Difference between revisions of "Glossary"

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Example: If a Thing said ''"Action: Draw two cards."'', then so long as that card remained in play, the player who controlled it could choose to skip their Action for a turn, and draw two cards instead.
Example: If a Thing said ''"Action: Draw two cards."'', then so long as that card remained in play, the player who controlled it could choose to skip their Action for a turn, and draw two cards instead.
==Area==
The place in front of you where you put your Things. Each player has her own Area.


==card==
==card==
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A player other than yourself (or a player not on your team, if playing a team game).
A player other than yourself (or a player not on your team, if playing a team game).
==Round==
Usually, a round starts at the player that has the first turn of the game. Counting from this player, when the last player has ended her turn, a new round begins. Cards can use the term 'round' more loosely: here rounds are relevant only temporarily and start at a designated turn. Card example: "All blue cards are disabled for 1 round." In this case, the round starts when player A plays this card and ends at the beginning of player A's next turn. After this, it's not necessary to count rounds any more.


==target / targeted==
==target / targeted==
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If a card refers to "you" it means "the controller of this card". (eg. ''"You are immune to poison."'', ''"Your Things may not be destroyed."'')
If a card refers to "you" it means "the controller of this card". (eg. ''"You are immune to poison."'', ''"Your Things may not be destroyed."'')
==Round==
Usually, a round starts at the player that has the first turn of the game. Counting from this player, when the last player has ended her turn, a new round begins. Cards can use the term 'round' more loosely: here rounds are relevant only temporarily and start at a designated turn. Card example: "All blue cards are disabled for 1 round." In this case, the round starts when player A plays this card and ends at the beginning of player A's next turn. After this, it's not necessary to count rounds any more.

Revision as of 01:25, 5 January 2008

This is a basic glossary list for the game of Dvorak, although you're encouraged to make up your own jargon, for your own games. It's just useful to have a consistent shorthand for "remove a card from play, but not from someone's hand", rather than picking a verb like "kill" and not being sure how to apply it once the game gets going.

Action

An Action is a card which, when played, has a one-off effect and is then placed in the discard pile.

Action: (Effect)

Some Things say "Action: [do something]" - this is simply shorthand for "Instead of playing an Action, the player who controls this card may [do something]." (The Thing card remains in play.)

Note that this counts as an Action for all relevant purposes - a card which negated Actions could also negate an "instead-of" effect.

Example: If a Thing said "Action: Draw two cards.", then so long as that card remained in play, the player who controlled it could choose to skip their Action for a turn, and draw two cards instead.

Area

The place in front of you where you put your Things. Each player has her own Area.

card

The bits of (possibly virtual) cardboard that you use to play Dvorak. All cards in the game are either Actions or Things.

control / controller

Each Thing has a controller; when a Thing comes into play, its controller is the Player who played it. For clarity, cards controlled by a Player should be placed in front of them on the table. Control of a Thing may change during the course of a game.

destroy

If a Thing is "destroyed", it is moved from in play to the discard pile. A Thing that's still in someone's hand can't be destroyed.

discard

Typically if you're told to "discard" a card, it means to discard it from your hand to the discard pile. (Things in play are destroyed, not discarded.) Unless a discard is specifically stated as random, the player discarding may choose which card or cards to discard.

discard pile

Played Actions, destroyed Things and discarded cards end up in a single discard pile, which is placed face-up in view of all players. Anyone may dig through it at any time.

draw pile

When players draw cards, they draw them from the draw pile, a face-down pile of cards. Players may only dig through the draw pile if a card specifically permits them to. If the draw pile is empty when someone tries to draw a card, the discard pile should be shuffled and turned over to form a new draw pile.

hand

A player's hand of cards. Players may only view each others' hands when cards permit them to.

opponent

A player other than yourself (or a player not on your team, if playing a team game).

Round

Usually, a round starts at the player that has the first turn of the game. Counting from this player, when the last player has ended her turn, a new round begins. Cards can use the term 'round' more loosely: here rounds are relevant only temporarily and start at a designated turn. Card example: "All blue cards are disabled for 1 round." In this case, the round starts when player A plays this card and ends at the beginning of player A's next turn. After this, it's not necessary to count rounds any more.

target / targeted

When an action refers to a "target something", the player who played that action must choose among the somethings available. The chosen item is then "targeted" by that action.

Example: "Destroy target Thing." means that you should choose a Thing, and destroy it. If another card happened to say "Whenever a Thing you control is targeted by Action, draw a card.", then somebody would get to draw a card.

Thing

A Thing is a card which, when played, is placed on the table in front of the player who played it. When a Thing is destroyed, it goes to the discard pile.

you / your

If a card refers to "you" it means "the controller of this card". (eg. "You are immune to poison.", "Your Things may not be destroyed.")