Difference between revisions of "Medieval Warfare 2 deck"
(New page: {{Infobox | designer = Zephyr | date = 8/07/2007 | players = 2+ | status = unfinished }} ==General Rules== If a player's hand ever becomes empty, they are eliminated from the game. You g...) |
|||
Line 34: | Line 34: | ||
|text=Action(1): Spend 4 gold to attack another unit. | |text=Action(1): Spend 4 gold to attack another unit. | ||
}} | }} | ||
{{card | {{card | ||
Line 76: | Line 75: | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = 9 | |cornervalue = 9 | ||
|text=Action(1): Spend 5 gold to attack another unit. | |text=Action(1): Spend 5 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): Destroy a construct. | ||
}} | }} | ||
Line 85: | Line 82: | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = 9 | |cornervalue = 9 | ||
|text=Action(1): Gain 5 gold. | |text=Action(1): Gain 5 gold. Action(1): Spend 6 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): You may revive a card from the discard pile. | ||
}} | }} | ||
Line 95: | Line 89: | ||
|type=Thing.Hero | |type=Thing.Hero | ||
|cornervalue = 9 | |cornervalue = 9 | ||
|text=Action(2): Spend 1 gold to attack another unit. | |text=Action(2): Spend 1 gold to attack another unit. Action(2): If attacked, this unit can sacrifice another unit to save its own life.Action(3): Spend 7 gold to kill 2 normal units instantly. | ||
}} | }} |
Revision as of 10:27, 8 July 2007
Medieval Warfare 2 deck | |
---|---|
Designer | Zephyr |
Date | 8/07/2007 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
General Rules
If a player's hand ever becomes empty, they are eliminated from the game.
You gain 2 gold at the start of every turn.
You gain 2 action points at the start of every turn.
5 Cards are drawn each turn. However, extra cards (more than 5 cards) are required to be discarded.
Combat Rules
If a hero dies, 2 cards are discarded from hand.
A unit cannot destroy another unit of higher power. Units of same power level cannot kill each other. Units with B on the corner are invulnerable unless otherwise stated.
Many units may attack one unit together. In this case, their power level is calculated by (X+Y+Z...) - no. of units attacking. They each spend the amount of action points required for their own attack. For example, if two Footmen attack together, they have an attack value of 6 and need 2 action points.
Only two units can attack together by default.