Difference between revisions of "Spore deck"

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=== Phases ===
=== Phases ===
* Every player starts with the '''Creature Phase'''. During that phase, you can't use any '''Building''' or '''Equipement''' cards. This is also the only phase where you can attach '''Body Parts''' to your blob. Your goal is to reach a total of at least 20 when you add your '''M'''uscle, '''D'''efense and '''S'''peed together (not Health). That is, if your (Muscle+Defense+Speed) is equal or over 20, you must proceed to the next phase.<br>During this phase, whenever you draw a Building or Equipement card, you are allowed to keep it in a face-down pile next to you. If this pile consists of more than 5 cards, discard it down to 5 cards.
* '''Tribal Phase''' : during that phase, you can't attach any body part to your blob, but you can equip it with '''Equipement''' cards.
* ...
* ...



Revision as of 11:09, 21 September 2007

Spore deck
Designer Orteil
Date 20/09/07
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.


Instructions and notes

This is a game based on Spore, Will Wright's next big game. As in the video game, you play this deck as a creature's mentor, leading it from the tiny unicellular organism to a civilized, technologic creature. You have to make your creature evolve by adding parts to its body. The game ends when there is only one player remaining, or when some specific goals are reached.

Beware, this is no easy deck to play !

Special rules

Start

  • Every player chooses one Blob card to start with. Organs will be attached as the game goes.
  • The remaining Blob cards must be set aside from the game.

Cards

  • You can play up to 2 Action cards per turn and per player.
  • Things cards can be :
    • Blobs, the most basic part of a creature. They each have a Health value, Muscle, a Defense and a Speed. (will be referred to by their initials.)
    • Body parts (categorized under Limbs, Mouth, Hands, Feet, Sensory and Misc) that can be attached to a player's blob by its owner. They alter the main blob's values.
      Note : Hands and Feet can't be directly attahced to the blob : you need to attach them to a Limb, that is itself attached to the blob. Also, if a limb is destroyed, everything attached to it is destroyed as well.
    • Buildings that can only be used when the player is in Civilisation Phase and over; those can be damaged and destroyed. When destroyed, they are placed in the discard pile.
    • Equipement that can only be used when the player is in Tribal Phase and over; those can be attached to a creature's body part when the body part it concerns exists (ie no gloves if your creature has no hands !). They also alter the blob's values.
    • Others - they can have various effects.

Values

Along with the blobs' values (Health, Muscle, Defense and Speed), each player has some values to keep track of (on a sheet of paper). These are :

  • Population, useful starting from the Tribal Phase and after. Before that phase, your population is always 1.
  • ...

Phases

  • Every player starts with the Creature Phase. During that phase, you can't use any Building or Equipement cards. This is also the only phase where you can attach Body Parts to your blob. Your goal is to reach a total of at least 20 when you add your Muscle, Defense and Speed together (not Health). That is, if your (Muscle+Defense+Speed) is equal or over 20, you must proceed to the next phase.
    During this phase, whenever you draw a Building or Equipement card, you are allowed to keep it in a face-down pile next to you. If this pile consists of more than 5 cards, discard it down to 5 cards.
  • Tribal Phase : during that phase, you can't attach any body part to your blob, but you can equip it with Equipement cards.
  • ...


Card List

Blob (Tanker)
Thing - Blob
Health : 2
Muscle : 1
Defense : 3
Speed : 1

Each player must start with 1 blob.
Card by Orteil
Blob (Stalker)
Thing - Blob
Health : 2
Muscle : 1
Defense : 1
Speed : 3

Each player must start with 1 blob.
Card by Orteil
Blob (Hunter)
Thing - Blob
Health : 2
Muscle : 3
Defense : 1
Speed : 1

Each player must start with 1 blob.
Card by Orteil
Blob (Large)
Thing - Blob
Health : 1
Muscle : 2
Defense : 2
Speed : 2

Each player must start with 1 blob.
Card by Orteil
Blob (Healthy)
Thing - Blob
Health : 4
Muscle : 1
Defense : 1
Speed : 1

Each player must start with 1 blob.
Card by Orteil