Difference between revisions of "No One Lives Forever 3 deck"

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Based on No One Lives Forever!
Based on No One Lives Forever!


Avoid bananas, security cameras, guards etc and attack your enemies!
Avoid bananas, security cameras, guards and more to attack your enemies!


=Rules=
=Rules=
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You can draw 3 cards each turn.
You can draw 3 cards each turn.
==Setup==
==Setup==
At the beginning of the game, each player takes a Thing - Character and places it in their base. The player is this character.
At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character AKA 'your character'.
==Defending==
==Your Base==
The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:




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Each player says which room is their base entrance. In each room (x) you can put 1 Thing. Your character can move to rooms with Things. Order your obstacles in a smart way!
At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Your obstacles don't affect your own characters and guards.


You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
==Attacking==
==Attacking==
While attacking, you can play unlimited Actions as long as they're related to the attack.
This is how you attack


1 Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say who's base you're attacking.
#Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking.
#Before moving into a room you can play an Action card to get rid of any obstacles there.
#Your 1st room is the entrance room, after that choose your own way.
#Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.


2 Before moving into the entrance room you can play an action card to get rid of any obstacles there.
An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).


3 Enter the entrance room.
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'.
 
==Attack strength, health points==
4 Play Action cards or move to the next room and try to get to your enemy.
The value in the top right corner is the attack strength/health points.
 
=Variations=
5 An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).
 
6 End your turn whenever you like.
 
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand.
==Guards==
When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks.
==Playing==
Draw 3 cards.
Play 1 Thing and 1 Action. Moving your character counts as an Action.
==Variations==
Use a different grid size: 4x7, 5x5 etc.
Use a different grid size: 4x7, 5x5 etc.


Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.
Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.


Each turn you can only move to 1 room.
You can only place a Thing in a room where 'your character' is.


You can only place a Thing in a room where your character is.
When attacking, you can play unlimited Actions as long as they're related to the attack.
<br clear=all>
<br clear=all>
=Cards=
=Cards=
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{{Card
{{Card
|title=Security Camera
|title=Security Camera
|text=Security Camera doesn't have to be avoided, but then all guards in the base will move to you and attack you. If the previous obstacle was a guard and Security Camera isn't disabled, all guards will be alerted. If destroyed, all guards will be alerted.
|text=All guards in the base will move to you and attack you if (A) You're in the same room as a Security Camera. (B) An enemy guard is killed in the same room as a Security Camera, (C) A Security Camera is destroyed.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=Banana
|title=Banana
|text=Trips an attacker, who gets HP-1 and wakes up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
|text=Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=Lock
|title=Lock
|text=Now what? You can't continue now!
|text=The entrance to this room is locked. Now what?
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=Alarm Button
|title=Alarm Button
|text=Place this on a guard. If this guard is killed, all guards are alerted and this card is destroyed.
|text=Oh no... just before you killed this guard s/he pressed an alarm button!<br><br>Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=Top Secret Files
|title=Top Secret Files
|text=You can't ignore these Top Secret Files! End your turn and continue from here your next turn. Destroy Top Secret Files.
|text=You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=Bear Trap
|title=Bear Trap
|text=
|text=HP-2, destroy Bear Trap.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=Angry Kitty Proximity Device
|title=Angry Kitty Proximity Device
|text=
|text=Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=
|title=Science Lab
|text=
|text=These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off.  HP 1
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=
|title=Glue
|text=
|text=What?! There's glue on the floor! This character is unavailable the next turn.
|type=Thing - Obstacle
|type=Thing - Obstacle
|bgcolor=FF66A5
|bgcolor=FF66A5
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{{Card
{{Card
|title=Stealth
|title=Stealth
|text=Sneak past the next guard or Security Camera OR attack the next guard with an Action - Weapon/Action - Gadget without her seeing you.
|text=Use before confronted with an obstacle/character/guard. The character, guard or Security Camera doesn't see you OR attack the next guard with an Action - Weapon/Action - Gadget without her seeing you.
|type=
|type=
|bgcolor=46BC25
|bgcolor=46BC25
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{{Card
{{Card
|title=Explosives
|title=Explosives
|text=
|text=You blow up the obstacle/person in the next room, alerting all guards in the base.
|type=
|type=
|bgcolor=46BC25
|bgcolor=46BC25
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{{Card
{{Card
|title=Security Camera
|title=Security Camera
|text=Oops... you didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base.
|text=Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.<br><br>Play this when an enemy is in your base.
|type=Action
|bgcolor=
|flavortext=
}}
 
{{Card
|title=Sudden Movement
|text=One of your guards in your base walks to an adjoining room, regardless of what's in that room.
|type=Action
|type=Action
|bgcolor=
|bgcolor=
|flavortext=
|flavortext=
}}
}}
{{Card
|title=
|text=One of your guards in your base walks 2 rooms away, regardless of what's in that room.
|type=Action
|bgcolor=
|flavortext=
}}
{{Card
|title=
|text=One of your guards in your base walks 3 rooms away, regardless of what's in that room.
|type=Action
|bgcolor=
|flavortext=
}}
{{Card
|title=
|text=
|type=Action
|bgcolor=
|flavortext=
}}
{{Card
|title=
|text=
|type=Action
|bgcolor=
|flavortext=
}}
{{Card
|title=
|text=
|type=Action
|bgcolor=
|flavortext=
}}
{{Card
|title=
|text=
|type=Action
|bgcolor=
|flavortext=
}}
<br clear=all>
<br clear=all>
==Action - Gadgets==
==Action - Gadgets==
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{{Card
{{Card
|title=Cate
|title=Cate
|text=
|text=When alerted
|type=Character
|type=Character
|bgcolor=
|bgcolor=
Line 406: Line 456:
{{Card
{{Card
|title=Bruno Lawrie
|title=Bruno Lawrie
|text=When killed, move him to a random player's hand.
|text=When killed and not someone's character, move him to a random player's hand.
|type=Character
|type=Character
|bgcolor=
|bgcolor=
Line 506: Line 556:
{{Card
{{Card
|title=Russian Guard
|title=Russian Guard
|text=
|text=Alerted: takes the shortest route to the emergency location.<br><br>Sees an enemy: attacks
|type=
|type=
|cornervalue=1
|bgcolor=E2E058
|bgcolor=E2E058
|flavortext=
|flavortext=

Revision as of 00:41, 14 February 2008

No One Lives Forever 3 deck
Designer Natanz
Date 10/02/2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Based on No One Lives Forever!

Avoid bananas, security cameras, guards and more to attack your enemies!

Rules

If a player's character is out of HP, they're dead. Whoever is left, wins.

You can draw 3 cards each turn.

Setup

At the beginning of the game, each player chooses a Thing - Character and places it in their base. The player is this character AKA 'your character'.

Your Base

The space in front of each player is their base. You can put obstacles, guards and characters in your base. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:


                                             x
                                           x   x
                                         x   x   x
                                           x   x
                                             x


At the start of the game, each player says which room is their base entrance. In each room (x) you can put 1 obstacle. Your obstacles don't affect your own characters and guards.

You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.

Attacking

This is how you attack

  1. Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say whose base you're attacking.
  2. Before moving into a room you can play an Action card to get rid of any obstacles there.
  3. Your 1st room is the entrance room, after that choose your own way.
  4. Moving an attacker to a room doesn't count as an Action, but you can only do this once a turn.

An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).

An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand, or to your base if it's 'your character'.

Attack strength, health points

The value in the top right corner is the attack strength/health points.

Variations

Use a different grid size: 4x7, 5x5 etc.

Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.

You can only place a Thing in a room where 'your character' is.

When attacking, you can play unlimited Actions as long as they're related to the attack.

Cards

Obstacles

Security Camera
Thing - Obstacle
All guards in the base will move to you and attack you if (A) You're in the same room as a Security Camera. (B) An enemy guard is killed in the same room as a Security Camera, (C) A Security Camera is destroyed.
Banana
Thing - Obstacle
Slip... you fall and get HP-1. You wake up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
Lock
Thing - Obstacle
The entrance to this room is locked. Now what?
Alarm Button
Thing - Obstacle
Oh no... just before you killed this guard s/he pressed an alarm button!

Place this on a guard. If this guard is killed, all guards 1 room away are alerted and this card is destroyed.
Top Secret Files
Thing - Obstacle
You can't ignore these Top Secret Files! Reading all of them, the character is unavailable your next turn. Destroy Top Secret Files after they're read.
Bear Trap
Thing - Obstacle
HP-2, destroy Bear Trap.
Angry Kitty Proximity Device
Thing - Obstacle
Angry Kitty attacks an attacker as soon as s/he's in the same room or an adjoining room. HP-2 and destroy Angry Kitty.
Science Lab
Thing - Obstacle
These scientists will alert all guards 1 room away as soon as they see you... luckily they're easy to get rid off. HP 1
Glue
Thing - Obstacle
What?! There's glue on the floor! This character is unavailable the next turn.
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle


Actions

Stealth
Use before confronted with an obstacle/character/guard. The character, guard or Security Camera doesn't see you OR attack the next guard with an Action - Weapon/Action - Gadget without her seeing you.
Explosives
You blow up the obstacle/person in the next room, alerting all guards in the base.
Alternative route
Action
You take an alternative route, avoiding the next obstacle.
Coin
You throw a coin and the guard in the next area investigates. You KO the guard from behind (destroy).
Monkey
Action
A Monkey distracts a guard.


Action - Unexpected

Security Camera
Action
Hehe... an attacker didn't see that camera. All guards in the base attack the attacker.

Play this when an enemy is in your base.
Sudden Movement
Action
One of your guards in your base walks to an adjoining room, regardless of what's in that room.
Action
One of your guards in your base walks 2 rooms away, regardless of what's in that room.
Action
One of your guards in your base walks 3 rooms away, regardless of what's in that room.
Action
Action
Action
Action



Action - Gadgets

Lock Pick
Action - Gadget
Pick a lock or stealthily kill a guard.
Compact Code Breaker
Action - Gadget
Destroy a lock.
Hairspray Welder
Action - Gadget
Destroy a lock.
Nail Clipper Lock Pick
Action - Gadget
Destroy a lock.
Body Remover Perfume
Action - Gadget
A Security Camera won't see this guard. Use on dead characters and guards only.
Mascara Stun Gun
Action - Gadget
CT-180 Utility Launcher
Action - Gadget


Action - Weapons

Cross Bow
Action - Weapon
Stealthily kill an enemy.
Colt
Action - Weapon
Kill the next enemy, alerting enemies up to 2 areas away.
Bacalov Instigator Combat shotgun
Micromissile Launcher
Laughing Gas Grenade
Sleeping Gas Grenade


Things - Characters

Cate
Character
When alerted
Bruno Lawrie
Character
When killed and not someone's character, move him to a random player's hand.
Tom Goodman
Character
Magnus Armstrong
Character
Dmitrij Volkov
Character
Santa
The Director
Isake
Pierre
J.A.C.K.
HARM Scientist
This scientist alerts guards up to 2 areas away when seeing an attacker.



Things - Guards

1
Russian Guard
Alerted: takes the shortest route to the emergency location.

Sees an enemy: attacks
Indian Guard
Moroccan Guard
HARM Guard
Space Guard
Ninja Guard
Mime