Difference between revisions of "Chronogeddon CCG card set"
Zaratustra (talk | contribs) |
Zaratustra (talk | contribs) (→Eras) |
||
Line 99: | Line 99: | ||
{{Card | {{Card | ||
| title = Atomic Age | | title = Atomic Age | ||
| text = ''' | | text = '''1945AD''' to '''2050AD''' | ||
| type = Era | | type = Era | ||
| bgcolor = AAAA00 | | bgcolor = AAAA00 |
Revision as of 04:55, 2 May 2007
Time-Travel CCG | |
---|---|
Designer | collaborative effort - please contribute |
Date | 6th February 2006 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a currently unnamed time-travel themed CCG system.
Deck construction
A deck must contain at least forty cards, and contain no more than three Era cards. A deck may not contain multiple copies of the same Era card.
Playing area
The playing area is divided into Eras. At the start of the game, each player removes all the Era cards from their deck, and puts them into play in a line along the centre of the table, in chronological order, with each card face-up, and facing its owner. This is the Timeline, and these are the Eras in which the game will take place.
Eras
While an Era card is face up, its owner has a portal into that time period. When an Era card is turned face down, the portal is closed.
If all of a player's Era cards have been removed from play, they lose the game.
Units and Terrain
All Unit and Terrain cards exist in a particular Era - if a Unit or Terrain is ever unassigned to an Era (typically if they were in an Era when its Era card was removed from play), then it is destroyed.
Unit cards have Damage and Stamina ratings; some Terrain cards also have Stamina ratings. If a card ever sustains a number of wound counters that exceed its Stamina, it is destroyed.
Turn structure
A player's turn consists of playing one Thing, and either playing an Action card or taking a Unit Action.
Playing a Thing
Thing cards (Units or Terrains) can be played into any Era to which the player has an open portal; the card is placed in front of the Era.
Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year.
Playing an Action
Where an Action card has a specific year printed on it, it can only target Units and Terrain if they are in an Era that includes that year. If a Thing has a year followed by a plus sign, it can target Units and Terrain in any Era that contains or follows that year.
Unit Actions
To take a Unit Action, a player nominates a Unit or Terrain card they control. That Unit may either:-
- Heal: The Unit removes one wound counter from itself.
- Attack: Select another Unit in the same Era as a target. The targeted Unit sustains wounds equal to the Damage Rating of the attacking Unit.
- Warp: Move the Unit from its current Era to an Era adjacent on the timeline.
- Alter a portal: If the Unit is in an Era with no enemy units, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game.
Card List
Eras
Units
Unit Action: Move Time Machine and another Unit from this Era to any Era.
Stamina: 3
Panzer IV may only take Unit Actions if you control a Soldier in the same Era.
Stamina: 3
Tyrannosaur heals one wound counter at the start of your turn.
Stamina: 2
Elephant heals one wound counter at the start of your turn.
Stamina: 1
All other Spartans you control in the same Era receive +1 Stamina.
Stamina: 4
Chronofracture Hounds must be assigned to a face-down Era when put in play.
If all Eras are face-up, destroy Chronofracture Hounds.
Terrain
You may play Units preceding 1990 into this Era.
Unit Action: Remove all wounds from a Unit in this Era.
Red Giant Sun is destroyed if moved outside its home Era.
Unit Action: Deal 10 wounds to all Units and Terrains in this Era.
Unit Action: Replenish target Unit's Battery.