Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Nanobot Swarm|type=Thing|bgcolor=006|text='''Action:''' Draw, reveal and discard cards until you reveal a Thing; put it into play and give control of Nanobot Swarm to an opponent.|creator=Kevan}}
{{card|title=Nanobot Swarm|type=Thing|bgcolor=006|text='''Action:''' Draw, reveal and discard cards until you reveal a Thing; put it into play and give control of Nanobot Swarm to an opponent.|creator=Kevan}}
{{card|title=Crate|text=When Crate is destroyed, search through the draw pile and put the first tangible Thing you find in Crate's place. If that Thing has an Action ability, it may use that ability immediately if you wish.|creator=Corrigan|type=Thing|bgcolor=ad8123}}
{{card|title=Friedrich Nietzschie|text=End the game. All players are considered to have lost.|type=Thing-Person|bgcolor=000000|creator=Corrigan}}
{{card|title=Tigersheep|text=This card is considered able to destroy 2 Things per turn, but may not do so.|type=Thing-Animal|creator=Corrigan|bgcolor=006}}

Revision as of 04:02, 6 August 2007

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
(A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700.


Spy
Thing
Action:target opponent reveals their hand.
Card by Jindra34
Cursed Book of Doom
Action
You lose. If this card is revealed to be in your hand outside of your turn you lose.
Card by Jindra34
Gift
Action
Give target card in your hand to target opponent.
Card by Jindra34
The Past-Seer
Thing-Supernatural
At any time, you may take the top card from the discard pile and shuffle it into the draw pile.
Card by Corrigan
The Present-Seer
Thing-Supernatural
At any time, you may ask any number of players to reveal their hands to you and only you.
Card by Corrigan
The Future-Seer
Thing-Supernatural
At any time, you may see what the card on top of the draw pile is.
Card by Corrigan
Rainbow Declaration
Action
If there are 7 or more colors of cards in play you win.
Card by Jindra34
Whu?
Action
destroy target thing with more than 15 words in its rules text.
Card by Jindra34
The Abyss
Thing: Location
Whenever a card would be put in the discard pile instead remove it from play. This card is destroyed if the draw pile ever has fewer than 7 cards left in it or if another location is played.
Card by Jindra34
?
Who's That?
Action
Negate the effects of any card that makes reference to fictional or real people in their ti tle.
Card by Corrigan
Death Wormhole
Thing-Quantum
Whenever a Thing is destroyed by another Thing, the card is placed in the hand of the player to the right of the player who controlled the destroyed card. Death Wormhole can only be destroyed by an Action.
Card by Corrigan
Slow Motion
Thing-Quantum
Actions are not discarded immediately, but stay in play and in effect like Things. If an Action's effect would normally last for only one turn, it becomes a voluntary effect. Also, whenever a Thing destroys another Thing, the target Thing is treated as a blank Thing card and then is sent to the discard pile on the destroying card's controller's next turn.
Card by Corrigan
The Latest Thing
Thing
This card counts as a copy of the most recent Thing to be added to the Infinite Dvorak deck web page, excluding those added since the start of the current game.
Card by Kevan
Quicksand
Thing
Whenever a Thing uses an Action ability, destroy it at the end of the turn.
Card by Kevan
I'll Come In Again
Action
You may play this at any time. Take a previous card you played this turn back into your hand.
Card by Kevan
Og
Thing-Living
Destroy any number of Things whose titles contain more than one syllable every turn. If any player plays five cards with multi-syllabic names while Og is in play, eliminate her or him from the game.
Og not get!
Card by Corrigan
Segregate
Action
Put all the cards in the discard pile into the draw pile. Shuffle the draw pile. Divide the draw pile up as evenly as possible among the players. All players now have their own draw pile and their own discard pile. Whenever a card is destroyed, it is sent to its owner's discard pile.
Card by Corrigan
!Yad Sdrawkcab S'ti
Action
Destroy every card in play whose title does not make a real word when it is spelled backwards. In the case of cards with more than word their title, only one word has to spell a real word backwards. The word, when spelled backwards, can also be the surname of a person that all the players know of. One-letter words are excluded.
Card by Corrigan
Foraging Trail
Thing
Whenever an opponent draws a card (unless it's the first card they've drawn that turn), you may also draw a card.
Card by Kevan
Kitchen Cupboards
Thing
Whenever a player would draw a card, they may choose to take a random card from an opponent's hand, instead.
Card by Kevan
Losing Height
Thing
At the start of each player's turn, they must destroy a Thing they control.
Card by Kevan
Battering Ram
Action
Put all of your Thing cards in a line so that the the top of the first card touches the bottom of the next one. The first card must touch the end of the playing surface closest to you. If the line of cards reaches across the playing surface and touches one of an opponent's cards, that player is eliminated.
Card by Corrigan
8
Corrosion of Conformity
Thing
Destroy all blue Things. No blue Things, red Actions green Reactions or teal Tack-Ons may be played while Corrosion of Conformity is in play.
Card by Corrigan
7
Comet
Thing-Astronomical
At the beginning of this card's controller's turn, they must give control of Comet to the player to their left. If Comet is ever destroyed, it is returned to the draw pile in 10 turns.
Card by Corrigan
Monkey
Thing
At the beginning of each of your turns while the monkey is in play, pick a yellow thing currently in play and remove it from the game. If there is no yellow thing in play you must provide one from your hand. If you do not have a yellow thing in your hand, discard your whole hand and the monkey.
Card by Clucky
Light Filter
Thing
Draw a card from the deck and place it under this card so that the color of the card can been seen to all. While this card is in play, every card has the color of the card drawn.
Card by Clucky
Color Monopoly
Action
Show everyone one card from your hand. Each player must then give you every hand in their hand which matches in color with the card you showed them.
Card by Clucky
Trebuchet
Thing
Whenever a Thing comes into play under your control, you may destroy one other Thing you control to destroy any other Thing in play.
Card by Kevan
Fight Scene
Thing
Thing cards cannot be played. Any player may reveal a hand that contains no Action cards, to destroy Fight Scene.
Card by Kevan
Decimate
Action
Remove from the game a tenth of the Things in play, a tenth of each player's hand, a tenth of the deck and a tenth of the discard pile, rounding up in all occasions.
Card by Zaratustra
The UnThing
You may play this during your turn, if you put a Thing in play as well. Counts as a negative Thing. If you have less than zero Things at the start of your turn, win the game.
Card by Zaratustra
8
8-Ball
Thing
Whenever an opponent would destroy any number of your Things, those Things are chosen randomly. If 8-Ball is destroyed in this manner, the player who destroyed it is eliminated from the game.
Card by Corrigan
A1
Smart Aleck
Thing-Person
The card on top of the discard pile is still in effect unless its text contains the phrase 'as long as this card is in play'.
Card by Corrigan
Thickhead
Thing-Person
No cards whose Type includes words such as 'Pun', 'Meta', 'Quantum' or 'Ironic' have effect while this card is in play.
"If I don't geddit, it can't be tha' 'mportant."
Card by Corrigan
Incredible Density
Thing
As long as this thing is in play it takes two card effects played during the same turn to destroy a thing.
Card by Jindra34
Double Time
Thing
As long as this card is in play players may play twice as many cards as normally allowed.
Soldiers! MOVE OUT!
Card by Jindra34
Grammar good is not
Type
As long as this card is in play if any one speaks in proper english grammar they immediately are eliminated from the game.
Card by Jindra34
1
You-niquity
Thing-Ideological
No cards may be copied for any reason. This includes self-copying. Also, no card may be played if it shares a name with a card currently in play.
Everyone is special!
Card by Corrigan
Fe
Iron Fist
Thing
Any decisions that would be made by the majority are instead made by you. No other player may offer suggestions to you.
Card by Corrigan
Materialistic Book
Thing
No Things that do not represent actual physical things may be played.
Card by Corrigan
Let Me Try
Action
Choose a card from the discard pile which you haven't played yet this game, and put it into your hand.
Card by Kevan
U2
Bono
Thing-Person
At any time, you may change this card's colour to green or blue. Give the player with the fewest money tokens 10 money tokens. Also, negate the lingering effects of any Action cards. Whenever a location card is in play, you may choose to remove its effects at any time.
Card by Corrigan
Shocking Revelation
Reaction
Play this card whenever a player looks at any card in another player's hand. The player whose hand is being looked at discards their hand. They then draw a new hand and can look at the hand of the player who looked at their hand initially.
Card by Corrigan
7U
Uncle Joe's Science Lesson
Thing
All numerical values (including corner values) on all cards in play are changed to infinity.
"There are some things that are so infinitely huge no one could get it. Then some things are so infinitely tiny no one could ever get it."
Card by Corrigan
Quick Brown Foxes
Action
If the titles of a player's Things contain every letter of the alphabet, that player wins. If this is true for more than one player, the player with the least number of total letters in the title of their things wins.
Card by Clucky
Reverse Gravity
Thing
All players things are kept face down and can only be looked at by the player who owns the thing. All players hands must remain face up at all times. When this card is removed from play, the effect is reversed back to its original form.
Card by Clucky
Sky Islands
Thing-Location
When this card is played, shuffle all of the cards in the discard pile into the draw pile. For as long as this card is in play, if a card is in the discard pile for 5 turns, it is completely removed from the game.
Card by Corrigan
The Universe Flickers
Action-Quantum
If you have had this card in your hand for 4 of your turns, you must play it. If you do not, you are eliminated from the game. For the rest of the turn, all cards, including those in the players' hands, are considered to have no color, title, type, text or creator.
Card by Corrigan
0C
Icy Heart
Thing-Symbolic
No cards may be returned from the discard pile. No player may draw more than one card per turn, and no player may have more than 5 cards in her or his hand. Negate the effects of any card that would prevent another card from being destroyed.
Card by Corrigan
Anything Can Happen In The Next Half Hour
Thing
If there are ever any Action cards in the discard pile, they are immediately shuffled into the draw pile.
Card by Kevan
Fifth Ace
Action
Search the draw pile for any card and put it into your hand. Any opponent may discard two cards to prevent this.
Card by Kevan
Mimic
Thing
When Mimic comes into play, choose another Thing; it is destroyed, and its controller gains control of Mimic. Action: Discard two cards to destroy a Thing.
Card by Kevan
Reunite
Action
If any players were eliminated from the game, they are now brought back into the game. They sit in their original seats.
Card by Corrigan
Spirit Duplicator
Thing-Machine
Whenever a card is duplicated, the duplicate(s) must be purple.
Card by Corrigan
P.O.W. Execution
Action-Violent
Destroy all cards under your control who were played by a different player.
Card by Corrigan
Unexpected Birthday
Action
Choose an opponent. They must choose a Thing they control, and give you control of it.
Card by Kevan
Brain Swap
Action
Swap your hand of cards with that of a chosen opponent.
Card by Kevan
30S
Pizza Deadline
Thing
If a player takes longer than 30 seconds to take his or her turn, their turn is skipped.
Card by Corrigan
Spin the Wheel of Fortune
Action
Put all Things in play into a stack and shuffle it. Deal each player an equal number of cards. If there are any cards left over, shuffle them back into the draw pile. In your hand, you may change this card's colour to any other color.
Card by Corrigan
A2
Smart Allen
Thing-Person
For as long as this card is in play, only Actions whose title's first word is an adverb or a present-tense verb may be played.
Card by Corrigan
Martian Chess
Thing
After a player has played an Action card, they must hand it to an opponent instead of putting it in the discard pile.
Card by Kevan
Brockian Ultra-Cricket
Thing
After a player has played an Action card, they must destroy a Thing they control, if they have any.
Card by Kevan
Oscar Wilde
Thing-Person
On all cards in play other this one, the word 'destroy' is replaced with the phrase 'render blank'.
Card by Corrigan
Communist Fashion
Thing-Oxymoron
Change the colour of every card in play to khaki. If Communist Fashion is destroyed, all of the other cards that were in play when it was destroyed may never have their colour changed.
Card by Corrigan
Unplugged Refrigerator
Thing-Appliance
Action: Destroy this card to destroy 3 adjacent Things which are all under the control of the same player.
Gonna fall on you!
Card by Corrigan
Token Ring
Thing
Other players may not play cards. Whenever you play a card (not including this one), give control of Token Ring to the player on your right.
Card by Kevan
Fast Response
Thing
Whenever an opponent plays an Action, you may play an Action.
Card by Zaratustra
Weapons Race
Thing
Whenever an opponent plays a Thing, you may play a Thing.
Card by Zaratustra
Registering Protest
Thing
Whenever an opponent plays a Thing, you may play an Action.
Card by Zaratustra
Concealed Weapons
Thing
Whenever an opponent plays an Action, you may play a Thing.
Card by Kevan
Gorgon
Thing
Action: Replace a chosen Token with a Stone Token.
Card by Kevan
Goldberg Device
Thing
Action: Activate the Action abilities of every other Thing you control, in an order of your choosing.
Card by Kevan
Vegetable Patch
Thing
Action: Discard any number of cards to generate that many Seed Tokens, or destroy any number of Seed Tokens to draw that many cards.
Card by Kevan
Gold-Digging Spouse
Thing-Person
This card can only be controlled by the player who controls the most Things other than this one.
Card by Corrigan
Stockholm Sydrome
Thing-Psychological
If, while Stockholm Syndrome is in play, control of a Thing is changed and remains so for 3 turns, that Thing may not be returned to its original controller for the remainder of the game.
Card by Corrigan
Cluster Bomber
Thing-Person
Whenever one of an opponent's Things is destroyed, the Thing to its left and the Thing to its right are destroyed too.
Card by Corrigan
Enough Already
Action
If each player has taken ten or more turns in this game, you win.
Card by Zaratustra
2R
Remember This?
Thing
All Things without corner values have a corner value equal to the number of words in their title, followed by the initial letter in their title.
Card by Zaratustra
Deadline
Action
If you have played three or more cards since the start of your last turn (this one not included), you win.
Card by Zaratustra
The Whatchamacallit
Thing
When you play this card, you must change its title and colour. You may also give it a corner value and expand its type beyond 'Thing' if you wish. Action: Destroy one non-living Thing.
Card by Corrigan
Possessed Desk
Thing-(Living)-Supernatural
Action: Change Possessed Desk's 'Living' status to 'Non-Living' or its 'Non-Living' status to 'Living'. When Possessed Desk is living, its colour is black, and when it is non-living, its colour is brown. Action: If Possessed Desk is living, destroy a non-living Thing. If Possessed Desk is non-living, destroy a living Thing.
Card by Corrigan
A3
Smart Alfred
Thing-Person
If an Action card is discarded from a player's hand, it takes effect.
Card by Corrigan
Degeneration
Action
Destroy a Thing controlled by an opponent, and replace it with a Thing card from your hand.
Card by Kevan
Dr. Frankenstein
Thing-Person
Create a green living Thing called 'The Creature'. Choose two random cards from the discard pile. For The Creature's text, give it one sentence from each of those randomly-selected cards. The Creature is then immediately under your control. You may only do this once.
Card by Corrigan
8L
The Triumph of the Left Brain
Thing
Any card with a corner value can destroy a card with a lower corner value. A Thing with no corner value is considered to have a corner value of 0. If a card's corner value contains one or more letters, replace the first letter with its value in Scrabble points and add it to the number.
Card by Corrigan
Hitman
Thing-Person
This card is not considered to belong to any one player. Any player may use Hitman's abilities. Action: Sacrifice an even amount of tokens. Destroy a number of Things equal to half the amount of tokens you sacrificed.
Card by Corrigan
Ubik
Action
Destroy a Thing you control. Draw and reveal seven cards, choose a Thing from among them (if there are any), and put it into play. Discard the other drawn cards.
Card by Kevan
Survival of the Fittest
Thing
Whenever a Thing comes into play, its controller must destroy a Thing they control.
Card by Kevan
Juggling Balls
Thing
At the end of each player's turn, if they have more than three Things in play, they must destroy all but three of those Things.
Card by Kevan
+$
The Rich Get Richer
Thing-Unjust
Each player's hand size is equal to the number of Things they currently control, including this one. Whenever a Thing is destroyed, the player who controls that card must discard a card from his or her hand; when a player plays a Thing, he or she must draw a card.
Card by Corrigan
A4
Smart Alvin
Thing-Person
No player may use the abilities, voluntary or involuntary, of a non-living Thing unless he or she also controls a living Thing. This does not apply to non-living Things that could, in reality, operate or activate themselves.
Card by Corrigan
Rob a Junkyard
Action
Create 5 Token tokens. Token tokens count as tokens, but cannot be voluntarily used for any purpose.
Card by Corrigan
Musical Cards
Action
Play any song made by a well known artist. Then select another player. The selected player then has to name the song title and song artist before the end of the song. If they are unable to do so, the selected player must discard their current hand, and each player then optionally donates a card of their choice to the selected person.
Card by Sly
Dalek
Thing
Action: Destroy a Thing. Its controller may choose to immediately play an Action card from their hand to prevent the destruction; that Action takes effect as normal.
Card by Kevan
Rage
Thing
Whenever a Thing is destroyed, the player whose turn it is may select another Thing and destroy it. (This card doesn't trigger itself.)
Card by Kevan
Nuclear Briefcase
Thing
If this Thing is destroyed, destroy all Things.
Card by Kevan
Shelter in the Shadows
Action
Play a game of hide and go seek. Count to the number of cards in play including this one. Whom ever you find first loses. If you find two people at the same time, the person you tag first loses.
Card by Sly
Black Hole
Thing
At the start of your turn, gain control of a Thing you do not control. If every Thing in the game belongs to you, destroy all Things and discard your hand.
Card by Kevan
5
Pulsar
Thing-Astronomical
Every 5 turns, destroy all other Things in play other than this one.
Card by Corrigan
Ritalin
Thing
If any cards would be randomly selected, they are selected normally instead.
Card by Corrigan
Reason to Live
Thing
If any Thing requires its own destruction to take effect, then that aspect of its effect is removed. Also, if any Thing requires itself to be discarded after a certain amount of turns, it instead stays in play until it is destroyed like any other Thing.
Card by Corrigan
Old Age
Thing
At the end of your turn, put an Age token on every Thing except this one. If a Thing ever has three or more Age tokens on it, it is destroyed.
Card by Kevan
Mexican Standoff
Thing
Whenever a Thing is destroyed, its controller may destroy a Thing. (This card may trigger itself.)
Card by Kevan
Frantic Shapeshifters
Thing
Whenever a Thing is destroyed, its controller may put a Thing into play from their hand.
Card by Kevan
One cup too much
Thing
Whenever a target would be chosen choose it randomly.
This is what happens when you drink too much caffeine
Card by Jindra34
For the Want of a Nail
Action
Destroy a Thing, unless its controller discards a Thing card from their hand.
Card by Kevan
It's Better to be a Coward for a Day Than to be Dead Forever
Thing
No player may be eliminated from play if they control at least one tangible Thing. Whenever a player would be eliminated, a tangible Thing under their control is destroyed instead. The would-be eliminator can choose which Thing is destroyed.
'At least hiding keeps me alive!'
Card by Corrigan
Frank Zappa
Thing-Person
If a card's effect would apply to itself but doesn't because its text includes a phrase like 'other than this card' it affects itself anyway.
Card by Corrigan
Launch a Volley of Envy Arrows
Action-Petty
Eliminate all players from play who control more Things than you do.
Card by Corrigan
Tactical Retreat
Action
Return a Thing you control to your hand. (You may choose play this in response to a Thing you control being destroyed, to return it to your hand instead.)
Card by Kevan
Junkyard Army
Thing
Whenever any player destroys a Thing controlled by an opponent (other than this card), they gain control of it instead.
Card by Kevan
The Rich Get Richer
Action
Each player draws as many cards as they already have in their hand.
Card by Kevan
Go on a Conquest
Action
Flip a coin for each card in play under an opponent's control. If the coin comes up heads, destroy the card. If the coin comes up tails, take control of the card.
Card by Corrigan
Shishkebab
Thing
When it is your turn, you may use the abilities of all Things under your control in that one turn. If one of your Things is destroyed, destroy all of your Things
Card by Corrigan
Coin Shower
Action
Create twenty Money Tokens and gain control of them. Create eight Money Tokens for every opponent, and give eight of those Money Tokens to each player. You must play Coin Shower immediately after you draw it, and after it is played your turn is over.
Card by Corrigan
Keyser Söze
Thing
When this comes into play, choose and secretly note down the name of another Thing you control (or this card, if you have no other Things). If that Thing leaves play, destroy Keyser Soze; if it leaves play on an opponent's turn, you lose the game. Action: Destroy a Thing.
Card by Kevan
Child's Play
Thing
All players discard their hands. For as long as Child's Play is in play, all players' turns consist of drawing a card and then playing that card. The card, when drawn, must be played without exception. No player may draw more than one card per turn.
Card by Corrigan
Flung Toaster
Thing-Appliance
Action: Select a tangible Thing under an opponent's control and flip a coin. If the coin comes up heads, then the target Thing is destroyed; if it comes up tails, Flung Toaster is destroyed. If Flung Toaster was not destroyed, give control of it to the target card's controller. Flip a coin. If the coin comes up heads, then Flung Toaster's new controller cannot use Flung Toaster.
Card by Corrigan
Irreproducible Bugs
Thing
When this comes into play, pick a Thing with an action ability. Whenever its controller uses that ability, all other players may immediately play one Action card in response.
Card by Kevan
My Man Friday
Thing-Person
This card may never have control of it changed for any reason. This card may also fulfill any requirements specificied by other cards.
Card by Corrigan
Have a Forked Lightning Bolt Strike
Action
Pick an opponent. Destroy their furthest-left card and their furthest-right card
Card by Corrigan
Peasant Revolt
Action
The player with the fewest Things in play wins the game.
Card by Corrigan
Whiteout
Action
Play this card at any time. Choose a card, and choose a sentence on that card. It loses that sentance untill the end of your next turn.
Card by JJ12121616
Cinder Block
Thing
Action: Destroy target thing, then roll 1d6. If you roll equal to the number of things in play, you win.
Card by JJ12121616
Discard Fodder
Nothing at all...
You may not play this card. Whenever you discard Discard Fodder, roll 1d6 and draw cards equal to the number rolled this way.
Card by JJ12121616
Schadenfreude
Thing-Cruel
Whenever an opponent loses control of a Thing to another player, has a Thing destroyed or has a Thing altered, draw a card for each Thing swapped, altered or destroyed.
Card by Corrigan
The Inverse Ninja Law
Thing
Add up all numerical values on all cards in play that have some kind of numerical value on them. Divide that number by the number of cards in play with numerical values. Replace their numerical values with the result.
Card by Corrigan
The End of the Secrecy
Thing
All players lay their hands on the playing surface in front of them so all the other players can see them. Any player can use the cards in the hand of any other player if they so wish.
Card by Corrigan
Victory Damper
Thing
If a player would win the game, they draw a card instead unless this card has already prevented a victory this turn. The card with the text that would allow the victory cannot make any player win until the start of the next turn. If this card would be destroyed, discard a card instead unless this card has already prevented its own destruction this turn.
Card by Bucky
Magic Mirror
Thing
At the start of each of your turns, give Magic Mirror to an opponent of your choice for the duration of this turn, and gain control of all of their Things for the duration of this turn.
Card by Kevan
Pepper's Ghost
Thing
At the start of each of your turns, you may put a Thing into play. Return it to your hand at the end of your turn, if you still control it.
Card by Kevan
Bullet Catch
Action
Play in response to an Action card being played by an opponent. The card has no effect, and you may put it into your hand.
Card by Kevan
Unstoppable force
Action
Action: Destroy any thing.
Card by Tar7arus
Invincible rock
Thing
Thing: This card can not be destroyed.
Card by Tar7arus
Expanded Options
Thing
Each turn, you may play two Things, two Actions or one Thing and one Action.
Card by Corrigan
Straitjacket
Thing
Play into the control of an opponent. The controller of Straitjacket may not play a Thing and an Action during the same turn.
Card by Kevan
The Eye of Argon
Thing
Action: Look at an opponent's hand, and force them to discard any cards with fewer than three words in their name.
Card by Kevan
Bomb-Banners
Thing-Group
While this card is in play, no more than one Thing can be destroyed at once.
Card by Corrigan
A Mummy, but a Living One
Thing-Undead
Whenever any of your Things destroyed, give the destroying player an amount of Curse tokens equal to the number of your Things they destroyed. This applies to you if you destroy any of your own Things for any reason. If any player acquires 8 Curse tokens, they are eliminated from the game.
Card by Corrigan
Check for Uniformity
Action
Have all players reveal their hands. If a player's hand is composed of either all Actions or all Things, their hand size is increased by one. Otherwise, their hand size is decreased by one.
Card by Corrigan
Petri-Dish
Thing
When this card comes into play, put a Bacteria token into play. When it leaves play, destroy all Bacteria. Action: Double the number of Bacteria tokens each player controls.
Card by Kevan
The Thurston Grip
Thing
Whenever you discard a card from your hand, you may destroy a Thing.
Card by Kevan
Nanobot Swarm
Thing
Action: Draw, reveal and discard cards until you reveal a Thing; put it into play and give control of Nanobot Swarm to an opponent.
Card by Kevan
Crate
Thing
When Crate is destroyed, search through the draw pile and put the first tangible Thing you find in Crate's place. If that Thing has an Action ability, it may use that ability immediately if you wish.
Card by Corrigan
Friedrich Nietzschie
Thing-Person
End the game. All players are considered to have lost.
Card by Corrigan
Tigersheep
Thing-Animal
This card is considered able to destroy 2 Things per turn, but may not do so.
Card by Corrigan