Difference between revisions of "User:Jftsang"

From Dvorak - A Blank-Card Game
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| players = 2-6
| players = 2-6
| status = unfinished
| status = unfinished
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===Card Types===
* ''Spells'' have effects that are instantaneous. They are discarded after the effect resolves.
* ''Enchantments'' have effects that last for a period of time. They stay in play for that period. If the Permanancy card is played you may select a non-permanent Enchantment and make it permanent.
* ''Monsters'' stay on the field after they are played. Every turn you may direct monsters that you control to attack another player (or you).
* ''Elementals'' deal 3 heat/cold damage to each player that does not have a Shield or a Resist Heat/Cold Enchantment on them every turn. They are destroyed by three points of damage and are immune to damage of their own element. (Fire Elementals are immune to Fireballs, for example.)
* ''Weapons'' may be equipped to players or Monsters. A weapon lets the Monster with it deal extra damage. A player equipped with a weapon may do melee damage. Currently the only available Weapon is the dagger.
 
===Card List===


{{card
{{card
|title=Fireball
|title=Fireball
|type=Action
|type=Spell
|text=Target player takes 5 heat damage.
|creator=jftsang
|flavortext=A fireball springs from your hand and strikes your target.
}}
 
{{card
|title=Iceball
|type=Spell
|text=Target player takes 5 cold damage.
|creator=jftsang
|flavortext=An iceball springs from your hand and strikes your target.
}}
 
{{card
|title=Lightning Bolt
|type=Spell
|text=Target player takes 5 damage.
|text=Target player takes 5 damage.
|bgcolor=660000
|creator=jftsang
|creator=jftsang
|flavortext=A fireball springs from your hand and strikes your target.
|flavortext=A chain of electricity comes from your fingertips and hits your target in the chest.
}}
 
{{card
|title=Magic Missile
|type=Spell
|text=Target player takes 1 damage.
|creator=jftsang
|flavortext=A small bolt of pure energy comes from your fingertips and hits your target in the head.
}}
 
{{card
|title=Summoning
|type=Spell
|text=Draw 3 cards. Do not discard any cards if you have more than five cards at the end of your turn.
|creator=jftsang
|flavortext=You call on the Gods for help.
}}
 
{{card
|title=Shield
|type=Enchantment
|text=For one turn, you are immune to melee attacks from Monsters/players, the effects of Elementals and from the effect of Magic Missile cards.
|creator=jftsang
|flavortext=You are covered by a translucent shimmering shield.
}}
 
{{card
|title=Magic Mirror
|type=Enchantment
|text=For one turn, all Spells targeted upon you are reflected onto the player of the Spell.
|creator=jftsang
|flavortext=You are covered by a mirror-like shield.
}}
 
{{card
|title=AntiSpell
|type=Spell
|text=Target player discards all his cards and all Enchantments.
|creator=jftsang
|flavortext=You are covered by a shimmering shield.
}}
}}

Revision as of 19:27, 8 November 2007

Spellcraft deck

Jftsang
Designer jftsang
Date 8/11/2007
Players 2-6
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Card Types

  • Spells have effects that are instantaneous. They are discarded after the effect resolves.
  • Enchantments have effects that last for a period of time. They stay in play for that period. If the Permanancy card is played you may select a non-permanent Enchantment and make it permanent.
  • Monsters stay on the field after they are played. Every turn you may direct monsters that you control to attack another player (or you).
  • Elementals deal 3 heat/cold damage to each player that does not have a Shield or a Resist Heat/Cold Enchantment on them every turn. They are destroyed by three points of damage and are immune to damage of their own element. (Fire Elementals are immune to Fireballs, for example.)
  • Weapons may be equipped to players or Monsters. A weapon lets the Monster with it deal extra damage. A player equipped with a weapon may do melee damage. Currently the only available Weapon is the dagger.

Card List

Fireball
Spell
Target player takes 5 heat damage.
A fireball springs from your hand and strikes your target.
Card by jftsang
Iceball
Spell
Target player takes 5 cold damage.
An iceball springs from your hand and strikes your target.
Card by jftsang
Lightning Bolt
Spell
Target player takes 5 damage.
A chain of electricity comes from your fingertips and hits your target in the chest.
Card by jftsang
Magic Missile
Spell
Target player takes 1 damage.
A small bolt of pure energy comes from your fingertips and hits your target in the head.
Card by jftsang
Summoning
Spell
Draw 3 cards. Do not discard any cards if you have more than five cards at the end of your turn.
You call on the Gods for help.
Card by jftsang
Shield
Enchantment
For one turn, you are immune to melee attacks from Monsters/players, the effects of Elementals and from the effect of Magic Missile cards.
You are covered by a translucent shimmering shield.
Card by jftsang
Magic Mirror
Enchantment
For one turn, all Spells targeted upon you are reflected onto the player of the Spell.
You are covered by a mirror-like shield.
Card by jftsang
AntiSpell
Spell
Target player discards all his cards and all Enchantments.
You are covered by a shimmering shield.
Card by jftsang