Difference between revisions of "Infinite Dvorak deck"

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| creator = Eric F.
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{{card|title=Minefield|type=Thing|text=Whenever a Thing comes into play, its controlled must discard their hand.|creator=Kevan|bgcolor=006}}
{{card|title=Peasant's Revolt|type=Action|text=Destroy a number of non-token Things equal to the number of tokens in play.|creator=Kevan|bgcolor=600}}
{{card|title=Plan B|type=Action|text=Draw the top three cards of the discard pile.|creator=Kevan|bgcolor=600}}

Revision as of 13:09, 28 December 2007

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100.


Engineered Plague
Action
Pick a letter. Destroy all Things with that letter in their title.
Card by Kevan
Dumpster Dive
Action
Take a random Thing card from the discard pile and put it into your hand. Shuffle the discard pile afterwards.
Card by Kevan
i2
iBot
Thing
Action: Get an iPod (or other mp3 player) and pick a random song. Destroy a number of Things equal to the song's length in minutes.
At the beginning of each turn of yours, you must discard a card or destroy iBot.
Card by Corrigan
Jump the Shark
Action
Destroy a Thing which has either been in play for 5 or more turns or has used its Action ability 3 or more times.
Card by Corrigan
Fire at the Library
Action
Put the top 30 cards on the draw pile into the discard pile.
Card by Corrigan
Clockpunk
Thing
Whenever a Thing uses its Action ability, put a Rundown token on it. Things with Rundown tokens cannot use their Action abilities. Any player may take an Action to remove a Rundown token from a Thing.
Card by Kevan
Evil Ventriloquist
Thing
Action: A chosen opponent gives you a card, if they have one, which you must play immediately.
Card by Kevan
Greener Grass
Action
Swap hands with an opponent of your choice.
Card by Kevan
TORNADO!
Action
Take all the cards on the field and in everyone's hands, turn all of them facedown, mix them up and place cards equal to the number of cards on the field, on the field, with each player recieving cards equal to the number of cards originally on his/her side of the field. Do the same thing, replacing "on the field" or " on his/her side of the field" with "in the players' hands", or "in his/her hand", respectfully. Then destroy every third card that was redistributed in this manner.
"HOLY COW!!!".
Card by Nm8r
All or Nothing
Thing
Players may not play cards normally, but may still activate Action abilities. As an Action, any player may play the entire contents of their hand, in an order of their choosing.
Card by Kevan
Side Effects
Thing
Whenever an opponent plays an Action card, you may draw and reveal a card - if it's an Action, you may play it immediately. Otherwise discard it.
Card by Kevan
404
HTTP 404 Not Found
Action
Shuffle the draw pile and put the top card from the deck into the discard pile. Then remove one card from each opponent's hand and put them into the discard pile.
Card by jftsang
Master Plan
Thing
When this card comes into play, draw twenty cards. You may not draw cards while this is in play. If your hand becomes empty, you lose the game.
Card by Kevan
Favour Generation Device
Thing
If you have seven Favour tokens, you win the game. Action: Give a non-Token Thing you control to an opponent, and gain a Favour token.
Card by Kevan
Market Forces
Action
Randomly redistribute all tokens in play: if a Token is on a Thing, it is moved onto a random Thing; each other Token is given to a random player.
Card by Kevan
2
Bow man
Thing
Action: Each turn you may destroy a thing. This card ignores any card that says you can not destroy opponents things.
A man with a bow
Card by Eric F.
5
Suarmans Icy storm
Action
Everyone else looses their turn and no one can destroy opponants things.
"Their is a fell voice in the air" says legolas
Card by Eric F.
2
Shower of arrows
Action
Role a dice. Destroy the number of things as on the dice. If they don't have enough things they lose their turn.
Card by Eric F.
Minefield
Thing
Whenever a Thing comes into play, its controlled must discard their hand.
Card by Kevan
Peasant's Revolt
Action
Destroy a number of non-token Things equal to the number of tokens in play.
Card by Kevan
Plan B
Action
Draw the top three cards of the discard pile.
Card by Kevan