Difference between revisions of "Sonic the Hedgehog CCG card set"
Chibigrunt (talk | contribs) |
Chibigrunt (talk | contribs) |
||
Line 29: | Line 29: | ||
action zone is below that | action zone is below that | ||
one on both sides is your cheat code zone | |||
==how to play== | ==how to play== | ||
1.to win,you must capture all of your opponents chaos emeralds. to capture a chaos emerald,you must defeat one of your opponenets characters | 1.to win,you must capture all of your opponents chaos emeralds. to capture a chaos emerald,you must defeat one of your opponenets characters | ||
Line 90: | Line 92: | ||
1 ring-spin dash- | 1 ring-spin dash-2dmg|cornervalue=1|creator=chibigrunt}} | ||
Line 99: | Line 101: | ||
{{card|title=Blaze|type=character|text=Health-5 | {{card|title=Blaze|type=character|text=Health-5 | ||
1 ring-fireball- | 1 ring-fireball-2dmg | ||
3 ring-spin fire- | 3 ring-spin fire-3dmg|cornervalue=2|creator=chibigrunt}} | ||
{{card|title=Duty of the guardians|type=Action|text=This card counts as a character with 1 health and no attacks.While this vard is in play,you cannot lose any chaos emeralds.Once your current main character dies it must be swapped with this one.|cornervalue=2|creator=chibigrunt}} | {{card|title=Duty of the guardians|type=Action|text=This card counts as a character with 1 health and no attacks.While this vard is in play,you cannot lose any chaos emeralds.Once your current main character dies it must be swapped with this one.|cornervalue=2|creator=chibigrunt}} | ||
{{card|title= | {{card|title=Tails|type=character|text=Health-4 | ||
1 ring-Flicky-1dmg | |||
Ability-Tech whiz-You can take any Thing-machine from your draw pile and add it to your hand once every two turns.|cornervalue=2|creator=chibigrunt}} | |||
{{card|title=Sonic's saber|type=Thing-weapon|text=increase the damage of all sonic's atacks by 1|cornervalue|creator=chibigrunt}} |
Revision as of 20:57, 2 December 2007
Sonic the Hedgehog CCG card set | |
---|---|
Designer | chibigrunt |
Date | 12/1/2007 |
Players | 2-6 |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
setting up
1.you and your opponent shuffle your decks 2.you and your opponent both draw a starting hand of six cards 3.put one starting character on the FIELD(layout explained later) 4.get 14 chaos emerald cards to keep track of your and your opponents chaos emerald with.You each start out with seven
What to do during your turn
1.you can play another character card onto your WAITING AREA 2.You can play an action 3.you can attack 4.you can play a ring 5.you can attack 6.you can play a cheat code 7.you can play a zone 8.you can draw a card
Feild layout
zone area is on the top
Main character zone is below that
Waiting area is below that(2 SPACES ONLY.TWO!!!!!!!!!)
action zone is below that
one on both sides is your cheat code zone
how to play
1.to win,you must capture all of your opponents chaos emeralds. to capture a chaos emerald,you must defeat one of your opponenets characters
2.You can only attack once per turn. 1nce!
3.follow the effects on cards otherise.CARDS ALWYS BEATS RULES!(ALWAYS!)
4.you can only play one sonicoin per turn
5.you can only play one ring per turn
anatomy of a card
1.The number in the top right corner is how many sonicoins it costs to play
2.health is displayed in the card text
3.attacks and how manny rings it costs to do those attacks and effects is displayed in the card text
4.DONT MAKE ANY NON SONIC RELATED CARDS AND HAVE FUN AND ALL THAT YAP!
Card List
1 ring-fireball-2dmg
3 ring-spin fire-3dmg1 ring-Flicky-1dmg
Ability-Tech whiz-You can take any Thing-machine from your draw pile and add it to your hand once every two turns.