Difference between revisions of "Mario RPG CCG set"
MagiMaster (talk | contribs) (→Card List: Coloring) |
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|type=Equipment | |type=Equipment | ||
|text=Put 2 counters on this card. While the counters are on, one of your heroes cannot be attacked. If that Hero is at 1 HP, they may destroy 1 enemy, regardless of DEF or HP. After all counters are removed, this card is destroyed. | |text=Put 2 counters on this card. While the counters are on, one of your heroes cannot be attacked. If that Hero is at 1 HP, they may destroy 1 enemy, regardless of DEF or HP. After all counters are removed, this card is destroyed. | ||
|bgcolor= | |bgcolor=006688 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
Line 146: | Line 146: | ||
|type=Response | |type=Response | ||
|text=Play this when you use an Action that damages an Enemy/Hero. Roll a die, if more then 4, then add 2 to the damage. | |text=Play this when you use an Action that damages an Enemy/Hero. Roll a die, if more then 4, then add 2 to the damage. | ||
|bgcolor= | |bgcolor=880066 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|type=Response | |type=Response | ||
|text=Play this when you use an Action that damages an Enemy/Hero. Roll a die, if more then 3, then draw a card. If less than 4, then lose 3 HP on a Hero/Enemy. | |text=Play this when you use an Action that damages an Enemy/Hero. Roll a die, if more then 3, then draw a card. If less than 4, then lose 3 HP on a Hero/Enemy. | ||
|bgcolor= | |bgcolor=880066 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
Line 162: | Line 162: | ||
|type=Equipment | |type=Equipment | ||
|text=+2 Damage | |text=+2 Damage | ||
|bgcolor= | |bgcolor=006688 | ||
|creator=MagiMaster and BM | |creator=MagiMaster and BM | ||
}} | }} | ||
Line 170: | Line 170: | ||
|type=Action | |type=Action | ||
|text= Flip a coin. If heads, all opponent's Enemies cannot attack for one turn cycle. If tails, end your turn. | |text= Flip a coin. If heads, all opponent's Enemies cannot attack for one turn cycle. If tails, end your turn. | ||
|bgcolor= | |bgcolor=880000 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
Line 178: | Line 178: | ||
|type=Thing | |type=Thing | ||
|text='''Action:''' You may draw 1 extra card on your next turn. | |text='''Action:''' You may draw 1 extra card on your next turn. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|type=Thing | |type=Thing | ||
|text='''Action:''' For 2 turns, all Enemies are asleep. Every turn, they must flip a coin. If heads, the Enemies wake up. | |text='''Action:''' For 2 turns, all Enemies are asleep. Every turn, they must flip a coin. If heads, the Enemies wake up. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|type=Thing | |type=Thing | ||
|text='''Action:''' All opponents whose last Jump Check was less than 3 may only play Things, not Actions. | |text='''Action:''' All opponents whose last Jump Check was less than 3 may only play Things, not Actions. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
Line 202: | Line 202: | ||
|type=Thing | |type=Thing | ||
|text='''Action:''' -3 Damage for an opponent. | |text='''Action:''' -3 Damage for an opponent. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
Line 210: | Line 210: | ||
|type=Thing | |type=Thing | ||
|text='''Action:''' +5 Damage. | |text='''Action:''' +5 Damage. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
Line 218: | Line 218: | ||
|type=Thing | |type=Thing | ||
|text='''Action:''' All Enemies are paralyzed for 2 turns. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed. | |text='''Action:''' All Enemies are paralyzed for 2 turns. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
Line 226: | Line 226: | ||
|type=Thing | |type=Thing | ||
|text='''Action:''' Flip a coin. If heads, destroy 3 Enemies. | |text='''Action:''' Flip a coin. If heads, destroy 3 Enemies. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|type=Thing | |type=Thing | ||
|text='''Action:''' Take control of target Enemy. | |text='''Action:''' Take control of target Enemy. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|type=Thing | |type=Thing | ||
|text=Play this onto an Enemy. When this comes into play, put 5 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, return it to your hand and destroy the enemy it was attached to.<br/>'''Action:''' Remove all counters on this card. | |text=Play this onto an Enemy. When this comes into play, put 5 counters on it. At the beginning of your turn, remove a counter. If there are no counters on this card, return it to your hand and destroy the enemy it was attached to.<br/>'''Action:''' Remove all counters on this card. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
Line 250: | Line 250: | ||
|type=Thing | |type=Thing | ||
|text='''Action:''' You cannot be affected by any cards until the end of your next turn. | |text='''Action:''' You cannot be affected by any cards until the end of your next turn. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
Line 258: | Line 258: | ||
|type=Thing | |type=Thing | ||
|text='''Action:''' Take a counter off any 2 Enemies or destroy 2 Enemies with no counters. | |text='''Action:''' Take a counter off any 2 Enemies or destroy 2 Enemies with no counters. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|type=Thing | |type=Thing | ||
|text='''Action:''' +2 Damage. | |text='''Action:''' +2 Damage. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|type=Thing | |type=Thing | ||
|text='''Action:''' Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn. | |text='''Action:''' Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|type=Thing | |type=Thing | ||
|text='''Action:''' Destroy 1 Enemy. | |text='''Action:''' Destroy 1 Enemy. | ||
|bgcolor= | |bgcolor=000088 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|text= '''Action: '''Tattle: Pick a card in an opponents hand. They must show it to you. | |text= '''Action: '''Tattle: Pick a card in an opponents hand. They must show it to you. | ||
'''Action:''' Headbonk: 3 Damage. | '''Action:''' Headbonk: 3 Damage. | ||
|bgcolor= | |bgcolor=FFD700 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|title=Kooper | |title=Kooper | ||
|type=Hero | |type=Hero | ||
|bgcolor= | |bgcolor=FFD700 | ||
|creator=BM | |creator=BM | ||
|text= '''Action:''' Dizzy Shell: All enemies are Dizzy for 1 turn. They may not do anything. | |text= '''Action:''' Dizzy Shell: All enemies are Dizzy for 1 turn. They may not do anything. | ||
Line 307: | Line 307: | ||
|title=Bombette | |title=Bombette | ||
|type=Hero | |type=Hero | ||
|bgcolor= | |bgcolor=FFD700 | ||
|creator=BM | |creator=BM | ||
|text='''Action:''' Mega Bomb: You may not use an action next turn. 4 Damage. | |text='''Action:''' Mega Bomb: You may not use an action next turn. 4 Damage. | ||
Line 315: | Line 315: | ||
|title=Parakarry | |title=Parakarry | ||
|type=Hero | |type=Hero | ||
|bgcolor= | |bgcolor=FFD700 | ||
|creator=BM | |creator=BM | ||
|text='''Action:''' Air Lift: Put an enemy back into it's owner's hand. '''Action:''' Sky Dive: 3 Damage. | |text='''Action:''' Air Lift: Put an enemy back into it's owner's hand. '''Action:''' Sky Dive: 3 Damage. | ||
Line 323: | Line 323: | ||
|title=Bow | |title=Bow | ||
|type=Hero | |type=Hero | ||
|bgcolor= | |bgcolor=FFD700 | ||
|creator=BM | |creator=BM | ||
|text='''Action:''' Spook: Roll a die. If 4 or higher, send that number of enemies back to their owner's hand. | |text='''Action:''' Spook: Roll a die. If 4 or higher, send that number of enemies back to their owner's hand. | ||
Line 331: | Line 331: | ||
|title=Watt | |title=Watt | ||
|type=Hero | |type=Hero | ||
|bgcolor= | |bgcolor=FFD700 | ||
|creator=BM | |creator=BM | ||
|text= '''Action:''' Electro Dash: 3 Damage, ignoring Defense. '''Action:''' Power Shock: Paralyze an enemy. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed. | |text= '''Action:''' Electro Dash: 3 Damage, ignoring Defense. '''Action:''' Power Shock: Paralyze an enemy. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed. | ||
Line 338: | Line 338: | ||
{{card | {{card | ||
|type=Hero | |type=Hero | ||
|bgcolor= | |bgcolor=FFD700 | ||
|creator=BM | |creator=BM | ||
|title=Sushie | |title=Sushie | ||
Line 346: | Line 346: | ||
{{card | {{card | ||
|type=Hero | |type=Hero | ||
|bgcolor= | |bgcolor=FFD700 | ||
|creator=BM | |creator=BM | ||
|title=Lakilester | |title=Lakilester | ||
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|flavortext=This is the entrance to the Palace of Shadow. It's seen no visitors for | |flavortext=This is the entrance to the Palace of Shadow. It's seen no visitors for | ||
1,000 years... | 1,000 years... | ||
|bgcolor= | |bgcolor=008800 | ||
|creator=BM | |creator=BM | ||
}} | }} | ||
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|type=Location | |type=Location | ||
|text=If another player doesn't have any Location cards, they can use this one. Flip a coin, if heads, you are in 2-D, if Tails, you are in 3-D. Enemies can only be played by players in 3-D. Existing enemies may still stay. | |text=If another player doesn't have any Location cards, they can use this one. Flip a coin, if heads, you are in 2-D, if Tails, you are in 3-D. Enemies can only be played by players in 3-D. Existing enemies may still stay. | ||
|bgcolor= | |bgcolor=008800 | ||
|creator=BM | |creator=BM | ||
}} | }} |
Revision as of 04:36, 27 April 2007
Mario RPG CCG | |
---|---|
Designer | MagiMaster |
Date | 4-23-2007 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a Mario Bros. CCG. It is currently under construction. Very little is concrete at this point.
Special Rules
Card Types
In addition to Things and Actions, the following card types exist:
Hero
Heroes are a subtype of Thing. Heroes have HP and DEF, written as HP/DEF in their corner value. There can only be at most one copy of each Hero in play at once. For example, if Player A already has Mario out, neither Player A nor Player B can play another Mario card. However, if, somehow, multiple copies of a Hero are in play, nothing special happens.
Heroes come into play with a number of Health Counters equal to their HP.
Enemy
Enemies are a subtype of Thing. Enemies have HP and DEF, written as HP/DEF in their corner value.
Enemies come into play with a number of Health Counters equal to their HP.
Equipment
Equipment is a subtype of Thing. Equipment can only be played onto Heroes or Enemies, unless it says otherwise.
Location
Locations are a subtype of Thing. Each Player can only have one Location in play at one time. If they play another, the old one is destroyed.
Response
Responses are a subtype of Action. Each Response specifies the conditions required for it to be played. Responses can be played out of turn and do not count against the number of Actions that a Player can play in one round.
HP and DEF
When an Enemy or a Hero is dealt damage, they lose a number of Health Counters equal to the damage dealt minus their DEF (minimum 0). If this removes the last Health Counter on the card, it is destroyed.
Notes
This deck is very similar to the Mario Bros. deck except it should be bigger and more detailed.
Scope
The deck can contain any card based on any of the Mario RPG or platformer games. It can also contain other cards based on Mario's interactions with the characters and locations elsewhere on Mushroom Planet.
Rule Ideas
This is an area for ideas about how the game should work.
- I think the Locations should still be in the new deck, but their role may change
- The rules for the other deck should be kept simple, but that doesn't have to apply to this one
- Maybe for enemies we could have specific states e.g. 'Flying' 'Spiked' etc. and that would effect other things.
(Possible) Cards to Make
For notes on various things appearing in the Mario games, check here, here and especially here.
Feel free to expand this list. There are plenty of items, enemies and locations left out.
- Mario
- Luigi
- Peach
- Daisy
- Blooper
- Snifit
- Chain Chomp
- Wiggler
- Pider
- Angry Sun
- Rex
- Monty Mole
- Yux
- Frog Suit
- Hammer Bros. Suit
- Koopa Shell
- Magic Wand
- Vegetable (?)
- Ripe Vegetable (?)
- Kuribo's Shoe
- Mini Mushroom
- Mega Mushroom
- Yoshi Coin
- (Other) Coin
- Switch Block
- ♪ Block
- (Other) Block
- Chocolate Island
- Pipe Maze
- Cloud Tops
Other Thoughts
It may be necessary to categorize the cards in some way, especially if this deck gets much bigger.
Card List
Action: Remove all counters on this card.
This is the entrance to the Palace of Shadow. It's seen no visitors for 1,000 years...
Old Card List (Needs Conversion)
Thank you Mario! But our princess is in another castle!
Pick a box. Its contents will help you on your way.
I have enclosed a jewel that helps protect you.
Action: If your Jump Check is higher than 4, you may destroy this to destroy an enemy.
Action: Destroy this card to destroy target enemy.
Action: Destroy target enemy and add a counter to this card.
Action: If this card has at least 3 counters, you may search the deck for a Yoshi card. If you find one, you may put it into play. Shuffle the deck afterwards.
Action: Destroy target thing.
Action: Remove a counter to draw a card.
Action: Remove all counters on this card.
Action: Create a Spiny Token. This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'
Action: Target player must discard a card at random.
Action: Add a counter to this card.
Action: Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at random. If that Enemy had Bill in its name, return it to your hand instead.
Action: If your Jump Check is at least 6, draw a card.