and put everyone in the current or an adjoining room to sleep. | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext=Zzzzzzz | |flavortext=Zzzzzzz | ||
}} | }} | ||
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|text= | |text= | ||
|type= | |type= | ||
|bgcolor= | |bgcolor=46BC25 | ||
|flavortext= | |flavortext= | ||
}} | }} | ||
<br clear=all> | <br clear=all> |
Revision as of 18:09, 14 February 2008
No One Lives Forever 3 deck | |
---|---|
Designer | Natanz |
Date | 10/02/2008 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Based on No One Lives Forever!
Avoid bananas, security cameras, guards and more to attack your enemies!
Rules
If a player's character is out of HP, they're dead. Whoever is left, wins.
You can draw 3 cards each turn.
Setup
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character = a player character. Leave the remaining characters in the deck.
Your Base
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
x x x x x x x x x x x x x x x x x x
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room. In your own base, you can't move guards or non-player characters without a card.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
Attacking
This is how you attack
- Choose a character or guard from your hand or choose 'your character' if there are no enemies in your base; say whose base you're attacking.
- You put your attacker in an enemy's base; see it as a top-down map you're playing on.
- Before moving into a room you can play an Action card on an obstacle in the next room.
- Your 1st room is the entrance room, after that choose your own way.
- Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
An attacker in the same room as an enemy player character is automatically moved back to your hand after the turn (if not killed).
An attacker can exit the base when in the entrance room (counts as an Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'.
Attack Strength, Health Points
The value in the top right corner is the attack strength/health points.
Variations
Use a different grid size: 4x7, 5x5 etc.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
You can only place a Thing in a room where 'your character' is.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
Cards
Things - Obstacles
Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Hey, aren't these only supposed to work on bears?!
Hey, aren't these only supposed to work on bears?!
Things - Characters
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
When alerted, you can choose to move Cate to the place of emergency.
Things - Guards
Sees an enemy: attacks
Actions
Action - Unexpected
Play this when an enemy is in your base.
Action - Gadgets
Action - Weapons
Great invention!
Zzzzzzz