Winning
Kingdom come: If a player gains 100 gold he wins.
Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.
Pillaging
Pillage 3 gold from enemy for every unit killed.
Pillage 7 gold from enemy for every hero killed.
Pillage 5 gold from enemy for every construct killed.
Turns
You gain 4 gold at the start of every turn.
You gain 2 action points at the start of every turn by default.
Summoning a thing requires 1 action point.
Events can be used at any time, even if it is not your turn.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.
Every turn, you can either draw a card from the events pile or the things pile.
Combat Rules
The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units.
Unit is not equal to hero.
Thing.Unit
Action(1):You may look at the hands of all opponents.
Thing.Unit
Action(1):You may look at the hands of all opponents.
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Thing.Unit
Action(1): Spend 4 gold to attack another unit. D6
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2
Thing.Unit
Action(1): Spend 5 gold to attack another unit. 2D6 -2
Thing.Unit
You gain one extra action point. Hero immune.
Thing.Unit
You gain one extra action point. Hero immune.
Thing.Unit
You gain one extra action point. Hero immune.
Thing.Unit
You gain 3 extra gold per turn. Hero immune.
Thing.Unit
You gain 3 extra gold per turn. Hero immune.
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.
Action(2): Spend 5 gold to attack another unit. D6
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.
Action(2): Spend 5 gold to attack another unit. D6
Thing.Unit
Action(1): The power level of footmen and riders increase by 1.
Action(2): Spend 5 gold to attack another unit. D6
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
Thing.Unit
Action(2): Spend 15 gold to attack another unit. (Including buildings.)D6
Thing.Unit
Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
Thing.Unit
Action(1): Suicide squad attack! Do 2D6 damage to any unit. (Includes buildings.) Techies is discarded after this and there is no pillage gold.
Thing.Hero
Action(1): Spend 5 gold to attack another unit. D6
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Stony glare(3): Spend 6 gold to instantly kill a unit.
Thing.Hero
Action(1): Gain 5 gold.
Action(1): Spend 5 gold to attack another unit. D6
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Transmute(3): You may revive a card from the discard pile.
Thing.Hero
Action(1): Spend 3 gold to attack another unit. D6
Wings(2): Draw 3 cards.
Thing.Hero
Action(2): Spend 4 gold to attack another unit. D6-1
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
Thing.Hero
Roll exactly 5 to kill Achilles.
Action(2): Spend 1 gold to attack another unit. D6
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Demolish(2): Spend 6 gold to demolish a building. 2D6
Thing.Unit
Increases the defence power of all units by 1.
Thing.Unit
Increases the defence power of all units by 1.
Thing.Unit
Increases the defence power of all units by 2.
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a unit, put it into play. Else, replace it.
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
Thing.Construct
Action(1):Draw a card and show it to everybody, if it is a construct or action, put it into play. Else, replace it.
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
Thing.Construct
If any building is attacked, this card can be sacrificed instead.
Thing.Construct
Action(1):Steal 3 gold from your opponent.
Thing.Construct
Action(2):Steal 1 card from your opponent.
Bubonic Plague
Event
Choose a unit from every player, including yourself and kill it.
Bubonic Plague
Event
Choose a unit from every player, including yourself and kill it.
Unholy Sacrifice
Event
Kill a unit in play and draw an amount of cards equal to its defensive power divided by 2 and rounded down.
Fog of War
Event
You and your opponent cannot attack for one turn.
Fog of War
Event
You and your opponent cannot attack for one turn.
Espionage & Embezzlement
Event
Steal 5 gold from your opponent.
Espionage & Embezzlement
Event
Steal 5 gold from your opponent.
Coup
Event
Look at everybody's hands and change hands with a player of your choice.
Time Magik
Event
Stop any event.
Reversal Magik
Event
If an event card is used, its effects are nullified. You can steal it and keep it.
Hired Cannons
Event
Roll D6, if you roll 4 and above, destroy a building instantly. Ignore walls.
Hired Raiders
Event
Pay 10 gold to take control of an enemy building. Ignore walls.
Animate Dead
Event
Revive 2 units from discard pile and place into hand.
Localized Storm
Event
Roll D6 for every unit of everybody in play. If you roll 5 or 6, that unit dies.
Summon Skeletons
Event
Use this event as a unit with 2/1 power.
Action(1): Spend 3 gold to attack a unit. D6
Summon Skeletons
Event
Use this event as a unit with 2/1 power.
Action(1): Spend 3 gold to attack a unit. D6
Summon Imps
Event
Use this event as a unit with 1/1 power.
Action(1): Spend 1 gold to attack a unit. Gain 10 gold if you kill a unit. D6