Difference between revisions of "No One Lives Forever 3 deck"

From Dvorak - A Blank-Card Game
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At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Your obstacles don't affect your own characters and guards.
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room.


You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
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#Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking.
#Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking.
#Before moving into a room you can play an Action card to get rid of any obstacles there.
#Before moving into a room you can play an Action card on an obstacle in the next room.
#Your 1st room is the entrance room, after that choose your own way.
#Your 1st room is the entrance room, after that choose your own way.
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.
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You can only place a Thing in a room where 'your character' is.
You can only place a Thing in a room where 'your character' is.


When attacking, you can play unlimited Actions as long as they're related to the attack.
When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.
<br clear=all>
<br clear=all>
=Cards=
=Cards=
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{{Card
{{Card
|title=Security Camera
|title=Security Camera
|text=All guards in the base will move to you and attack you if (A) You're in the same room as a Security Camera. (B) An enemy guard is killed in the same room as a Security Camera, (C) A Security Camera is destroyed.
|text=All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=Bear Trap
|title=Bear Trap
|text=HP-2, destroy Bear Trap.
|text=You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
|flavortext=
|flavortext=Hey, aren't these only supposed to work on bears?!
}}
}}


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<br clear=all>
<br clear=all>


==Actions==
==Things - Characters==
{{Card
{{Card
|title=Stealth
|title=Cate
|text=Use before confronted with an obstacle/character/guard. The character, guard or Security Camera doesn't see you OR attack the next guard with an Action - Weapon/Action - Gadget without her seeing you.
|text=When alerted
|type=
|type=Character
|bgcolor=46BC25
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Explosives
|title=Bruno Lawrie
|text=You blow up the obstacle/person in the next room, alerting all guards in the base.
|text=When killed and not someone's character, move him to a random player's hand.
|type=
|type=Character
|bgcolor=46BC25
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Alternative route
|title=Tom Goodman
|text=You take an alternative route, avoiding the next obstacle.
|text=
|type=Action
|type=Character
|bgcolor=46BC25
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Coin
|title=Magnus Armstrong
|text=You throw a coin and the guard in the next area investigates. You KO the guard from behind (destroy).
|text=
|type=
|type=Character
|bgcolor=46BC25
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Monkey
|title=Dmitrij Volkov
|text=A Monkey distracts a guard.
|text=
|type=Action
|type=Character
|bgcolor=46BC25
|bgcolor=
|flavortext=
|flavortext=
}}
}}
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==Action - Unexpected==
{{Card
{{Card
|title=Security Camera
|title=Santa
|text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base.
|text=
|type=Action
|type=
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=Sudden Movement
|title=The Director
|text=One of your guards in your base walks to an adjoining room, regardless of what's in that room.
|text=
|type=Action
|type=
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=
|title=Isake
|text=One of your guards in your base walks 2 rooms away, regardless of what's in that room.
|text=
|type=Action
|type=
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=
|title=Pierre
|text=One of your guards in your base walks 3 rooms away, regardless of what's in that room.
|text=
|type=Action
|type=
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=
|title=J.A.C.K.
|text=
|text=
|type=Action
|type=
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=
|title=HARM Scientist
|text=
|text=This scientist alerts guards up to 2 areas away when seeing an attacker.
|type=Action
|type=
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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|title=
|title=
|text=
|text=
|type=Action
|type=
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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|title=
|title=
|text=
|text=
|type=Action
|type=
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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<br clear=all>
<br clear=all>
==Action - Gadgets==
{{Card
|title=Lock Pick
|text=Pick a lock or stealthily kill a guard.
|type=Action - Gadget
|bgcolor=
|flavortext=
}}


==Things - Guards==
{{Card
{{Card
|title=Compact Code Breaker
|title=Russian Guard
|text=Destroy a lock.
|text=Alerted: takes the shortest route to the emergency location.<br><br>Sees an enemy: attacks
|type=Action - Gadget
|type=
|bgcolor=46BC25
|cornervalue=1/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Hairspray Welder
|title=Indian Guard
|text=Destroy a lock.
|text=
|type=Action - Gadget
|type=
|bgcolor=46BC25
|cornervalue=1/2
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Nail Clipper Lock Pick
|title=Moroccan Guard
|text=Destroy a lock.
|text=
|type=Action - Gadget
|type=
|bgcolor=46BC25
|cornervalue=1/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Body Remover Perfume
|title=HARM Guard
|text=A Security Camera won't see this guard. Use on dead characters and guards only.
|text=
|type=Action - Gadget
|type=
|bgcolor=46BC25
|cornervalue=2/2
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Mascara Stun Gun
|title=Space Guard
|text=
|text=
|type=Action - Gadget
|type=
|bgcolor=
|cornervalue=2/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=CT-180 Utility Launcher
|title=Ninja Guard
|text=
|text=
|type=Action - Gadget
|type=
|bgcolor=
|cornervalue=1/1
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Mime
|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=2/2
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
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|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
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|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
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|text=
|text=
|type=
|type=
|bgcolor=
|cornervalue=
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}
 
<br clear=all>
==Actions==
{{Card
{{Card
|title=
|title=Hide
|text=
|text=You hide, so a character, guard or Security Camera doesn't see you.
|type=
|type=
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Explosives
|text=
|text=You blow up the obstacle/person in this/the next room, alerting all guards in the base.
|type=
|type=
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Action - Weapons==
{{Card
{{Card
|title=Cross Bow
|title=Stealth
|text=Stealthily kill an enemy.
|text=You sneak past everyone in the next room and enter a room after that.
|type=Action - Weapon
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Colt
|title=Coin
|text=Kill the next enemy, alerting enemies up to 2 areas away.
|text=You throw a coin and a character/guard investigates. You KO the character/guard from behind.
|type=Action - Weapon
|type=
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Bacalov Instigator Combat shotgun
|title=Monkey
|text=
|text=A Monkey distracts a character/guard, so s/he doesn't see you.
|type=
|type=Action
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}
 
<br clear=all>
==Action - Unexpected==
{{Card
{{Card
|title=Micromissile Launcher
|title=Security Camera
|text=
|text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base.
|type=
|type=Action
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=Laughing Gas Grenade
|title=Sudden Movement
|text=
|text=One of your guards in your base walks to an adjoining room, regardless of what's in that room.
|type=
|type=Action
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=Sleeping Gas Grenade
|title=
|text=
|text=One of your guards in your base walks 2 rooms away, regardless of what's in that room.
|type=
|type=Action
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=
|title=
|text=
|text=One of your guards in your base walks 3 rooms away, regardless of what's in that room.
|type=
|type=Action
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
}}
}}
<br clear=all>
 
==Things - Characters==
{{Card
{{Card
|title=Cate
|title=Drag
|text=When alerted
|text=You drag a dead character/guard to a hidden spot, so nobody sees her/him.
|type=Character
|type=Action
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=Bruno Lawrie
|title=
|text=When killed and not someone's character, move him to a random player's hand.
|text=
|type=Character
|type=Action
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=Tom Goodman
|title=
|text=
|text=
|type=Character
|type=Action
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=Magnus Armstrong
|title=
|text=
|text=
|type=Character
|type=Action
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Action - Gadgets==
{{Card
{{Card
|title=Dmitrij Volkov
|title=Lock Pick
|text=
|text=Pick a lock or stealthily kill a guard.
|type=Character
|type=Action - Gadget
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=Santa
|title=Compact Code Breaker
|text=
|text=Destroy a lock.
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=The Director
|title=Hairspray Welder
|text=
|text=Destroy a lock.
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Isake
|title=Nail Clipper Lock Pick
|text=
|text=Destroy a lock.
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=46BC25
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Pierre
|title=Mascara Stun Gun
|text=
|text=
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=J.A.C.K.
|title=CT-180 Utility Launcher
|text=
|text=
|type=
|type=Action - Gadget
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
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{{Card
{{Card
|title=HARM Scientist
|title=
|text=This scientist alerts guards up to 2 areas away when seeing an attacker.
|text=
|type=
|type=
|bgcolor=
|bgcolor=
Line 550: Line 554:
}}
}}


<br clear=all>
==Things - Guards==
{{Card
{{Card
|title=Russian Guard
|title=
|text=Alerted: takes the shortest route to the emergency location.<br><br>Sees an enemy: attacks
|text=
|type=
|type=
|cornervalue=1
|bgcolor=
|bgcolor=E2E058
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Indian Guard
|title=
|text=
|text=
|type=
|type=
|bgcolor=E2E058
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Moroccan Guard
|title=
|text=
|text=
|type=
|type=
|bgcolor=E2E058
|bgcolor=
|flavortext=
|flavortext=
}}
}}


<br clear=all>
==Action - Weapons==
{{Card
{{Card
|title=HARM Guard
|title=Cross Bow
|text=
|text=Stealthily kill an enemy.
|type=
|type=Action - Weapon
|bgcolor=E2E058
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Space Guard
|title=Colt
|text=
|text=Kill the next enemy, alerting enemies up to 1 room away.
|type=
|type=Action - Weapon
|bgcolor=E2E058
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Ninja Guard
|title=Bacalov Instigator Combat shotgun
|text=
|text=You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.
|type=
|type=
|bgcolor=E2E058
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=Mime
|title=Micromissile Launcher
|text=
|text=Destroy everything in the current or adjoining room.
|type=
|type=
|bgcolor=E2E058
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Laughing Gas Grenade
|text=
|text=
|type=
|type=
|bgcolor=E2E058
|bgcolor=
|flavortext=
|flavortext=
}}
}}


{{Card
{{Card
|title=
|title=Sleeping Gas Grenade
|text=
|text=
|type=
|type=
|bgcolor=E2E058
|bgcolor=
|flavortext=
|flavortext=
}}
}}
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|text=
|text=
|type=
|type=
|bgcolor=E2E058
|bgcolor=
|flavortext=
|flavortext=
}}
}}
<br clear=all>
<br clear=all>

Revision as of 01:03, 14 February 2008

No One Lives Forever 3 deck
Designer Natanz
Date 10/02/2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Based on No One Lives Forever!

Avoid bananas, security cameras, guards and more to attack your enemies!

Rules

If a player's character is out of HP, they're dead. Whoever is left, wins.

You can draw 3 cards each turn.

Setup

At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character AKA 'your character'.

Your Base

The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:


                                             x
                                           x   x
                                         x   x   x
                                           x   x
                                             x


At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Obstacles immediately have their effect when an enemy character or guard moves into the same room.

You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.

Attacking

This is how you attack

  1. Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking.
  2. Before moving into a room you can play an Action card on an obstacle in the next room.
  3. Your 1st room is the entrance room, after that choose your own way.
  4. Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.

An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).

An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'.

Attack strength, health points

The value in the top right corner is the attack strength/health points.

Variations

Use a different grid size: 4x7, 5x5 etc.

Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.

You can only place a Thing in a room where 'your character' is.

When attacking, you can move as much as you want and play unlimited Actions as long as they're related to the attack.

Cards

Obstacles

Security Camera
Thing - Obstacle
All guards in the base will move to you and attack you if (A) You're in the same room as this Security Camera. (B) This Security Camera is destroyed.
Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
Lock
Thing - Obstacle
The entrance to this room is locked. Now what?
Alarm Button
Thing - Obstacle
Oh no... just before you killed this guard s/he pressed an alarm button!

Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Top Secret Files
Thing - Obstacle
You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.
Bear Trap
Thing - Obstacle
You don't pay attention and step into a Bear Trap. HP-2, destroy Bear Trap.
Hey, aren't these only supposed to work on bears?!
Angry Kitty Proximity Device
Thing - Obstacle
Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.
Science Lab
Thing - Obstacle
These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1
Glue
Thing - Obstacle
What?! There's glue on the floor! This character is unavailable the next turn.
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle


Things - Characters

Cate
Character
When alerted
Bruno Lawrie
Character
When killed and not someone's character, move him to a random player's hand.
Tom Goodman
Character
Magnus Armstrong
Character
Dmitrij Volkov
Character
Santa
The Director
Isake
Pierre
J.A.C.K.
HARM Scientist
This scientist alerts guards up to 2 areas away when seeing an attacker.



Things - Guards

1/1
Russian Guard
Alerted: takes the shortest route to the emergency location.

Sees an enemy: attacks
1/2
Indian Guard
1/1
Moroccan Guard
2/2
HARM Guard
2/1
Space Guard
1/1
Ninja Guard
2/2
Mime


Actions

Hide
You hide, so a character, guard or Security Camera doesn't see you.
Explosives
You blow up the obstacle/person in this/the next room, alerting all guards in the base.
Stealth
Action
You sneak past everyone in the next room and enter a room after that.
Coin
You throw a coin and a character/guard investigates. You KO the character/guard from behind.
Monkey
Action
A Monkey distracts a character/guard, so s/he doesn't see you.


Action - Unexpected

Security Camera
Action
Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.

Play this when an enemy is in your base.
Sudden Movement
Action
One of your guards in your base walks to an adjoining room, regardless of what's in that room.
Action
One of your guards in your base walks 2 rooms away, regardless of what's in that room.
Action
One of your guards in your base walks 3 rooms away, regardless of what's in that room.
Drag
Action
You drag a dead character/guard to a hidden spot, so nobody sees her/him.
Action
Action
Action



Action - Gadgets

Lock Pick
Action - Gadget
Pick a lock or stealthily kill a guard.
Compact Code Breaker
Action - Gadget
Destroy a lock.
Hairspray Welder
Action - Gadget
Destroy a lock.
Nail Clipper Lock Pick
Action - Gadget
Destroy a lock.
Mascara Stun Gun
Action - Gadget
CT-180 Utility Launcher
Action - Gadget


Action - Weapons

Cross Bow
Action - Weapon
Stealthily kill an enemy.
Colt
Action - Weapon
Kill the next enemy, alerting enemies up to 1 room away.
Bacalov Instigator Combat shotgun
You use explosive ammo to kill all enemies in the room, alerting enemies up to 1 room away.
Micromissile Launcher
Destroy everything in the current or adjoining room.
Laughing Gas Grenade
Sleeping Gas Grenade