Difference between revisions of "Medieval Warfare 2 deck"
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You gain 2 action points at the start of every turn by default. | You gain 2 action points at the start of every turn by default. | ||
Summoning a thing requires 1 action point. | |||
Events can be used at any time, even if it is not your turn. | |||
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded. | 5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded. | ||
Every turn, you can either draw a card from the events | Every turn, you can either draw a card from the events pile or the things pile. | ||
==Combat Rules== | ==Combat Rules== | ||
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|text=Action(1):You may look at the hands of all opponents. | |text=Action(1):You may look at the hands of all opponents. | ||
}} | }} | ||
{{card | {{card | ||
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|title=Medusa | |title=Medusa | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = 3/ | |cornervalue = 3/7 | ||
| bgcolor =f00 | | bgcolor =f00 | ||
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Action(2): If attacked, this unit can sacrifice another unit to save its own life. | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
Stony glare(3): Spend 6 gold to instantly kill a unit. | Stony glare(3): Spend 6 gold to instantly kill a unit. | ||
}} | }} | ||
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|title=Midas | |title=Midas | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = 2/ | |cornervalue = 2/7 | ||
| bgcolor =f00 | | bgcolor =f00 | ||
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{{card | {{card | ||
|title= | |title=Pegasus | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = 2/8 | |cornervalue = 2/8 | ||
| bgcolor =f00 | | bgcolor =f00 | ||
|text= | |text= | ||
Action(1): Spend 3 gold to attack another unit. D6 | |||
Action(1): Spend | Wings(2): Draw 3 cards. | ||
}} | }} | ||
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{{card | {{card | ||
|title= | |title= Achilles | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = | |cornervalue = 2/Roll exactly 5 to kill Achilles. | ||
| bgcolor =f00 | | bgcolor =f00 | ||
|text= | |text= | ||
Action(2): Spend 1 gold to attack another unit. | Action(2): Spend 1 gold to attack another unit. D6 | ||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | Action(2): If attacked, this unit can sacrifice another unit to save its own life. | ||
Demolish(2): Spend 6 gold to demolish a building. 2D6 | |||
}} | }} | ||
Revision as of 12:34, 8 July 2007
Medieval Warfare 2 deck | |
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Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Winning
Kingdom come: If a player gains 100 gold he wins.
Power Overwhelming: If one player has 5 units more than another, the other player is eliminated.
Pillaging
Pillage 3 gold from enemy for every unit killed.
Pillage 7 gold from enemy for every hero killed.
Pillage 5 gold from enemy for every construct killed.
Turns
You gain 4 gold at the start of every turn.
You gain 2 action points at the start of every turn by default.
Summoning a thing requires 1 action point.
Events can be used at any time, even if it is not your turn.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are not required to be discarded.
Every turn, you can either draw a card from the events pile or the things pile.
Combat Rules
The first number in the corner is attack power. Combine this with dice/die roll to find attack damage. If attack damage is higher or equal to second number (defence power), the card is discarded. Units with 'B' in the defence value on the corner are invulnerable to most units.
Unit is not equal to hero.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Stony glare(3): Spend 6 gold to instantly kill a unit.Action(1): Spend 5 gold to attack another unit. D6 Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Transmute(3): You may revive a card from the discard pile.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Mighty Blow(3): Spend 10 gold to kill a unit instantly and make an opponent discard 2 cards from hand.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Demolish(2): Spend 6 gold to demolish a building. 2D6