Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Sky Islands|text=When this card is played, shuffle all of the cards in the discard pile into the draw pile. For as long as this card is in play, if a card is in the discard pile for 5 turns, it is completely removed from the game.|type=Thing-Location|creator=Corrigan|bgcolor=9999cc}}
{{card|title=Sky Islands|text=When this card is played, shuffle all of the cards in the discard pile into the draw pile. For as long as this card is in play, if a card is in the discard pile for 5 turns, it is completely removed from the game.|type=Thing-Location|creator=Corrigan|bgcolor=9999cc}}
{{card|title=The Universe Flickers|Type=Action-Quantum|text=If you have had this card in your hand for 4 of your turns, you must play it. If you do not, you are eliminated from the game. When this card is played, all cards, including those in all players' hands, are considered to be completely blank.|creator=Corrigan|bgcolor=333333}}

Revision as of 02:53, 28 June 2007

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
(A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700.
Spy
Thing
Action:target opponent reveals their hand.
Card by Jindra34
Cursed Book of Doom
Action
You lose. If this card is revealed to be in your hand outside of your turn you lose.
Card by Jindra34
Gift
Action
Give target card in your hand to target opponent.
Card by Jindra34
The Past-Seer
Thing
At any time, you may take the top card from the discard pile and shuffle it into the draw pile.
Card by Corrigan
The Present-Seer
Thing
At any time, you may ask any number of players to reveal their hands to you.
Card by Corrigan
The Future-Seer
Thing
At any time, you may see what the card on top of the draw pile is.
Card by Corrigan
Rainbow Declaration
Action
If there are 7 or more colors of cards in play you win.
Card by Jindra34
Whu?
Action
destroy target thing with more than 15 words in its rules text.
Card by Jindra34
The Abyss
Thing: Location
Whenever a card would be put in the discard pile instead remove it from play. This card is destroyed if the draw pile ever has fewer than 7 cards left in it or if another location is played.
Card by Jindra34
Who's That?
Action
Negate the effects of any card that makes reference to fictional or real people in their title.
Card by Corrigan
Death Wormhole
Thing-Quantum
Whenever a Thing is destroyed by another Thing, the card is placed in the hand of the player to the right of the player who controlled the destroyed card. Death Wormhole can only be destroyed by an Action.
Card by Corrigan
Slow Motion
Thing
Actions are not discarded immediately, but stay in play and in effect like Things. If an Action's effect would normally last for only one turn, it becomes a voluntary effect. Also, whenever a Thing destroys another Thing, the target Thing is treated as a blank Thing card and then is sent to the discard pile on the destroying card's controller's next turn.
Card by Corrigan
The Latest Thing
Thing
This card counts as a copy of the most recent Thing to be added to the Infinite Dvorak deck web page, excluding those added since the start of the current game.
Card by Kevan
Quicksand
Thing
Whenever a Thing uses an Action ability, destroy it at the end of the turn.
Card by Kevan
I'll Come In Again
Action
You may play this at any time. Take a previous card you played this turn back into your hand.
Card by Kevan
Og
Thing-Living
Destroy any number of Things whose titles contain more than one syllable every turn. If any player plays five cards with multi-syllabic names while Og is in play, eliminate her or him from the game.
Og not get!
Card by Corrigan
Segregate
Action
Put all the cards in the discard pile into the draw pile. Shuffle the draw pile. Divide the draw pile up as evenly as possible among the players. All players now have their own draw pile and their own discard pile. Whenever a card is destroyed, it is sent to its owner's discard pile.
Card by Corrigan
!Yad Sdrawkcab S'ti
Action
Destroy every card in play whose title does not make a real word when it is spelled backwards. In the case of cards with more than word their title, only one word has to spell a real word backwards. The word, when spelled backwards, can also be the surname of a person that all the players know of. One-letter words are excluded.
Card by Corrigan
Foraging Trail
Thing
Whenever an opponent draws a card (unless it's the first card they've drawn that turn), you may also draw a card.
Card by Kevan
Kitchen Cupboards
Thing
Whenever a player would draw a card, they may choose to take a random card from an opponent's hand, instead.
Card by Kevan
Losing Height
Thing
At the start of each player's turn, they must destroy a Thing they control.
Card by Kevan
Battering Ram
Action
Put all of your Thing cards in a line so that the the top of the first card touches the bottom of the next one. The first card must touch the end of the playing surface closest to you. If the line of cards reaches across the playing surface and touches one of an opponent's cards, that player is eliminated.
Card by Corrigan
Corrosion of Conformity
Thing
Destroy all blue Things. No blue Things, red Actions or green Tack-Ons/Reactions may be played while Corrosion of Conformity is in play.
Card by Corrigan
Comet
Thing-Astronomical
At the beginning of this card's controller's turn, they must give control of Comet to the player to their left. If Comet is ever destroyed, it is returned to the draw pile in 10 turns.
Card by Corrigan
Monkey
Thing
At the beginning of each of your turns while the monkey is in play, pick a yellow thing currently in play and remove it from the game. If there is no yellow thing in play you must provide one from your hand. If you do not have a yellow thing in your hand, discard your whole hand and the monkey.
Card by Clucky
Light Filter
Thing
Draw a card from the deck and place it under this card so that the color of the card can been seen to all. While this card is in play, every card has the color of the card drawn.
Card by Clucky
Color Monopoly
Action
Show everyone one card from your hand. Each player must then give you every hand in their hand which matches in color with the card you showed them.
Card by Clucky
Trebuchet
Thing
Whenever a Thing comes into play under your control, you may destroy one other Thing you control to destroy any other Thing in play.
Card by Kevan
Fight Scene
Thing
Thing cards cannot be played. Any player may reveal a hand that contains no Action cards, to destroy Fight Scene.
Card by Kevan
Decimate
Action
Remove from the game a tenth of the Things in play, a tenth of each player's hand, a tenth of the deck and a tenth of the discard pile, rounding up in all occasions.
Card by Zaratustra
The UnThing
You may play this during your turn, if you put a Thing in play as well. Counts as a negative Thing. If you have less than zero Things at the start of your turn, win the game.
Card by Zaratustra
8
8-Ball
Thing
Whenever an opponent would any number of your Things, those Things are chosen randomly. If 8-Ball is destroyed in this manner, the player who destroyed it is eliminated from the game.
Card by Corrigan
Smart Aleck
Thing-Person
The card on top of the discard pile is still in effect unless its text contains the phrase 'as long as this card is in play'.
Card by Corrigan
Thickhead
Thing
No cards whose Type includes words such as 'Pun' or 'Ironic' have effect while this card is in play.
Card by Corrigan
Incredible Density
Thing
As long as this thing is in play it takes two card effects played during the same turn to destroy a thing.
Card by Jindra34
Double Time
Thing
As long as this card is in play players may play twice as many cards as normally allowed.
Soldiers! MOVE OUT!
Card by Jindra34
Grammar good is not
Type
As long as this card is in play if any one speaks in proper english grammar they immediately are eliminated from the game.
Card by Jindra34
1
Uniquity
Thing
No cards may be copied for any reason. This includes self-copying. Also, no card may be played if it shares a name with a card currently in play.
Everyone is special!
Card by Corrigan
Fe
Iron Fist
Thing
Any decisions that would be made by the majority are instead made by you. No other player may offer suggestions to you.
Card by Corrigan
Materialistic Book
Thing
No Things that do not represent actual physical things may be played.
Card by Corrigan
Let Me Try
Action
Choose a card from the discard pile which you haven't played yet this game, and put it into your hand.
Card by Kevan
U2
Bono
Thing-Person
At any time, you may change this card's colour to green or blue. Give the player with the fewest money tokens 10 money tokens. Also, negate the lingering effects of any Action cards. Whenever a location card is in play, you may choose to remove its effects at any time.
Card by Corrigan
Leader of the Good Spies Turns out to be the Leader of the Bad Spies' Sibling
Reaction
Play this card whenever a player looks at any card in another player's hand. The player whose hand is being looked at discards their hand. They then draw a new hand and can look at the hand of the player who looked at their hand initially.
Card by Corrigan
Uncle Joe Gives a Science Lesson
Action
For the next 4 turns, all numerical values on all cards in play are changed to infinity.
"Y'see, there's an infinite amount of space between here and the edge o' the universe, and there's these particles that are infinitely tiny and there's an infinite amount of 'em in, like, everything."
Card by Corrigan
Quick Brown Foxes
Action
If the title's of a player's things contain every letter of the alphabet, that player wins. If this is true for more than one player, the player with the least number of total letters in the title of their things wins. "
Card by Clucky
Reverse Gravity
Thing
All players things are kept face down and can only be looked at by the player who owns the thing. All players hands must remain face up at all times. When this card is removed from play, the effect is reversed back to its original form."
Card by Clucky
Sky Islands
Thing-Location
When this card is played, shuffle all of the cards in the discard pile into the draw pile. For as long as this card is in play, if a card is in the discard pile for 5 turns, it is completely removed from the game.
Card by Corrigan
The Universe Flickers
Type
If you have had this card in your hand for 4 of your turns, you must play it. If you do not, you are eliminated from the game. When this card is played, all cards, including those in all players' hands, are considered to be completely blank.
Card by Corrigan