Difference between revisions of "Talk:DvorakMUSH"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 1: Line 1:
Um shouldn't "click this link" have a link attached? -Ryan1729
Um shouldn't "click this link" have a link attached? -Ryan1729
:Oh, yes. Fixed. --[[User:Kevan|Kevan]] 14:46, 6 March 2007 (UTC)
:Oh, yes. Fixed. --[[User:Kevan|Kevan]] 14:46, 6 March 2007 (UTC)
Has my character been permanently exiled? I played around with the building, created a new room for myself, then teleported into it and made it my home. Now I can't seem to teleport back, reset my home to the first room, or link an exit in my room to the original ones. [[User:CashCrazed|CashCrazed]] 23:10, 31 March 2007 (BST)


==Feature Requests==
==Feature Requests==

Revision as of 22:10, 31 March 2007

Um shouldn't "click this link" have a link attached? -Ryan1729

Oh, yes. Fixed. --Kevan 14:46, 6 March 2007 (UTC)

Has my character been permanently exiled? I played around with the building, created a new room for myself, then teleported into it and made it my home. Now I can't seem to teleport back, reset my home to the first room, or link an exit in my room to the original ones. CashCrazed 23:10, 31 March 2007 (BST)

Feature Requests

1) Support for "Look at the top X cards of the deck [and rearrange them]"-Bucky

You can draw X cards to look at them, but there needs to be a way to place a card on top of the draw pile. Of course, if you don't have the option of rearranging them, then a look-at function would be better. MagiMaster 03:22, 26 March 2007 (BST)
Afraid all this is impossible, under the current implementation - the Engine doesn't store the order of the draw pile, it just gives you a random card from it, whenever you draw. You could work around it by just keeping the cards in your hand, and remembering that they're in a certain order on top of the draw pile, whenever anyone draws a card. --Kevan 11:05, 26 March 2007 (BST)

2) Support for large decks

I'm not sure how much this is a limitation of the TinyMUSH language, but I'll take a look at some point. (My MUSHcode is very, very rusty, though; the Dvorak Engine was the last thing I wrote in it, seven years ago. So I'll need quite a run-up.) --Kevan 11:05, 26 March 2007 (BST)

3) Directions on how to run multi-deck Dvorak -Bucky

AFAIK, the current version of the Dvorak Engine doesn't support multi-deck games. MagiMaster 03:22, 26 March 2007 (BST)
Correct. I thought it said that somewhere, but it doesn't. --Kevan 11:05, 26 March 2007 (BST)

4)Support for complex card types, such as "Thing-Wealth". Currently, there is no way to tell a Thing-Wealth from a Thing-Location.-Bucky

5)Support for colored cards -Bucky