Difference between revisions of "No One Lives Forever 3 deck"

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=Rules=
=Rules=
If a player's character is successfully attacked 3 times, they're dead. Whoever is left, wins.
If a player's character is out of HP, they're dead. Whoever is left, wins.


You can draw 3 cards each turn.
You can draw 3 cards each turn.
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The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:
The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:


                                            Start
 
                                               x
                                               x
                                             x  x
                                             x  x
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Each player says which room is their base entrance. In each room (x) you can put a Thing. An attacker starts at Start and can play a card before entering the 1st room. If s/he reaches 'You', you're attacked successfully. Order your obstacles in a smart way!
Each player says which room is their base entrance. In each room (x) you can put 1 Thing. Your character can move to rooms with Things. Order your obstacles in a smart way!
 
You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.
==Attacking==
While attacking, you can play unlimited Actions as long as they're related to the attack.
 
1 Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say who's base you're attacking.


You can't place anything in a room an enemy is already in. You can only put 1 Thing in each room. When an enemy is in your base, you can't place Things in a room if an obstacle in that room was destroyed 1 turn ago.
2 Before moving into the entrance room you can play an action card to get rid of any obstacles there.


==Attacking==
3 Enter the entrance room.
You attack with characters and guards that are not in your base. First, place a character or guard before the 1st obstacle. Play a card to negate the obstacle or move to the next area.
 
4 Play Action cards or move to the next room and try to get to your enemy.
 
5 An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).


While attacking, you can play unlimited action cards.
6 End your turn whenever you like.


An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand.
An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand.
==Guards==
==Guards==
When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks. Guards can also attack.
When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks.
==Playing==
==Playing==
Draw 3 cards.
Draw 3 cards.

Revision as of 23:42, 13 February 2008

No One Lives Forever 3 deck
Designer Natanz
Date 10/02/2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Based on No One Lives Forever!

Avoid bananas, security cameras, guards etc and attack your enemies!

Rules

If a player's character is out of HP, they're dead. Whoever is left, wins.

You can draw 3 cards each turn.

Setup

At the beginning of the game, each player takes a Thing - Character and places it in their base. The player is this character.

Defending

The space in front of each player is their base. You put obstacles, guards and characters in your base so players can't directly attack you. Your base is a 3 x 3 grid. You can turn it 45 degrees if you want:


                                             x
                                           x   x
                                         x   x   x
                                           x   x
                                             x


Each player says which room is their base entrance. In each room (x) you can put 1 Thing. Your character can move to rooms with Things. Order your obstacles in a smart way!

You can't place anything in a room an enemy is already in. When an enemy is in your base, you can't place obstacles in a room if an obstacle in that room was destroyed in your previous turn or later.

Attacking

While attacking, you can play unlimited Actions as long as they're related to the attack.

1 Play a character or guard from your hand or choose 'your character' if there are no enemies in your base and say who's base you're attacking.

2 Before moving into the entrance room you can play an action card to get rid of any obstacles there.

3 Enter the entrance room.

4 Play Action cards or move to the next room and try to get to your enemy.

5 An attacker in the same room as your enemy is automatically moved back to your hand after a successful attack (if not killed).

6 End your turn whenever you like.

An attacker can exit the base when in the entrance room (counts as 1 Action). In this case, the attacker is moved back into your hand.

Guards

When an alarm is sounded all guards are alerted. When a guard is alerted, s/he takes the shortest route to the room the emergency is in and attacks.

Playing

Draw 3 cards. Play 1 Thing and 1 Action. Moving your character counts as an Action.

Variations

Use a different grid size: 4x7, 5x5 etc.

Gadgets and Weapons are Things and have to be put on characters/guards before they attack a base.

Each turn you can only move to 1 room.

You can only place a Thing in a room where your character is.

Cards

Obstacles

Security Camera
Thing - Obstacle
Security Camera doesn't have to be avoided, but then all guards in the base will move to you and attack you. If the previous obstacle was a guard and Security Camera isn't disabled, all guards will be alerted. If destroyed, all guards will be alerted.
Banana
Thing - Obstacle
Trips an attacker, who gets HP-1 and wakes up at the same place in the enemy's base. Banana is destroyed. Banana can't be destroyed with a weapon.
Lock
Thing - Obstacle
Now what? You can't continue now!
Alarm Button
Thing - Obstacle
Place this on a guard. If this guard is killed, all guards are alerted and this card is destroyed.
Top Secret Files
Thing - Obstacle
You can't ignore these Top Secret Files! End your turn and continue from here your next turn. Destroy Top Secret Files.
Bear Trap
Thing - Obstacle
Angry Kitty Proximity Device
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle
Thing - Obstacle


Actions

Stealth
Sneak past the next guard or Security Camera OR attack the next guard with an Action - Weapon/Action - Gadget without her seeing you.
Explosives
Alternative route
Action
You take an alternative route, avoiding the next obstacle.
Coin
You throw a coin and the guard in the next area investigates. You KO the guard from behind (destroy).
Monkey
Action
A Monkey distracts a guard.


Action - Unexpected

Security Camera
Action
Oops... you didn't see that camera. All guards in the base attack the attacker.

Play this when an enemy is in your base.


Action - Gadgets

Lock Pick
Action - Gadget
Pick a lock or stealthily kill a guard.
Compact Code Breaker
Action - Gadget
Destroy a lock.
Hairspray Welder
Action - Gadget
Destroy a lock.
Nail Clipper Lock Pick
Action - Gadget
Destroy a lock.
Body Remover Perfume
Action - Gadget
A Security Camera won't see this guard. Use on dead characters and guards only.
Mascara Stun Gun
Action - Gadget
CT-180 Utility Launcher
Action - Gadget


Action - Weapons

Cross Bow
Action - Weapon
Stealthily kill an enemy.
Colt
Action - Weapon
Kill the next enemy, alerting enemies up to 2 areas away.
Bacalov Instigator Combat shotgun
Micromissile Launcher
Laughing Gas Grenade
Sleeping Gas Grenade


Things - Characters

Cate
Character
Bruno Lawrie
Character
When killed, move him to a random player's hand.
Tom Goodman
Character
Magnus Armstrong
Character
Dmitrij Volkov
Character
Santa
The Director
Isake
Pierre
J.A.C.K.
HARM Scientist
This scientist alerts guards up to 2 areas away when seeing an attacker.



Things - Guards

Russian Guard
Indian Guard
Moroccan Guard
HARM Guard
Space Guard
Ninja Guard
Mime