Difference between revisions of "Sero's Demons deck"
From Dvorak - A Blank-Card Game
Jump to navigationJump to search
m (Sero's Demons moved to Sero's Demons deck: Decks should have "deck" at the end of their title.) |
|||
Line 100: | Line 100: | ||
|title=Demon of Treachery | |title=Demon of Treachery | ||
|type=Demon | |type=Demon | ||
|text= | |text=Action: Take control of any Opponent's level-one Demon. | ||
|bgcolor=600 | |bgcolor=600 | ||
|cornervalue=2 | |cornervalue=2 | ||
Line 193: | Line 193: | ||
|text=The soul of a cowardly thief. | |text=The soul of a cowardly thief. | ||
|bgcolor=009 | |bgcolor=009 | ||
}} | |||
{{card | |||
|title=Soul | |||
|type=Soul | |||
|text=The soul of a virtuous monk. | |||
|bgcolor=009 | |||
}} | |||
{{card | |||
|title=Soul | |||
|type=Soul | |||
|text=The soul of a proud father. | |||
|bgcolor=009 | |||
}} | |||
{{card | |||
|title=Soul | |||
|type=Soul | |||
|text=The soul of a homicidal maniac. | |||
|bgcolor=009 | |||
}} | |||
{{card | |||
|title=Soul | |||
|type=Soul | |||
|text=The soul of someone who never really did anything with his life. | |||
|bgcolor=009 | |||
}} | |||
{{card | |||
|title=New Spellbook | |||
|type=Thing | |||
|text=When you play a Demon card, flip a coin. If heads, that demon costs one less soul than it otherwise would. | |||
|bgcolor=654 | |||
}} | |||
{{card | |||
|title=Recaller-stone | |||
|type=Thing | |||
|text=When one of your Demons is destroyed, you may choose to discard three cards to keep it in play. | |||
|bgcolor=654 | |||
}} | |||
{{card | |||
|title=Tower | |||
|type=Thing | |||
|text=Discard your hand when you play this card. While you are in your Tower, you cannot be forced to discard, reveal or play cards by any Opponent's Action or Demon. | |||
|bgcolor=654 | |||
}} | |||
{{card | |||
|title=Tower | |||
|type=Thing | |||
|text=Discard your hand when you play this card. You cannot be forced to discard, reveal or play cards by any Opponent's Action or the Action of one of their Demons (Inherent Demon effects still apply). | |||
|bgcolor=654 | |||
}} | |||
{{card | |||
|title=Apprentice | |||
|type=Thing | |||
|text=You may play two Demons per turn. | |||
|bgcolor=654 | |||
}} | |||
{{card | |||
|title=Benevolent soul-magnet | |||
|type=Thing | |||
|text=When an Opponent discards the soul of an Innocent Child or Virtuous Monk, it is placed in your hand instead. | |||
|bgcolor=654 | |||
}} | |||
{{card | |||
|title=Malevolent soul-magnet | |||
|type=Thing | |||
|text=When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead. | |||
|bgcolor=654 | |||
}} | }} |
Revision as of 17:58, 6 February 2007
Sero's Demons | |
---|---|
Designer | Depressi |
Date | 6th Feburary 2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
You are a Demonologist, vying for power against treacherous rivals. Summon one of the Horsemen of the Apocalypse and destroy all who oppose you!
Special Rules
Demons
Demons are a special type of Thing.
Souls
Souls are neither Actions nor Things. They are not played, only discarded in order to play other cards.
Demon numbers
The number in the top corner of a Demon card is both that Demon's "level" and how many Souls you must discard when you play said Demon.
Card List
3
Demon of WARDemon
When none of your Opponents have any Things left, you win the game. Action: all Opponents destroy a Thing of their choice.
3
Demon of DEATHDemon
When none of your Opponents have any Things left, you win the game. Action: destroy a Thing.
3
Demon of FAMINEDemon
When none of your Opponents have any cards in their hands, you win the game. The maximum hand size for all Opponents is now three.
3
Demon of PESTILENCEDemon
When none of your Opponents have any cards in their hands, you win the game. All Opponents must discard a card at the end of their turns.
2
Demon of ChaosDemon
Action: All Opponents place their cards in a pile, shuffle throughly and draw from it the same amount of cards that they had before.
2
Demon of UnoriginalityDemon
Treat this card as a copy of any level-one or level-two Demon already in play.
2
Demon of HyperactivityDemon
You may play an extra Action each turn.
2
Demon of ObesityDemon
Your maximum hand size is now eight. If you control this card while someone else controls the Demon of Famine, your maximum hand size is five.
2
Demon of ApathyDemon
All Opponents must discard a card every time they play an Action.
2
Demon of TreacheryDemon
Action: Take control of any Opponent's level-one Demon.
2
Demon of SpiteDemon
Action: Discard a card, and force a chosen Opponent to discard two.
2
Demon of InsanityDemon
Action: A chosen player shows their hand and plays all Actions there, in the order you choose.
1
Demon of being woken up too earlyDemon
Action: A chosen Opponent is too tired to play any Actions on their next turn.
1
Demon of burned toastDemon
Action: A chosen Opponent must say "Oh noes, my toast is burned!" and discard a card at random.
1
Demon of overeatingDemon
While you control this card, you must only discard one Soul to summon the Demon of Obesity. Action: Draw a card.
1
Demon of people who can't keep secretsDemon
Action: Look at another Player's hand.
Soul
Soul
The soul of an innocent child.
Soul
Soul
The soul of a shameless whore.
Soul
Soul
The soul of an obedient slave.
Soul
Soul
The soul of a wise philosopher.
Soul
Soul
The soul of a mighty warrior.
Soul
Soul
The soul of a cowardly thief.
Soul
Soul
The soul of a virtuous monk.
Soul
Soul
The soul of a proud father.
Soul
Soul
The soul of a homicidal maniac.
Soul
Soul
The soul of someone who never really did anything with his life.
New Spellbook
Thing
When you play a Demon card, flip a coin. If heads, that demon costs one less soul than it otherwise would.
Recaller-stone
Thing
When one of your Demons is destroyed, you may choose to discard three cards to keep it in play.
Tower
Thing
Discard your hand when you play this card. While you are in your Tower, you cannot be forced to discard, reveal or play cards by any Opponent's Action or Demon.
Tower
Thing
Discard your hand when you play this card. You cannot be forced to discard, reveal or play cards by any Opponent's Action or the Action of one of their Demons (Inherent Demon effects still apply).
Apprentice
Thing
You may play two Demons per turn.
Benevolent soul-magnet
Thing
When an Opponent discards the soul of an Innocent Child or Virtuous Monk, it is placed in your hand instead.
Malevolent soul-magnet
Thing
When an Opponent discards the soul of a Cowardly Thief or Homicidal Maniac, it is placed in your hand instead.