Difference between revisions of "Bizarro Dvorak Engine"

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(New page: The Bizarro Dvorak Engine is set on the antithesis of the Dvorak Lounge, the Dvorak Anti-Lounge. To get there, enter the MUSH and type: '''@tel #17''' To exit, type '''home'''. The Biza...)
 
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Differences from the standard Engine:
Differences from the standard Engine:


* It should support more cards than its counterpart. I have not tested it intensively in that regard.
* It should support more cards than its counterpart - at least 200. careful not to have the MUSH lock you off when pasting the decks in though.
* It has an actual simulated draw pile, with shuffling and such.
* It has an actual simulated draw pile, with shuffling and such.
* You can put anything in the card type instead of just 'A' and 'T'.
* Cards in play with the status 'facedown' are concealed. You may play a card this way with the command '''playcard <card #>=facedown'''.
* Cards in play with the status 'facedown' are concealed. You may play a card this way with the command '''playcard <card #>=facedown'''.
* A CCG mode prototype is implemented, activated with '''ccgmode on''' and deactivated with '''ccgmode off'''. This divides the deck, draw piles and discard piles into one for each player, and all commands that interact with one will only affect the ''user's'' respective pile. A better interface may be implemented later.
* A CCG mode prototype is implemented, activated with '''ccgmode on''' and deactivated with '''ccgmode off'''. This divides the deck, draw piles and discard piles into one for each player, and all commands that interact with one will only affect the ''user's'' respective pile. A better interface may be implemented later.

Revision as of 01:41, 10 September 2007

The Bizarro Dvorak Engine is set on the antithesis of the Dvorak Lounge, the Dvorak Anti-Lounge. To get there, enter the MUSH and type:

@tel #17

To exit, type home.

The Bizarro Dvorak Engine works more or less like the original Dvorak engine, but has more solid coding (by me, obviously)

Differences from the standard Engine:

  • It should support more cards than its counterpart - at least 200. careful not to have the MUSH lock you off when pasting the decks in though.
  • It has an actual simulated draw pile, with shuffling and such.
  • You can put anything in the card type instead of just 'A' and 'T'.
  • Cards in play with the status 'facedown' are concealed. You may play a card this way with the command playcard <card #>=facedown.
  • A CCG mode prototype is implemented, activated with ccgmode on and deactivated with ccgmode off. This divides the deck, draw piles and discard piles into one for each player, and all commands that interact with one will only affect the user's respective pile. A better interface may be implemented later.
  • Known bug: Actions have to be discarded rather than played. Will be fixed eventually.
  • It doesn't save or load decks yet.

The system is under test and feedback is welcome in the discussion page.

commands are:

CLEARDECK
NEWCARD name/type/desc
LOADCARD name/type/desc
VIEWALL
VIEWVOTE
VIEWDRAW
VIEWDISC
VIEWDECK
DRAWCARD
PLAYCARD #[=status]
DISCARD #
DESTROY #
APPROVE #
REPEAL #
DRAWVIS
STARTGAME
VIEWHAND
GIVEHAND #=player
GIVEPLAY #=player
SHUFFLE
SHUFFLEDISC
COUNTHAND
COUNTDRAW
VIEWPLAY
EDITCARD #=name/type/desc
PLAYRAND
DISCRAND
APPROVEALL
CCGMODE <on/off>
READCARD #