Difference between revisions of "Chronogeddon CCG card set"

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| title = Extinction Event
| cornervalue = -65M
| cornervalue = -65M
| text = Deal four wounds to every Animal and Soldier unit in this Era.
| text = Deal four wounds to every Animal and Soldier unit.
| type = Action
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Revision as of 04:37, 8 June 2007

Time-Travel CCG
Designer collaborative effort - please contribute
Date 6th February 2006
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This is a currently unnamed time-travel themed CCG system.

Deck construction

A deck must contain at least 40 cards, and contain no more than three Era cards. A deck may not contain multiple copies of the same Era card.

Playing area

The playing area is divided into Eras. At the start of the game, each player removes all the Era cards from their deck, and puts them into play in a line along the centre of the table, in chronological order, with each card face-up, and facing its owner. This is the Timeline, and these are the Eras in which the game will take place.

Eras

While an Era card is face up, its owner has a portal into that time period. When an Era card is turned face down, the portal is closed.

If all of a player's Era cards have been removed from play, they lose the game.

Units and Terrain

All Unit and Terrain cards exist in a particular Era - if a Unit or Terrain is ever unassigned to an Era (typically if they were in an Era when its Era card was removed from play), then it is destroyed.

Unit cards have Damage and Stamina ratings; some Terrain cards also have Stamina ratings. If a card ever sustains a number of wound counters that equals or exceeds its Stamina, it is destroyed.

Unit Types

Units can be of type Soldier, Animal and/or Vehicle. They can also have subtypes, such as Aerial or Equipment. Some of these keywords attach automatic rules to their cards:-

  • Animal: Animal Units cannot take "Alter Portal" Unit Actions.
  • Vehicle: Vehicles can only take Unit Actions if you control a Soldier in the same Era.
  • Aerial: Prevent all combat damage to Aerial Units, unless it is Ranged damage. An Aerial Unit can only be refuelled by a card with the 'Airstrip' keyword.
  • Soldier Equipment: This card can only be played onto a Soldier card. If the Soldier card leaves play, the Soldier Equipment card is destroyed.
  • Terrain Equipment: This card can only be played onto a Terrain card. If the Terrain card leaves play, the Terrain Equipment card is destroyed.

Turn structure

A player's turn consists of playing one Thing, and either playing an Action card or taking a Unit Action.

Playing a Thing

Thing cards (Units or Terrains) can be played into any Era to which the player has an open portal; the card is placed in front of the Era.

Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year.

Unless otherwise specified, Units and Terrain can only "see" other Units and Terrain within the same Era - if a Unit has an ability that allows it to affect other Units or Terrain, it can only affect those in the same Era as it.

Playing an Action

Unless otherwise specified, Action cards must be played into a single specific Era. The Action resolves as if the cards in that Era were the only cards that existed - a card that read "Destroy all Units." would only destroy the Units in the Era it was played into.

Where an Action card has a specific year printed on it, it can be played into an Era that contains that year. If an Action has a year followed by a plus sign, it can target Units and Terrain in any Era that contains or follows that year.

Unit Actions

To take a Unit Action, a player nominates a Unit or Terrain card they control. That Unit may either:-

  • Heal: The Unit removes one wound counter from itself.
  • Attack: Select another Unit in the same Era as a target. The targeted Unit sustains wounds equal to the Damage Rating of the attacking Unit.
  • Warp: Move the Unit from its current Era to an Era adjacent on the timeline.
  • Alter a portal: If the Unit is in an Era with no enemy units, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game.

Resources

Mana, Fuel and Battery are resources specific to certain Units. If an Unit has values defined in any of these, it starts with the indicated amount, and spends one unit of any of them to perform Unit Actions.

Card List, by Era

Cards are grouped by Era, and should be ordered by card colour within that Era (Era, Unit, Terrain, Action).

Mesozoic Era

Mesozoic Era
Era
-250 Million to -65 Million
-70M
Tyrannosaur
Unit - Animal
Damage: 5
Stamina: 3

Animal: This cannot Alter Portals.
Regeneration 1: This heals one wound counter at the start of your turn.
Card by Zaratustra
-68M
Triceratops
Unit - Animal
Damage: 3
Stamina: 5

Animal: This cannot Alter Portals.
Regeneration 1: This heals one wound counter at the start of your turn.
Card by Zaratustra
-140M
Apatosaur
Unit - Animal
Damage: 4
Stamina: 4

Animal: This cannot Alter Portals.
Regeneration 1: This heals one wound counter at the start of your turn.
Demolish: This does double damage against Terrains.
Card by Zaratustra
-70M
Ankylosaur
Unit - Animal
Damage: 3
Stamina: 3

Animal: This cannot Alter Portals.
Armor 1: This takes one less wound from any damage source.
Demolish: This does double damage against Terrains.
Card by Zaratustra
-70M
Dinosaur Egg
Unit - Animal
Stamina: 1

Animal: This cannot Alter Portals.
Unit Action: Destroy this Unit and choose a Mesozoic Era Animal which is currently in play in this Era - search your draw pile for a copy of that Animal and put it into play.
Card by Kevan
-83M
Pteranodon
Unit - Aerial Animal
Damage: 1
Stamina: 2

Animal: This cannot Alter Portals.
When attacking another Aerial Unit, Pteranodon's attack counts as Ranged.
Card by Kevan
-65M
Tar Pits
Terrain
Non-Aerial Vehicles taking a Unit Action in this Era have their Fuel and/or Battery drained to zero.
Card by Kevan
-250M
Volcano
Terrain
Stamina: 15
Unit Action: Deal 2 damage to all Units, and 5 damage to all Terrain.
Card by Kevan
-100M
Ice Trap
Terrain
Stamina: 1
Assign any number of your creatures in this Era to this when you play it.
At the start of your turn, Ice Trap moves itself and all assigned creatures to the next Era futurewise, if possible.
Card by James
-65M
Extinction Event
Action
Deal four wounds to every Animal and Soldier unit.
"On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club
Card by Zaratustra
-65M
Biogenic Oil
Action
Destroy an Animal you control. If you do, replenish the Fuel of a Vehicle in a later Era.
Card by Zaratustra


Antiquity

Antiquity
Era
-800 to 476
-700
Hero
Unit - Soldier
Damage: 2
Stamina: 3

Unique: You can only have one of these in play at a time.
Card by Bucky
-400
Hoplite
Unit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Card by Zaratustra
300
Gladiator
Unit - Soldier
Damage: 1
Stamina: 2
Card by Kevan
300
Legion
Unit - Soldier
Damage: 1
Stamina: 1

When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
Wooden Horse
Unit - Vehicle
Damage: 0
Stamina: 4

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Put a Soldier card from this Unit's original Era into play.
Card by Zaratustra
300
General
Unit - Soldier
Damage: 1
Stamina: 2

Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Card by Zaratustra
300
Archer
Unit - Soldier
Damage: 2 (range)
Stamina: 1

Card by Zaratustra
-300
Catapult
Unit - Vehicle
Damage: 3 (range)
Stamina: 3

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Demolish: Does double damage against Terrains.
Card by Zaratustra
-300
Ballista
Unit - Vehicle
Damage: 4 (range)
Stamina: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Demolish: Does double damage against Terrains.
Card by Zaratustra
-600
Military School
Terrain
Stamina: 6

At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.
Card by Zaratustra
-480+
Narrow Passage
Terrain
Stamina: 8

Non-range attacks may only target the Units with the least Stamina in each side.
Card by Zaratustra
-230+
Hospital
Terrain
Stamina: 6

Unit Action: Remove all wounds from a Unit in this Era.
Card by Kevan
300
Call to Arms
Action
You may play any number of Antiquity-era Soldiers this turn.
Card by Bucky


Middle Ages

Middle Ages
Era
500 to 1500
1200
Knight
Unit - Soldier
Damage: 2
Stamina: 2

Card by Zaratustra
1200
Conjurer
Unit - Soldier
Damage: 4 (range)
Stamina: 2
Mana: 3

Card by Zaratustra
1200
Banisher
Unit - Soldier
Damage: 0
Stamina: 2
Mana: 3

Unit Action: Target Unit is sent to its home Era.
Card by Zaratustra/James
1200
Wizard
Unit - Soldier
Damage: 2 (range)
Stamina: 2
Mana: 3

Whenever Wizard attacks a Unit with Battery, he does double damage.
Unit Action:All Vehicles in this Era lose 2 Battery.
Lightning strikes many times in the same spot when he's around...
Card by Bucky
1200
Summoner
Unit - Soldier
Damage: 1
Stamina: 1
Mana: 3

Unit Action: Search your deck for an Animal card from this Unit's home Era and put it in your hand.
Unit Action: Play an Animal card from this Unit's home Era on this Era.
Card by Zaratustra


1200
Dragon
Unit - Animal/Aerial
Damage: 5
Stamina: 4
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
Card by Zaratustra


1200
Unicorn
Unit - Animal
Damage: 2
Stamina: 2
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
Unit Action: Heal up to three wounds of target Unit.
Card by Zaratustra
1200
Elemental
Unit - Animal
Damage: 3
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
When this comes into play, destroy one of your Terrains in this Era. If you do, this Unit's Stamina equals that of the destroyed Terrain; otherwise, destroy this.
Card by Zaratustra
1200
Cavalry
Unit - Soldier
Damage: 3
Stamina: 2

If you have two Cavalry cards in an era, they count as a single Charge Cavalry Unit with Damage: 5 and Stamina: 4.

Stack them to represent this.
Card by Joeyeti
1200
Steel Armor
Unit - Soldier Equipment
Soldier Equipment:Play on a Soldier card.
Equipped unit gains Armor +1.
Equipped unit may not take a Unit Action if it took one last turn.
Card by Bucky
1200+
Fortress
Terrain
Stamina: 7

Armor 1: Fortress takes one less wound from any damage source.
All Soldiers you control on this era receive Armor +1.
Card by Zaratustra
700
Mana Stone
Terrain
Stamina: 2

Unit Action: Replenish 2 Mana to a Soldier.
Card by Joeyeti
700
Leyline
Terrain
Stamina: 7

At the start of each player's turn, their units on this Era recover 1 Mana.
Card by Zaratustra


Renaissance

Renaissance
Era
1500 to 1800
1700
Buccaneer
Unit - Soldier
Damage: 2
Stamina: 1

This may only be hit by non-ranged attacks.
Card by Zaratustra
1500
Caravel
Unit - Vehicle/Aquatic
Damage: 4
Stamina: 4

Transport 1: When this is moved to another Era, it may take one Soldier with it.
Card by Zaratustra
1500
Master Engineer
Unit - Soldier
Damage: 0
Stamina: 1

Unit Action: Play a Vehicle or Terrain from this Unit's home Era on this Era.
Card by Zaratustra
1600
Unequal Trading
Action
Take two cards from an opponent's deck. Place one on their hand and the other on yours.
Card by Zaratustra


Victorian Era

Victorian Era
Era
1837 to 1901
1895+
Time Machine
Unit - Vehicle
Stamina: 1

Unit Action: Move Time Machine and another Unit from this Era to any Era.
Card by James
1890+
Steam Air-ship Gunner
Unit - Vehicle/Aerial
Damage: 2 (range)
Stamina: 1


Puffing steamer, moving in the skies.
Card by James
1870
Reaper-Jack
Unit
Damage: 1
Stamina: 1

If Reaper-Jack kills a Unit succesfully, add a counter to his Stamina (up to 2 counters can be added).
"...my shadow walks faster than your feet..."
Card by James
1865
Moonshot Cannon
Unit - Vehicle
Stamina: 3
Fuel: 1

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Pick an Unit in this Era. At the start of your next turn, if the Unit is still in this Era, deal 6 wounds to it.
Card by Zaratustra
1870
Werewolf
Unit - Animal
Damage: 3
Stamina: 3

If this Unit came into play during your most recent turn, it has -2 Damage and -2 Stamina, and counts as a Soldier instead of an Animal.
Animal: If this is an Animal, it cannot Alter Portals.
Card by Zaratustra
1837
Graverobber
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Destroy this card to take a Soldier or Animal Unit card from your discard pile and put it into your hand.
Card by Kevan
1897
Count Schreck
Unit - Soldier
Damage: 1
Stamina: 2

If a Soldier or Animal Unit is killed in the same turn that Count Schreck dealt damage to it, you may put it into play under your control.
Card by Kevan
1890
Safari Hunter
Unit - Soldier
Damage: 1
Stamina: 1

Safari Hunter deals an extra 2 damage when attacking an Animal.
Card by Kevan
1871
P. T. Bunkum
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Return an Animal to its controller's hand.
Card by Kevan
1898
Martian Tripod
Unit - Vehicle
Damage: 4
Stamina: 4
Battery: 1
Card by Kevan
1888+
Refinery
Terrain
Stamina: 6

Unit Action: Replenish target Unit's Fuel.
Card by Zaratustra
1896
The Island of Dr. Tiermann
Terrain
Stamina: 6

Unit Action: Target Animal in the same era is now a Soldier and loses its Animal keyword.
Card by Zaratustra
1897
Invisibility
Action
Prevent all damage dealt to target Soldier until the start of your next turn.
Card by Zaratustra


Industrial Age

Industrial Age
Era
1901 to 1969
1930+
Anti-Air Artillery
Unit - Vehicle
Damage: 4 (range)
Stamina: 2

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
This card can only attack Aerial Units.
Card by Bucky
1920+
Infantryman
Unit - Soldier
Damage: 1
Stamina: 1


Regular warrior of the common army. No more, no less.
Card by Joeyeti
1940
Panzer IV
Unit - Vehicle
Damage: 3
Stamina: 3

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Card by Kevan
1936
Semi-Automatic Rifle
Unit - Soldier Equipment
Damage: +1

Soldier Equipment: Play on a Soldier card.
Equipped Unit may attack once on your turn as a free action.
Card by Zaratustra
1940
Kamikaze
Unit - Vehicle/Aerial
Damage: 2 (range)
Stamina: 3

Vehicle: This may only take Unit Actions if you control a Soldier in this Era.
Unit Action: Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain.
Card by Zaratustra
1943
USS Eldritch
Unit - Vehicle/Aquatic
Damage: 4 (range)
Stamina: 4
Fuel: 4

Vehicle, Armor 1.
Transport 3: When this is moved to another Era, it may bring up to 3 Soldier units with it.
When this Unit Warps, destroy one of the Units it transports, at random.
Card by Zaratustra
1945
Nuclear Bomb
Unit - Vehicle Equipment
Stamina: =2

Vehicle Equipment: Play on a Vehicle card. Equipped Unit has Stamina 2 and:
Unit Action: Destroy this. Deal 10 wounds to all Units and Terrains in this Era.
Card by Zaratustra
1930
Trench
Unit - Terrain Equipment
Terrain Equipment: Play on a Terrain card.
Equipped Terrain can't be targeted by non-ranged attacks while an Unit controlled by its owner survives in this Era.
Card by Zaratustra
1920+
Solar Panel
Terrain
Stamina: 1

At the start of your turn, replenish the Battery of any Unit in the same Era as Solar Panel.
Card by Kevan
1950
Hardened Bunker
Terrain
Stamina: 7

Armor 2: This Terrain takes two fewer wounds from any damage source.
Your units in this Era cannot attack or be attacked.
Card by Bucky
1905
Factory
Terrain
Stamina: 4

Unit Action: You may play an extra Thing this turn, but only into this Era.
Card by Bucky
1941
Aerodrome
Terrain - Airstrip
Stamina: 4

Unit Action: Replenish target Aerial Unit's Fuel.
Card by Kevan
1940
Blitzkrieg
Action
Deal two wounds to every Unit and Terrain in this Era.
Card by Kevan


Information Age

Information Age
Era
1969 to 2050
1985+
Fighter Bomber
Unit - Aerial
Damage: 2 (range)
Stamina: 2
Fuel: 2

When attacking Terrain or Buildings, Fighter Bomber gains bonus +1 to Damage.
Diving in from high above with precise ammunition.
Card by Joeyeti
1985+
Fighter Jet
Unit - Aerial
Damage: 2 (range)
Stamina: 1
Fuel: 2

When attacking Aerial Units, Fighter Jet gains bonus +1 to Damage.
Flying hunter, especially useful against other Aircraft.
Card by Joeyeti
1995
Tank
Type
Damage: 4
Stamina: 4

Vehicle: This can only take Unit Actions if you control a Soldier in this Era.
If this is destroyed, give two wounds to the Soldier operating this.
Card by BM
1995
Marine Soldier
Unit - Soldier
Damage: 1
Stamina: 2

If a Marine is attacked for the first time, flip a coin. If tails, he is not hit. Subsequent attacks cannot be saved against.
Marines are sturdy warriors who take more bouncing than regular soldiers.
Card by Joeyeti
2015+
Soldier Drone
Unit - Soldier
Damage: 2
Stamina: 1
Battery: 5

Soldier Drone cannot operate Vehicles.
Card by Bucky
1970+
Fuel Tanker
Unit - Vehicle
Stamina: 3
Fuel: 6

Unit Action: Move any number of Fuel tokens from Fuel Tanker to another Unit in the same Era.
Card by Kevan
1970+
Earth-Gas Plant
Terrain
Stamina: 5

Replenish one point of Battery to up to two units in the same Era.
Card by Joeyeti
1980+
Nuclear Plant
Terrain
Stamina: 8

Unit Action: Replenish up to three points of target Unit's Battery.
Card by Zaratustra
1990+
Jurassic Labs
Terrain
Stamina: 6

You may play Units preceding 1990 into this Era.
Card by James
2020+
Cryogenic Labs
Terrain
Stamina: 6

Unit Action: Take this Terrain and any number of your Units to the next Era futurewise.
Card by Zaratustra


2000+
Secret Research Lab
Terrain
Stamina: 8

Unique: You can only have one of these in play at a time.
Card by Bucky
2000
Historic Archives
Type
Stamina: 6

All your Units originating from this Era deal +1 Damage to Units originating from earlier Eras.
Card by James
2000+
Genetic Alteration
Action
An Animal or Soldier in a later Era gains +2 Damage.
Card by BM
1970
Cruise Missile Strike
Action
Choose a Terrain in this Era. Roll two six-sided dice and give it that many Wounds.
Card by Bucky
2000
IED
Action
Choose a Vehicle in this Era. Roll a six-sided die and give it that many Wounds.
Card by Bucky


Apocalypse Wars

Apocalypse Wars
Era
2050 to 2150
2100
Biker Mutant
Unit - Soldier
Damage: 2
Stamina: 2
Fuel: 2
Card by Zaratustra
2100
Road Scrounger
Unit - Soldier
Damage: 1
Stamina: 1

When a Vehicle or Terrain is destroyed in this Era, add 1 to an Unit's Damage and Stamina.
Card by Zaratustra
2100
Blockade Ambusher
Unit - Soldier
Damage: 2
Stamina: 1

All Vehicles arriving in this Era may receive a free Attack from this Unit.
Card by Zaratustra
2130
Junk Knight
Unit - Soldier
Damage: 1
Stamina: 2

When this comes into play, you may use its Unit Action for free.
Unit Action: Search any discard piles for a Soldier Equipment card and equip it on this.
Card by Zaratustra
2052
Ardes Robo-Tank
Unit - Vehicle
Damage: 4
Stamina: 3
Battery: 2

If Ardes Robo-Tank is attacked, flip a coin. If tails, damage is prevented. Can be used only 2 times, after that vital defense systems are down and subsequent hit will destroy the tank.
Card by Joeyeti
2120
Zombie
Unit - Animal
Damage: 1
Stamina: 4
Mana:3

Whenever a Soldier dies due to an attack by a Zombie, you may search your draw or discard pile for a Zombie and put it into play.
Card by Bucky
2083
Stingwalker
Unit - Plant
Damage:2
Stamina: 4

Stingwalker can only attack a Unit that took a Unit Action during its previous turn.
Card by Kevan
2084
Red Weed
Unit - Plant
Stamina: 1

Unit Action: Take a Red Weed card from your discard pile and put it into play in this Era.
Card by Kevan
2050
Quarantine Patrol
Unit - Soldier
Damage: 1
Stamina: 2

Any Unit arriving in this Era using a Warp Action receives a free Attack from Quarantine Patrol.
Card by Kevan
2098
Scavenger Team
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Move a Fuel, Battery or Damage token from one Unit to another.
Card by Kevan
2050
Infection Carrier
Unit - Soldier
Damage: 2
Stamina: 2

Infection Carrier sustains 1 wound after taking a Unit Action.
Card by Kevan
2137
Cargo Cultist
Unit - Soldier
Damage: 1
Stamina: 1

You may play Vehicles from 1950-2050 into this Era.
Card by Kevan
2050+
Fusion Plant
Terrain
Stamina: 12

Unit Action: Replenish target Unit's Battery.
Card by Zaratustra
2057
Derelict Power Station
Terrain
Stamina: 6

Unit Action: Replenish any number of Units' Batteries. Deal 1 damage to Derelict Power Station for each Unit replenished.
Card by Kevan
2076
Radiation Epicentre
Terrain
Units in this Era cannot Heal.

Unit Action: Deal 1 wound to all Soldiers and Animals in this Era.
Card by Kevan
2052
Floodwater
Terrain
When Floodwater comes into play, deal 2 damage to all Terrain. Whenever a Terrain comes into play, deal 2 damage to it.
Card by Kevan
2080
Bio-Weapon
Action
Deal 3 wounds to each Animal in this era. Armor doesn't reduce this damage.
Card by Bucky
2076
Aftershock
Action
Deal 5 damage to all Terrain and Vehicles in this Era.
Card by Kevan
2150
Junkyard Salvage
Action
Put any Vehicle from 1950 to 2150 into play under your control, from any discard pile. It comes into play with one Fuel or Battery token, and one wound token.
Card by Kevan


Space Pioneer Age

Space Pioneer Age
Era
2150 to 2500
2300
Walker Transport
Unit - Vehicle
Damage: 4
Stamina: 4
Battery: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Transport 2: When this is moved to another Era, it may bring up to two Soldier units with it.
Card by Zaratustra
2300
Desert Hovership
Unit - Aerial Vehicle
Damage: 5
Stamina: 2
Battery: 3

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Desert Hovership is destroyed if its Battery runs out.
Card by Zaratustra
2300
Psi Soldier
Unit - Soldier
Damage: 1
Stamina: 1

Discard a card: Psi Soldier gains +1 Damage and +1 Stamina.
Destroy this: Draw a card.
Card by Zaratustra
2150
Space Marine
Unit - Soldier
Damage: 3
Stamina: 3
Battery: 3

Card by Zaratustra
2300
Mobile Infantry
Unit - Soldier
Damage: 3
Stamina: 3

Mobile Infantry cannot operate vehicles.
Card by Bucky
2200
Asteroid Miner
Unit - Vehicle
Damage: 1
Stamina: 6
Battery: 15

Asteroid Miner uses 4 extra Battery points whenever it takes a Unit Action.
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Draw a card
Card by Bucky
2400
Zorotron
Unit - Vehicle
Damage: 2
Stamina: 2
Battery: 3

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Destroy two Zorotrons you control in this Era: This gains +6 Damage, +6 Stamina and loses this ability.
Card by Zaratustra
2400
Cybertank
Unit - Vehicle
Damage: 6 (range)
Stamina: 6
Battery: 4

Armor 1: This unit receives one less wound from any damage source.
This does not need a Soldier to take Unit Actions.
If this has less than three wounds, it may perform a second Unit Action when it acts.
Card by Zaratustra
2200
Repair Droid
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Remove all wound counters from a Vehicle or Terrain.
Card by Kevan
2200
Materials Science Lab
Terrain
Stamina: 7

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or an earlier one, all your Terrain in this Era or later gains Armor 2
Card by Bucky
2250
Engineering Lab
Terrain
Stamina: 7

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
Card by Bucky
2200
Chemistry Lab
Terrain
Stamina: 7

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
Card by Bucky


2300
Nanotechnology Lab
Terrain
Stamina: 6

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1
Card by Bucky
2400
Energy Physics Lab
Terrain
Stamina: 6

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab, a Materials Science Lab and an Engineering Lab in this Era or an earlier one, all your Vehicles in this Era or later do have their Damage increased either by 1 or to a flat 3, whichever is higher.
Card by Bucky
2400
Biotechnology Lab
Terrain
Stamina: 6

Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
Card by Bucky
2150
Launchpad
Terrain - Airstrip
Stamina: 3

Unit Action: Replenish target Aerial Unit's Battery.
Card by Kevan
2450
Force Dome
Terrain
Stamina: 4

Prevent all damage to other Terrain you control in this Era.
Card by Kevan
2150
Ammunition Minifac
Terrain
Stamina: 3

Your Soldiers don't use Battery to attack on this Era.
Card by Zaratustra


Timeless Cards

Chronofold Hounds
Unit - Animal
Damage: 4
Stamina: 4

Animal: This cannot Alter Portals.
Chronofold Hounds may be played on your face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.
Card by Zaratustra
Time Fly
Unit - Animal
Damage: 0
Stamina: 1

Animal: This cannot Alter Portals.
At the start of each of your turns, move Time Fly to any Era besides its current one.
Time Flies while you're having fun
Card by Bucky
Deep Forest
Terrain
Stamina: 5

Deep Forest protects Units in it.

All fighting with Deep Forests present in the era affects Units followingly: -1 to Attack and +1 to Stamina
Card by Joeyeti
Chronogate
Terrain
Stamina: 8

All Eras with Chronogates are considered adjacent, except for Chronogate warp actions. (If a Chronogate would move to another Era through its own adjacency ability, it stays put instead.)
Card by Zaratustra
Time Warp
Action
Move a Unit or Terrain to any Era.
Card by Kevan
Timeline Shift
Action
Turn an Era you control face-down. Turn a later Era face-down.
Card by Zaratustra
Timeline Shatter
Action
Destroy an Era you control. Turn all later Eras face-down or face-up, at your choice.
Card by Cait
Wrinkle
Action
Move any Era to another point in the Timeline.
Card by Cait
Retether
Action
Turn target Era face-up.
Card by Zaratustra
Maelstrom
Action
Move all Units and Terrains in one Era to an adjacent Era.
Card by Zaratustra
Battle Chaos
Action
Every player chooses one of his Unit cards and gives it to the player on his right into one of his Eras.

No Era-to-Era restriction applies.
Card by Joeyeti
The Butterfly Effect
Action
Destroy a Unit in your Era to destroy a Unit in a later Era.
Card by BM
Timeless Luck
Action
Take upper three Cards from your deck (without showing them to others), choose one and return the other two back to the bottom of your deck.
Card by Joeyeti
Open Exchange
Action
Pick up an Opponent. Both of you choose a Card from the other one's hand, show them to others and exchange them.
Card by Joeyeti
Erode
Action
Destroy a Terrain with no Stamina value.
Card by Bucky
Alternate Universe
Action
Until the end of the turn, you may play Things on any of your Eras, regardless of year limitations.
Card by Zaratustra
Meltdown
Action
Destroy a Terrain that has the ability to replenish Fuel or Batteries. It deals 1 wound to every Unit in that Era.
Card by Kevan
Portal Bomb
Action
Deal 2 damage to a unit in an Era with an open Portal.
Card by Bucky


Exhaust
Action
Play up to 3 Things this turn. If you play a Thing on one of your Eras, turn the Era face down.
Card by Zaratustra