Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Deja Vu|bgcolor=600|creator=Kevan
{{card|title=Deja Vu|bgcolor=600|creator=Kevan
|type=Action|text=Choose an opponent. If they played any cards last turn, return those cards to their hand. On their next turn, they can only play the same Things and Actions as on their previous turn.}}
|type=Action|text=Choose an opponent. If they played any cards last turn, return those cards to their hand. On their next turn, they can only play the same Things and Actions as on their previous turn.}}
{{card|title=Dumpster Diving|bgcolor=006|creator=MagiMaster|type=Thing
|text=Any time anyone other than you discards a card, you may choose to place it in your hand instead of the discard pile.}}

Revision as of 00:19, 28 March 2007

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
(A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400.
0F
Office
Thing
This card counts as a room. If five or more cards that count as, or players agree should count as, office supplies are played on this card the player who controls it wins.
Card by Ryan_1729
Brand Loyalty
Thing
A player may not play a Thing card if they already control a Thing card designed by a different card designer. When this card comes into play, each player may destroy any number of Things they control.
Card by Kevan
Cheap Knock-Off
Thing
When you play this card, pick a Thing - if that Thing has an Action ability, this card has a copy of that ability. After using this card's Action ability, it is destroyed.
Card by Kevan
Googlewar
Thing
Action: Choose a Thing; its controller also chooses a Thing. Use Google to search for each of the cards' titles, within quotes - the one that gets the fewest results is destroyed.
Card by Kevan
!
Coffee Cup
thing
This card counts as an office supply. When this card comes into play, create five caffine tokens. Action:Draw one card for every caffine token you have. These cards do not count toward your hand size limit. Then, destroy a caffine token.
*%^@
Vengence Induced Rampage
action
Total up the amount of your things destroyed plus the amount of cards discarded from your hand. Tokens don't count. Put that many cards in the discard pile. These cards may come from things in play, player's hands, or the draw pile. Tokens don't count.
1st ed
Rouf Draft
action
Write down a card with any number of spellin and/or grammer me stakes. On your next turn, it goes under your control unless all the mistakes are fixed. If they are, it may be proposed in the normal fashion. If playing online or if cards cannot be proposed, this card reads:Draw a card.
Card by fanofphillosophy
Blank White Card
Thing
When you play this card, draw a picture on it. If online, change its status to include a picture.
Card by Bucky
-$
Bargin Shopper
action
You may give a number of cards from your hand to any other player's or players' hand(s). Then draw twice as many cards. At the end of your turn but before your discard phase, discard half of the cards remaining in your hand, rounding down.
F6
Elastic band
Thing
This card counts as an office supply. Action: Target a player. Flip a coin, if heads you hit them and they get a Welt token. If tails nothing. Either way Elastic band is now in front and in control of the target player. Welt tokens cannot be affected except by cards that specifically say they affect Welt tokens. If a player gets five welt tokens they lose.
Card by Ryan_1729
Bodyguard
Thing
If an Action played by an opponent would reveal or affect cards in your hand, it instead has no effect.
Card by Kevan
Beyond Infinity
Action
All players discard their hands. If you're playing on DvorakMUSH, choose a 100-card subpage of the Infinite Dvorak Deck to load in, replacing the existing deck. (Create new Thing cards to match those that were previously in play.) All players then draw five cards.
Card by Kevan
Reverse the Polarity of the Neutral Flow
Action
Play in response to a player playing any Action - each other player automatically plays that Action themselves, and the original Action has no effect.
Card by Kevan
Paper Clip
thing
This thing counts as an office supply. Action: Destroy a thing you control. Another thing you control now has the effects of the destroyed thing. If the latter is destroyed, the former goes back into play.
Deja Vu
Action
Choose an opponent. If they played any cards last turn, return those cards to their hand. On their next turn, they can only play the same Things and Actions as on their previous turn.
Card by Kevan
Dumpster Diving
Thing
Any time anyone other than you discards a card, you may choose to place it in your hand instead of the discard pile.
Card by MagiMaster