Difference between revisions of "Spore deck"

From Dvorak - A Blank-Card Game
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* '''Things''' cards can be :
* '''Things''' cards can be :
** '''Blobs''', the most basic part of a creature. They each have a '''H'''ealth value, '''M'''uscle, a '''D'''efense and a '''S'''peed. (will be referred to by their initials.)
** '''Blobs''', the most basic part of a creature. They each have a '''H'''ealth value, '''M'''uscle, a '''D'''efense and a '''S'''peed. (will be referred to by their initials.)
** '''Body parts''' (categorized under ''Limbs'', ''Mouth'', ''Hands'', ''Feet'', ''Sensory'' and ''Misc'') that can be attached to a player's blob by its owner. They alter the main blob's values.<br>'''Note :''' ''Hands'' and ''Feet'' can't be directly attached to the blob : you need to attach them to a ''Limb'', that is itself attached to the blob. Also, if a limb is destroyed, everything attached to it is destroyed as well.
** '''Body parts''' (categorized under ''Limbs'', ''Mouth'', ''Hands'', ''Feet'', ''Sensory'' and ''Misc'') that can be attached to a player's blob by its owner. They alter the main blob's values.<br>'''Note :''' ''Hands'' and ''Feet'' can't be directly attached to the blob : you need to attach them to a ''Limb'', that is itself attached to the blob. You can't attach more than 1 part to a limb, if not stated otherwise. Also, if a limb is destroyed, everything attached to it is destroyed as well.
** '''Buildings''' that can only be used when the player is in '''Civilisation Phase''' and over; those can be damaged and destroyed. When destroyed, they are placed in the discard pile.
** '''Buildings''' that can only be used when the player is in '''Civilisation Phase''' and over; those can be damaged and destroyed. When destroyed, they are placed in the discard pile.
** '''Equipement''' that can only be used when the player is in '''Tribal Phase''' and over; those can be attached to a creature's body part when the body part it concerns exists (ie no gloves if your creature has no hands !). They also alter the blob's values.
** '''Equipement''' that can only be used when the player is in '''Tribal Phase''' and over; those can be attached to a creature's body part when the body part it concerns exists (ie no gloves if your creature has no hands !). They also alter the blob's values.
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| longtitle =  
| longtitle =  
| text = <center>'''Muscle :''' +1<br>'''Speed :''' +2</center>
| text = <center>'''Muscle :''' +1<br>'''Speed :''' +2</center>
| longtext =
| type = Thing - Foot
| bgcolor = 690
| cornervalue =
| image =
| imgback =
| flavortext =
| creator = Orteil
| minicard =
}}
{{Card
| title = Hoove
| longtitle =
| text = <center>'''Speed :''' +3</center>
| longtext =
| type = Thing - Foot
| bgcolor = 690
| cornervalue =
| image =
| imgback =
| flavortext =
| creator = Orteil
| minicard =
}}
{{Card
| title = Large Hoove
| longtitle =
| text = <center>'''Muscle :''' +1<br>'''Speed :''' +4</center>
| longtext =
| longtext =
| type = Thing - Foot
| type = Thing - Foot

Revision as of 12:48, 21 September 2007

Spore deck
Designer Orteil
Date 20/09/07
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.


Instructions and notes

This is a game based on Spore, Will Wright's next big game. As in the video game, you play this deck as a creature's mentor, leading it from the tiny unicellular organism to a civilized, technologic creature. You have to make your creature evolve by adding parts to its body. The game ends when there is only one player remaining, or when some specific goals are reached.

Beware, this is no easy deck to play !

Special rules

Start

  • Every player chooses one Blob card to start with. Organs will be attached as the game goes.
  • The remaining Blob cards must be set aside from the game.

Cards

  • You can play up to 2 Action cards per turn and per player.
  • Things cards can be :
    • Blobs, the most basic part of a creature. They each have a Health value, Muscle, a Defense and a Speed. (will be referred to by their initials.)
    • Body parts (categorized under Limbs, Mouth, Hands, Feet, Sensory and Misc) that can be attached to a player's blob by its owner. They alter the main blob's values.
      Note : Hands and Feet can't be directly attached to the blob : you need to attach them to a Limb, that is itself attached to the blob. You can't attach more than 1 part to a limb, if not stated otherwise. Also, if a limb is destroyed, everything attached to it is destroyed as well.
    • Buildings that can only be used when the player is in Civilisation Phase and over; those can be damaged and destroyed. When destroyed, they are placed in the discard pile.
    • Equipement that can only be used when the player is in Tribal Phase and over; those can be attached to a creature's body part when the body part it concerns exists (ie no gloves if your creature has no hands !). They also alter the blob's values.
    • Others - they can have various effects.

Values

Along with the blobs' values (Health, Muscle, Defense and Speed), each player has some values to keep track of (on a sheet of paper). These are :

  • Population, useful starting from the Tribal Phase and after. Before that phase, your population is always 1.
  • ...

Phases

  • Every player starts with the Creature Phase. During that phase, you can't use any Building or Equipement cards.
    Your goal is to reach a total of at least 20 when you add your Muscle, Defense and Speed together (not Health). That is, if your (Muscle+Defense+Speed) is equal or over 20, you must proceed to the next phase.
    During this phase, whenever you draw a Building or Equipement card, you are allowed to keep it in a face-down pile next to you, or you can discard it immediately. If this pile consists of more than 5 cards, discard it down to 5 cards. Note that that pile will be called Waiting Pile.
  • Tribal Phase : during that phase, you can't have Building cards : if you draw any, put it in your Waiting Pile.
    Your goal is to have a population of 3 or more. Individuals will be added to your population through Action cards; keep track of your population on a sheet of paper. Whenever you have 3 individuals or more in your population, you must proceed to the Civilization Phase.
  • Civilization Phase : you can use any card you have. You can't put anything in your Waiting Pile, but you can draw a card from it whenever you feel the need and you have nomore than 5 cards in hand, until your Waiting Pile is empty.
    From here, the ways to win the game are many, and depend on the cards you draw.



Card List

Blob (Tanker)
Thing - Blob
Health : 2
Muscle : 1
Defense : 3
Speed : 1

Each player must start with 1 blob.
Card by Orteil
Blob (Stalker)
Thing - Blob
Health : 2
Muscle : 1
Defense : 1
Speed : 3

Each player must start with 1 blob.
Card by Orteil
Blob (Hunter)
Thing - Blob
Health : 2
Muscle : 3
Defense : 1
Speed : 1

Each player must start with 1 blob.
Card by Orteil
Blob (Large)
Thing - Blob
Health : 1
Muscle : 2
Defense : 2
Speed : 2

Each player must start with 1 blob.
Card by Orteil
Blob (Healthy)
Thing - Blob
Health : 4
Muscle : 1
Defense : 1
Speed : 1

Each player must start with 1 blob.
Card by Orteil
Stiff limb
Thing - Limb
Speed : -2
Card by Orteil
Tentacle
Thing - Limb
Muscle : +2
Speed : +1
Card by Orteil
Articulated limb
Thing - Limb
Muscle : +1
Speed : +1
Card by Orteil
Thin celery limb
Thing - Limb
Muscle : -1
Speed : +3
Card by Orteil
Thick limb
Thing - Limb
Muscle : +2
Defense : +2
Card by Orteil
Soft limb
Thing - Limb
Muscle : -1
Speed : -1
Card by Orteil
Claw
Thing - Hand
Muscle : +3
Defense : +1
Card by Orteil
Paw
Thing - Hand
Muscle : +1
Defense : +3
Card by Orteil
Dactylus
Thing - Hand
Muscle : +1
Defense : +2
Card by Orteil
Grasper
Thing - Hand
Muscle : +2
Defense : +1
Card by Orteil
Tri-fingered
Thing - Hand
Muscle : +1
Card by Orteil
Stomper
Thing - Foot
Muscle : +3
Speed : +1
Card by Orteil
Foot
Thing - Foot
Muscle : +1
Speed : +2
Card by Orteil
Hoove
Thing - Foot
Speed : +3
Card by Orteil
Large Hoove
Thing - Foot
Muscle : +1
Speed : +4
Card by Orteil