Difference between revisions of "Sero's Demons deck"

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{{card
{{card
|title=Sero's influence
|title=Sero's Influence
|type=Thing
|type=Thing
|text=All banishment spells now take one more Soul to play than they otherwise would. This applies to all players.
|text=All banishment spells now take one more Soul to play than they otherwise would. This applies to all players.
Line 404: Line 404:


{{card
{{card
|title=Malu's influence
|title=Malu's Influence
|type=Thing
|type=Thing
|text=All banishment spells now take one less Soul to play than they otherwise would. This applies to all players.
|text=All banishment spells now take one less Soul to play than they otherwise would. This applies to all players.
Line 411: Line 411:


{{card
{{card
|title=Recaller-stone
|title=Recaller Stone
|type=Thing
|type=Thing
|text=When one of your Demons is destroyed, it is moved to your hand instead of the discard pile.
|text=When one of your Demons is destroyed, it is moved to your hand instead of the discard pile.
Line 418: Line 418:


{{card
{{card
|title=Recaller-stone
|title=Recaller Stone
|type=Thing
|type=Thing
|text=When one of your Demons is destroyed, it is moved to your hand instead of the discard pile.
|text=When one of your Demons is destroyed, it is moved to your hand instead of the discard pile.
Line 446: Line 446:


{{card
{{card
|title=Benevolent Soul-magnet
|title=Benevolent Soul Magnet
|type=Thing
|type=Thing
|text=When an Opponent discards the soul of an Innocent Child or Virtuous Monk, it is placed in your hand instead.
|text=When an Opponent discards the soul of an Innocent Child or Virtuous Monk, it is placed in your hand instead.
Line 453: Line 453:


{{card
{{card
|title=Malevolent Soul-magnet
|title=Malevolent Soul Magnet
|type=Thing
|type=Thing
|text=When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead.
|text=When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead.

Latest revision as of 21:56, 3 February 2008

Sero's Demons
Designer Depressi
Date 6th Feburary 2007
Players 2+
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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This deck is locked. Further cards should not be added - leave feedback on the talk page.

You are a Demonologist, vying for power against treacherous rivals. Summon one of the Horsemen of the Apocalypse and destroy all who oppose you!

Special Rules

Demons

Demons are a special type of Thing.

Souls

Souls are neither Actions nor Things. They are not played, only discarded in order to play other cards.

Death

Death cannot be discarded or destroyed. This rule outranks all other rules. If you have no option but to discard Death, you must instead reveal it to all Opponents.

If you are playing a two-player game, Death takes five souls to summon.

Demon numbers

The number in the top corner of a Demon card is both that Demon's "level" and how many Souls you must discard when you play said Demon.

Contesting victory

When two Players both seem to win the game at the same time, a coin toss decides the victor.

Card List

4
Demon of DEATH
Demon
When none of your Opponents have any Things left, you win the game. If an Opponent controls War, they do not have to destroy Death to win the game. Action: destroy a Thing.
3
Demon of WAR
Demon
When none of your Opponents have any Things left, you win the game. Action: all Players (Including you) destroy one of their own Things.
3
Demon of FAMINE
Demon
When none of your Opponents have any cards in their hands, you win the game. The maximum hand size for all Opponents is now three.
3
Demon of PESTILENCE
Demon
When none of your Opponents have any cards in their hands, you win the game. All Opponents must discard a card at the end of their turns.
2
Demon of Chaos
Demon
Action: All Opponents place their cards in a pile, shuffle throughly and draw from it the same amount of cards that they had before.
2
Demon of Unoriginality
Demon
When you play the Demon of Unoriginality, choose a level-one or level-two Demon already in play. Treat this card as a copy of it.
2
Demon of Hyperactivity
Demon
You may play an extra Action each turn.
2
Demon of Obesity
Demon
Your maximum hand size is now eight. If you control this card while someone else controls the Demon of Famine, your maximum hand size is five.
2
Demon of Apathy
Demon
All Opponents must discard a card every time they play an Action (Including Demon Actions).
2
Demon of Treachery
Demon
Action: Take control of any Opponent's level-one Demon.
2
Demon of Spite
Demon
Action: Discard a card, and force a chosen Opponent to discard three.
2
Demon of Insanity
Demon
Action: A chosen player shows their hand and plays all Actions there, in the order you choose.
1
Demon of Being Woken Up Too Early
Demon
Action: A chosen Opponent is too tired to play any (non-Demon) Actions on their next turn.
1
Demon of Burned Toast
Demon
Action: A chosen Opponent must say "Oh no, my toast is burned!" and discard a card at random.
1
Demon of Overeating
Demon
While you control this card, you must only discard one Soul to summon the Demon of Obesity. Action: Draw a card.
1
Demon of People Who Can't Keep Secrets
Demon
Action: Look at another Player's hand.
Soul
Soul
The soul of an innocent child.
Soul
Soul
The soul of a shameless whore.
Soul
Soul
The soul of an obedient slave.
Soul
Soul
The soul of a wise philosopher.
Soul
Soul
The soul of a mighty warrior.
Soul
Soul
The soul of a cowardly thief.
Soul
Soul
The soul of a virtuous monk.
Soul
Soul
The soul of a homicidal maniac.


Soul
Soul
The soul of an innocent child.
Soul
Soul
The soul of a shameless whore.
Soul
Soul
The soul of an obedient slave.
Soul
Soul
The soul of a wise philosopher.
Soul
Soul
The soul of a mighty warrior.
Soul
Soul
The soul of a cowardly thief.
Soul
Soul
The soul of a virtuous monk.
Soul
Soul
The soul of a homicidal maniac.
Soul
Soul
The soul of an innocent child.
Soul
Soul
The soul of a shameless whore.
Soul
Soul
The soul of an obedient slave.
Soul
Soul
The soul of a wise philosopher.
Soul
Soul
The soul of a mighty warrior.
Soul
Soul
The soul of a cowardly thief.
Soul
Soul
The soul of a virtuous monk.
Soul
Soul
The soul of a homicidal maniac.


Soul
Soul
The soul of an innocent child.
Soul
Soul
The soul of a shameless whore.
Soul
Soul
The soul of an obedient slave.
Soul
Soul
The soul of a wise philosopher.
Soul
Soul
The soul of a mighty warrior.
Soul
Soul
The soul of a cowardly thief.
Soul
Soul
The soul of a virtuous monk.
Soul
Soul
The soul of a homicidal maniac.
Soul
Soul
The soul of someone who never really did anything with their life.
Sero's Influence
Thing
All banishment spells now take one more Soul to play than they otherwise would. This applies to all players.
Malu's Influence
Thing
All banishment spells now take one less Soul to play than they otherwise would. This applies to all players.
Recaller Stone
Thing
When one of your Demons is destroyed, it is moved to your hand instead of the discard pile.
Recaller Stone
Thing
When one of your Demons is destroyed, it is moved to your hand instead of the discard pile.
Tower
Thing
You cannot be forced to discard, reveal or play cards by any Opponent's Action or the Action of one of their Demons (Inherent Demon effects still apply).
Tower
Thing
You cannot be forced to discard, reveal or play cards by any Opponent's Action or the Action of one of their Demons (Inherent Demon effects still apply).
Apprentice
Thing
You may play two Demons per turn. Your maximum hand size is one card more than it otherwise would be.
Benevolent Soul Magnet
Thing
When an Opponent discards the soul of an Innocent Child or Virtuous Monk, it is placed in your hand instead.
Malevolent Soul Magnet
Thing
When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead.
Deal with a Devil
Thing
You may play this onto any Player. When this comes into play, the player it is played onto draws until they have a full hand. However, they discard a card at the end of each turn.
Weak Banishment Spell
Action
Discard a Soul and destroy any level-one Demon currently in play.
Weak Banishment Spell
Action
Discard a Soul and destroy any level-one Demon currently in play.
Banishment Spell
Action
Discard two Souls and destroy any level-one or level-two Demon currently in play.
Banishment Spell
Action
Discard two Souls and destroy any level-one or level-two Demon currently in play.
Banishment Spell
Action
Discard two Souls and destroy any level-one or level-two Demon currently in play.
Powerful Banishment Spell
Action
Discard three Souls and destroy any level-two or level-three Demon currently in play.
Powerful Banishment Spell
Action
Discard three Souls and destroy any level-two or level-three Demon currently in play.
Demonic Exchange
Action
You show your hand to a chosen Opponent, and they show theirs to you. You take all their Souls, and they take all of yours. You must have at least one Soul in your hand to play this card.
Mana Burst
Action
Everyone draws as many cards as they have demons.
Overpowering
Action
Destroy a level-one or level-two Demon. Your active Demons must have at least four levels between them for you to play this card.
Fireball
Action
Destroy a non-Demon Thing.
Fireball
Action
Destroy a non-Demon Thing.
Thunderstorm Spell
Action
Discard a Soul. A chosen Opponent destroys all their non-Demon Things.
Do you have anything easier?
Action
Discard a Demon from your hand, name a Demon of a lower level, and search the Deck for it. If it's there, move it to your hand. Shuffle the deck.
A Quarter of an Apocalypse
Action
You must control at least one level-three or level-four Demon to play this card. All Opponents discard a quarter of their hands and destroy a quarter of their Things (rounding up).
Wait, changed my mind!
Action
Destroy a Demon you control, and move as many souls as it had levels from the discard pile to your hand.
Big Plague
Action
Every player draws five cards, reveals them all, and discards all non-Soul cards.
New Strategy
Action
Discard your hand, and draw three new cards.
Pandora's Box
Action
If they have one in their hand, every Player plays a level-two Demon without discarding Souls.
Evil Laugh
Action
Muahahahahaha! Draw until you have a full hand. Your active Demons must have at least two levels between them for you to play this card.
Delving into the Abyss
Action
Move a Soul from the discard pile to your hand.
Delving into the Abyss
Action
Move a Soul from the discard pile to your hand.
Delving into the Abyss
Action
Move a Soul from the discard pile to your hand.
Delving into the Abyss
Action
Move a Soul from the discard pile to your hand.
Destruction of Potential
Action
Discard a Demon from your hand, and draw as many cards as that Demon had levels
Destruction of Potential
Action
Discard a Demon from your hand, and draw as many cards as that Demon had levels
Destruction of Potential
Action
Discard a Demon from your hand, and draw as many cards as that Demon had levels
Destruction of Potential
Action
Discard a Demon from your hand, and draw as many cards as that Demon had levels