Difference between revisions of "Medieval Warfare 2 deck"
Line 32: | Line 32: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 4 | |cornervalue = 4 | ||
|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. | ||
}} | }} | ||
Line 39: | Line 41: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 5 | |cornervalue = 5 | ||
|text=Action(1): Spend 5 gold to attack another unit. | |text=Action(1): Spend 5 gold to attack another unit. | ||
}} | }} | ||
Line 46: | Line 50: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 6 | |cornervalue = 6 | ||
|text=You gain one extra action point. | |text=You gain one extra action point. | ||
}} | }} | ||
Line 53: | Line 59: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 6 | |cornervalue = 6 | ||
|text=You gain 2 extra gold per turn. | |text=You gain 2 extra gold per turn. | ||
}} | }} | ||
Line 60: | Line 68: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 6 | |cornervalue = 6 | ||
|text=Action(1): The power level of footmen and riders increase by 1. | |text=Action(1): The power level of footmen and riders increase by 1. | ||
}} | }} | ||
Line 68: | Line 78: | ||
|type=Thing.Unit | |type=Thing.Unit | ||
|cornervalue = 5 | |cornervalue = 5 | ||
|text=Action(2): Spend 10 gold to attack another unit. (Including buildings.) | |text=Action(2): Spend 10 gold to attack another unit. (Including buildings.) | ||
}} | }} | ||
Line 75: | Line 87: | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = 9 | |cornervalue = 9 | ||
|text=Action(1): Spend 5 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): Destroy a construct. | |||
|text=Action(1): Spend 5 gold to attack another unit. | |||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | |||
Action(3): Destroy a construct. | |||
}} | }} | ||
Line 82: | Line 98: | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = 9 | |cornervalue = 9 | ||
|text=Action(1): Gain 5 gold. Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): You may revive a card from the discard pile. | |||
|text= | |||
Action(1): Gain 5 gold. | |||
Action(1): Spend 6 gold to attack another unit. | |||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | |||
Action(3): You may revive a card from the discard pile. | |||
}} | }} | ||
Line 89: | Line 111: | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = 9 | |cornervalue = 9 | ||
|text=Action(2): Spend 1 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): Spend 7 gold to kill 2 normal units instantly. | |||
|text= | |||
Action(2): Spend 1 gold to attack another unit. | |||
Action(2): If attacked, this unit can sacrifice another unit to save its own life. | |||
Action(3): Spend 7 gold to kill 2 normal units instantly. | |||
}} | }} |
Revision as of 10:29, 8 July 2007
Medieval Warfare 2 deck | |
---|---|
Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
General Rules
If a player's hand ever becomes empty, they are eliminated from the game.
You gain 2 gold at the start of every turn.
You gain 2 action points at the start of every turn.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded.
Combat Rules
If a hero dies, 2 cards are discarded from hand.
A unit cannot destroy another unit of higher power. Units of same power level cannot kill each other. Units with B on the corner are invulnerable unless otherwise stated.
Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.
Only two units can attack together by default.
Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Destroy a construct.Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): You may revive a card from the discard pile.Action(2): If attacked, this unit can sacrifice another unit to save its own life.
Action(3): Spend 7 gold to kill 2 normal units instantly.