Difference between revisions of "Wizard quest card set"
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2cond row: This tells that it is a spell card that it can be used by creatures and it is offensive. The star (*) next to the word creature says that it can be taught to humans (it is the same for humans only visversa)(to learn it it must be used 3 times). If there is no text stating creature or human it can be used by both. | 2cond row: This tells that it is a spell card that it can be used by creatures and it is offensive. The star (*) next to the word creature says that it can be taught to humans (it is the same for humans only visversa)(to learn it it must be used 3 times). If there is no text stating creature or human it can be used by both. | ||
Potions/Items/boosts/nuatral/etc. | |||
{{Card | |||
| title = Mana potion | |||
| text = heal 25 mp | |||
| type = potion-boost-stackable-lvl 0 | |||
| cornervalue = 0 | |||
| flavortext = A potion that heals mp | |||
}} | |||
There is 1 point on potion/item cards I would like to point out. | |||
2cond row: This also shows if it is stackable (you can place it on the same spot as similar cards therfore saving room on the playing bord, Equipable (you can equip it as a weapon or armor. You can only have 1 armor, on 1-2 weapons/sheilds 1 pair of boots, 1 pair of gloves, Up to 10 rings, and as many necklesses/amulets/talsimins you want.), or if it is neither. |
Revision as of 02:58, 21 December 2007
Wizard Quest | |
---|---|
Designer | Eric F. |
Date | Wed Dec 19th |
Players | 2-3 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a card game based on wizards. You can play as a wizard Character and battle other people and there characters using spells potions and more.
Special Rules
There is alot of explaining that I have also put into special rules.
Card types
Things:
1. Charecters: These are the people you battle with.
2. People: These are other people who show up in the game such as an apprentice or body guard.
3. Creatures:These are like wizards pets and range from cats to owls to dragons.
4. Potions: These are things that give you boosts harm other players etc.
5. Items: These are things like spell books, talismens, amulets, magicaly inhanced jewlry etc.
6. Weaponry: These are swords, shields, and armors
7. Potion ingredients: These are used to make potions
8. Defenders: These are things like brick wall, or wizard tower. If these are in play the other player can do nothing but try to destroy the wall.
Actions:
1. Spells: These are the basis of the game. They can heal you, help you attack, and more.
2. Special attacks: These are attacks that you would use with weapons to boost there hit.
3. Boosts: These are cards that can heal you when played or harm the other player etc.
4. Neutral: These are cards such as draw 3 cards or discard 1 card.
5. Removers: These are cards that allow you to remove other cards in play.
6. Rule benders: These cards bend the rules.
7. Combo-cards/certificates: Some spells can be put together as a combo. Combo cards tell you how to do the combo and combo certificates allow you to do a certin combo that your not sure if you can do or not.
8. Phrases: These are famous or not so famous or just plain made up phrases. They have an effect tied up with them and often you have to role a die to chose 1 of many affects with it (e.g. If you roled a 1 on a die for the phrase card "They come with axes" you would get to take any axe like weapon out of your deck.
Card layout
Here we will point out a few areas of the card you might want to know.
Charecter/people cards
this wizard specilizes in water spells.
Top center: Name, this just gives the name.
Top right: Rarity, this is how rare it is. Goes as follows. 0: basic, 1: common, 2: uncommon, 3: hard to find, 4: rare, 5: super rare
2cond row: Type/level this gives the type of card and the its level (the level is for the advanced game where a character can only use a card if it is his level or lower.)
3rd row: (normaly above this is a picture.) This gives different information Hp; hit points (tells what health your charecter is at.)Mp; Magic points (these are used for the advanced game where each spell card costs so many Mp and if you don't have enough you need to raise using a potion, boost, etc. before you can use spells.)Each charecter has one special spell it can use (e.g. water blast). Where it says 100 h that is how much it hits. Weakness/strangth; some cards have weaknesses and strengths. For strangths whenever you use something related to that strength you gain 1 hp. Whenever it is used against you you gain 2 hp. For weaknesses whenever you use something realated to that you lose 2 hp. Whenever something like that is used against you you lose 1 hp. A charecter may not have a weakness or strength.
Last row: This is just text that gives a little backround on the card.
Spell cards
This shoots out a fiery blast
There is 1 thing i would like to point out for spell cards.
2cond row: This tells that it is a spell card that it can be used by creatures and it is offensive. The star (*) next to the word creature says that it can be taught to humans (it is the same for humans only visversa)(to learn it it must be used 3 times). If there is no text stating creature or human it can be used by both.
Potions/Items/boosts/nuatral/etc.
A potion that heals mp
There is 1 point on potion/item cards I would like to point out.
2cond row: This also shows if it is stackable (you can place it on the same spot as similar cards therfore saving room on the playing bord, Equipable (you can equip it as a weapon or armor. You can only have 1 armor, on 1-2 weapons/sheilds 1 pair of boots, 1 pair of gloves, Up to 10 rings, and as many necklesses/amulets/talsimins you want.), or if it is neither.