Difference between revisions of "Talk:Rules"

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(New page: There seems to be a flaw in the Rules. Specifically, where an Action can trigger another Action, it's possible to enter an infinite loop that cannot be legally broken without banning a ca...)
 
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==Locking the game==
There seems to be a flaw in the Rules.
There seems to be a flaw in the Rules.


Specifically, where an Action can trigger another Action, it's possible to enter an infinite loop that cannot be legally broken without banning a card from the game.  For example, if an Action card reads "Draw a card and immediately play it", and all other Things are in play and all other Actions are in players' hands, it effectively stalls the game forever. There should be some rule to deal with this, such as an arbitrary "Each Action card cannot be played more than n times each turn". -[[User:Bucky|Bucky]] 04:28, 8 February 2007 (UTC)
Specifically, where an Action can trigger another Action, it's possible to enter an infinite loop that cannot be legally broken without banning a card from the game.  For example, if an Action card reads "Draw a card and immediately play it", and all other Things are in play and all other Actions are in players' hands, it effectively stalls the game forever. There should be some rule to deal with this, such as an arbitrary "Each Action card cannot be played more than n times each turn". -[[User:Bucky|Bucky]] 04:28, 8 February 2007 (UTC)
:You can legally break any infinite loop by agreeing to change the rules or the card. I don't know if it'd be useful to have a section of obscure and ultra-pedantic rules for reference in serious games of pre-existing decks - we can't catch every possible infinite loop or paradox, in a system where the card sets aren't rigorously tested. --[[User:Kevan|Kevan]] 12:34, 7 November 2007 (UTC)

Revision as of 12:34, 7 November 2007

Locking the game

There seems to be a flaw in the Rules.

Specifically, where an Action can trigger another Action, it's possible to enter an infinite loop that cannot be legally broken without banning a card from the game. For example, if an Action card reads "Draw a card and immediately play it", and all other Things are in play and all other Actions are in players' hands, it effectively stalls the game forever. There should be some rule to deal with this, such as an arbitrary "Each Action card cannot be played more than n times each turn". -Bucky 04:28, 8 February 2007 (UTC)

You can legally break any infinite loop by agreeing to change the rules or the card. I don't know if it'd be useful to have a section of obscure and ultra-pedantic rules for reference in serious games of pre-existing decks - we can't catch every possible infinite loop or paradox, in a system where the card sets aren't rigorously tested. --Kevan 12:34, 7 November 2007 (UTC)