Difference between revisions of "User:Etterra"

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Line 167: Line 167:
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----
----
===9th Age Test Cards===
===10th Age Test Cards===
 
----
 
===Test Cards===


{{AltCard
{{AltCard
| title =Imperial Heavy Infantry
| title = Adam the Mighty
| longtitle =
| longtitle = true
| text ='''''Unit Size 10'''''<br/>
| text =
'''Power:''' 4<br/>
'''Skill:''' 3<br/>
'''Armor:''' 3<br/>
'''Mind:''' 1<br/>
'''Essence:''' 2<br/>
'''Ward:''' 2<br/>
----
----
'''''Equipment:''''' Axe, Leather Armor<br/>
'''''Ability - Rage:''''' If this character's current <font color=red>♥</font> is below his maximum <font color=red>♥</font>, then successful attacks deal +1d6 damage.
<br/>
| longtext = true
| type = Adventurer - Fighter - Barbarian
| bgcolor = 660000
| cornervalue =<font color=red>♥</font>12/<font color=blue><b>⌁</b></font>4<br/><br/><font color=orange>✪</font>25
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Betty the Savage
| longtitle = true
| text =
'''Power:''' 5<br/>
'''Skill:''' 3<br/>
'''Armor:''' 3<br/>
'''Mind:''' 1<br/>
'''Essence:''' 2<br/>
'''Ward:''' 2<br/>
----
'''''Equipment:''''' Longsword, Chainmail<br/>
'''''Ability - Rage:''''' If this character's current <font color=red>♥</font> is below his maximum <font color=red>♥</font>, then successful attacks deal +1d6 damage.
| longtext = true
| type = Hero - Fighter - Barbarian
| bgcolor = 660000
| cornervalue =<font color=red>♥</font>14/<font color=blue><b>⌁</b></font>4<br/><br/><font color=orange>✪</font>50
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Charles the Brutal
| longtitle = true
| text =
'''Power:''' 5<br/>
'''Skill:''' 4<br/>
'''Armor:''' 3<br/>
'''Mind:''' 1<br/>
'''Essence:''' 2<br/>
'''Ward:''' 2<br/>
----
'''''Equipment:''''' Greatsword, Chainmail<br/>
'''''Ability - Rage:''''' If this character's current <font color=red>♥</font> is below his maximum <font color=red>♥</font>, then successful attacks deal +1d6 damage.
| longtext = true
| type = Elite - Fighter - Barbarian
| bgcolor = 660000
| cornervalue =<font color=red>♥</font>16/<font color=blue><b>⌁</b></font>4<br/><br/><font color=orange>✪</font>100
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Dave, Scourge of Worlds
| longtitle = true
| text =
'''Power:''' 6<br/>
'''Skill:''' 4<br/>
'''Armor:''' 3<br/>
'''Mind:''' 1<br/>
'''Essence:''' 2<br/>
'''Ward:''' 2<br/>
----
'''''Equipment:''''' Battleaxe, Chainmail<br/>
'''''Ability - Rage:''''' If this character's current <font color=red>♥</font> is below his maximum <font color=red>♥</font>, then successful attacks deal +1d6 damage.
| longtext = true
| type = Legendary - Fighter - Barbarian
| bgcolor = 660000
| cornervalue =<font color=red>♥</font>18/<font color=blue><b>⌁</b></font>4<br/><br/><font color=orange>✪</font>175
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title =Eve, Godslayer
| longtitle = true
| text =
'''Power:''' 3<br/>
'''Power:''' 3<br/>
'''Skill:''' 3<br/>
'''Skill:''' 3<br/>
'''Mind:''' 1<br/>
'''Armor:''' 3<br/>
'''Armor:''' 3<br/>
'''Essence:''' 3<br/>
'''Essence:''' 3<br/>
'''Ward:''' 3<br/>
'''Ward:''' 3<br/>
'''Morale:''' 7<br/>
----
----
'''''Equipment:''''' Sidearm, Light Armor, Shield<br/>
'''''Equipment:''''' Giant's Sword, Chainmail<br/>
'''''Addons:''''' Sergeant, Standard, Musician<br/>
'''''Ability - Rage:''''' If this character's current <font color=red>♥</font> is below his maximum <font color=red>♥</font>, then successful attacks deal +1d6 damage.
'''''Upgrades:''''' Medium Armor, Shields<br/>
| longtext = true
'''''Options:''''' Swap shields for 2-handed weapons.<br/>
| type = Epic - Fighter - Barbarian
'''''Ability:''''' <br/>
| bgcolor = 660000
| longtext =true
| cornervalue =<font color=red>♥</font>20/<font color=blue><b>⌁</b></font>4<br/><br/><font color=orange>✪</font>250
| type = Core Unit
| image =
| bgcolor =0000cc
| imgback =
| cornervalue =<font color=red>♥</font>10/<font color=blue><b>⌁</b></font>0<br/><br/><font color=orange>✪</font>100
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title =Frenzy
| longtitle = true
| text =
'''''Info:''''' Play on a character that has the ''Rage'' ability.<br/>
'''''Ability:''''' Increase ''Rage'' damage by +1d6.<br/>
| longtext = true
| type = Attack Enhancement
| bgcolor =990000
| cornervalue =<font color=blue><b>⌁</b></font>4<br/><br/><font color=orange>✪</font>50
| image =
| image =
| imgback =
| imgback =
| flavortext = If we are to bleed today, let them bleed thrice as much first!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
}}
}}


{{AltCard
{{AltCard
| title =Halberds
| title =Frank the Shadow
| longtitle =
| longtitle = true
| text =''Weapons''<br/>
| text =
'''Power:''' 2<br/>
'''Skill:''' 4<br/>
'''Armor:''' 2<br/>
'''Mind:''' 3<br/>
'''Essence:''' 1<br/>
'''Ward:''' 3<br/>
----
----
'''Power:''' +1<br/>
'''''Equipment:''''' Dagger, Tool Kit, Leather Armor<br/>
'''''Ability - Stealth:''''' Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.<br/>
| longtext = true
| type = Adventurer - Rogue - Thief
| bgcolor = ff6600
| cornervalue =<font color=red>♥</font>6/<font color=blue><b>⌁</b></font>10<br/><br/><font color=orange>✪</font>25
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title =Genna Quick
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 5<br/>
'''Armor:''' 2<br/>
'''Mind:''' 3<br/>
'''Essence:''' 1<br/>
'''Ward:''' 3<br/>
----
----
'''''Special:''''' 2-handed weapon.<br/>
'''''Equipment:''''' Short Sword, Tool Kit, Leather Armor<br/>
'''''Ability:''''' +1 Skill vs. Mounted Units.<br/>
'''''Ability - Stealth:''''' Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.<br/>
| longtext =true
| longtext = true
| type = Military Equipment
| type = Hero - Rogue - Thief
| bgcolor =666
| bgcolor = ff6600
| cornervalue =<font color=orange></font>4 x<br/><br/>Unit Size
| cornervalue =<font color=red>♥</font>8/<font color=blue><b>⌁</b></font>10<br/><br/><font color=orange>✪</font>50
| image =
| image =
| imgback =
| imgback =
| flavortext = Steady men, pull them down!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
Line 218: Line 364:


{{AltCard
{{AltCard
| title = Hill
| title =Hank the Hand
| longtitle =
| longtitle = true
| text =''Terrain''<br/>
| text =
'''Power:''' 2<br/>
'''Skill:''' 6<br/>
'''Armor:''' 2<br/>
'''Mind:''' 3<br/>
'''Essence:''' 1<br/>
'''Ward:''' 3<br/>
----
----
'''''Special:''''' A Ranged Unit positioned here gains no cover from other units.<br/>
'''''Equipment:''''' Short Sword, Tool Kit, Buckler, Leather Armor<br/>
'''''Ability:''''' A Ranged Unit positioned here can ignore enemy cover.<br/>
'''''Ability - Stealth:''''' Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.<br/>
| longtext =true
| longtext = true
| type = Elevation +1
| type = Elite - Rogue - Thief
| bgcolor =00cc00
| bgcolor = ff6600
| cornervalue =<font color=orange></font>4 x<br/><br/>Unit Size
| cornervalue =<font color=red>♥</font>10/<font color=blue><b>⌁</b></font>10<br/><br/><font color=orange>✪</font>100
| image =
| image =
| imgback =
| imgback =
| flavortext = Don't do it - we have the high ground!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
Line 236: Line 388:


{{AltCard
{{AltCard
| title =Pavise
| title =Ivy the Night Stalker
| longtitle =
| longtitle = true
| text =''Terrain''<br/>
| text =
'''Power:''' 2<br/>
'''Skill:''' 6<br/>
'''Armor:''' 2<br/>
'''Mind:''' 4<br/>
'''Essence:''' 1<br/>
'''Ward:''' 3<br/>
----
----
'''''Special:''''' Usable by Ranged Units.<br/>
'''''Equipment:''''' Rapier, Tool Kit, Buckler, Leather Armor<br/>
'''''Ability:''''' Grants Soft Cover (+1 Armor from ranged attacks).<br/>
'''''Ability - Stealth:''''' Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.<br/>
| longtext =true
| longtext = true
| type = Military Equipment
| type = Legendary - Rogue - Thief
| bgcolor =666
| bgcolor = ff6600
| cornervalue =<font color=orange></font>2 x<br/><br/>Unit Size
| cornervalue =<font color=red>♥</font>12/<font color=blue><b>⌁</b></font>10<br/><br/><font color=orange>✪</font>175
| image =
| image =
| imgback =
| imgback =
| flavortext = Ready your cover first men, then your arms!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
Line 254: Line 412:


{{AltCard
{{AltCard
| title =Charge
| title =Joe; Just Joe
| longtitle =
| longtitle = true
| text =''Melee Attack Action''<br/>
| text =
'''Power:''' 2<br/>
'''Skill:''' 6<br/>
'''Armor:''' 2<br/>
'''Mind:''' 4<br/>
'''Essence:''' 1<br/>
'''Ward:''' 4<br/>
----
----
'''''Special:''''' Usable by any Unit.<br/>
'''''Equipment:''''' Rapier, Tool Kit, Buckler, Heavy Leather Armor<br/>
'''''Ability:''''' Units you dictate may move into combat with enemy units with a +1 bonus to Skill (+2 if leaving terrain of higher elevation).<br/>
'''''Ability - Stealth:''''' Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.<br/>
| longtext =true
| longtext = true
| type = Action
| type = Epic - Rogue - Thief
| bgcolor =990000
| bgcolor = ff6600
| cornervalue =
| cornervalue =<font color=red>♥</font>12/<font color=blue><b>⌁</b></font>12<br/><br/><font color=orange>✪</font>250
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title =Sneak Attack
| longtitle = true
| text =
'''''Info:''''' Play on any Rogue character.<br/>
'''''Ability:''''' if your attack dice roll (before modifiers) is 9 or more AND the attack succeeds, deal +1d6 damage.<br/>
| longtext = true
| type = Attack Enhancement
| bgcolor = ff9900
| cornervalue =<font color=blue><b>⌁</b></font>5<br/><br/><font color=orange>✪</font>50
| image =
| image =
| imgback =
| imgback =
| flavortext = For the Empire!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
}}
}}


{{AltCard
{{AltCard
| title =Stand & Fire
| title =Kylie the Powerful
| longtitle =
| longtitle = true
| text =''Ranged Attack Reaction''<br/>
| text =
'''Power:''' 2<br/>
'''Skill:''' 3<br/>
'''Armor:''' 2<br/>
'''Mind:''' 3<br/>
'''Essence:''' 4<br/>
'''Ward:''' 3<br/>
----
----
'''''Special:''''' Usable by any Units with a Ranged attack option while being charged.<br/>
'''''Equipment:''''' Wooden Wand, Wizard's Robes<br/>
'''''Ability:''''' Before resolving the charge, the Unit being charged may make one ranged attack against the charging unit.<br/>
'''''Ability - Arcane Bolt:''''' Your Essence attacks deal both magical and physical damage.<br/>
| longtext =true
| longtext = true
| type = Action
| type = Adventurer - Mage - Invoker
| bgcolor =990000
| bgcolor =0000cc
| cornervalue =
| cornervalue =<font color=red>♥</font>4/<font color=blue><b>⌁</b></font>12<br/><br/><font color=orange>✪</font>25
| image =
| image =
| imgback =
| imgback =
| flavortext = Don't shoot 'till you can see the whites of their eyes!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
Line 290: Line 480:


{{AltCard
{{AltCard
| title =Loot the Fallen
| title =Larry the Lethal
| longtitle =
| longtitle = true
| text =''Non-Combat Action''<br/>
| text =
'''Power:''' 2<br/>
'''Skill:''' 3<br/>
'''Armor:''' 2<br/>
'''Mind:''' 3<br/>
'''Essence:''' 5<br/>
'''Ward:''' 3<br/>
----
----
'''''Special:''''' Usable by any Units that have defeated another unit in Melee combat this turn.<br/>
'''''Equipment:''''' Wooden Wand, Wizard's Robes<br/>
'''''Ability:''''' Gain <font color=orange></font> equal to half the card's listed <font color=orange></font>, not including the value any equipment. If the unit includes a Champion, you may also take any Superior or Magical Item cards the unit held.<br/>
'''''Ability - Arcane Bolt:''''' Your Essence attacks deal both magical and physical damage.<br/>
| longtext =true
| longtext = true
| type = Action
| type = Adventurer - Mage - Invoker
| bgcolor =990000
| bgcolor =0000cc
| cornervalue =
| cornervalue =<font color=red></font>4/<font color=blue><b>⌁</b></font>14<br/><br/><font color=orange>✪</font>50
| image =
| image =
| imgback =
| imgback =
| flavortext = A gold crown bonus for each head you fetch me!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
Line 308: Line 504:


{{AltCard
{{AltCard
| title =Issue a Challenge
| title =Marcie von Wrankle
| longtitle =
| longtitle = true
| text =''Special Combat Action''<br/>
| text =
'''Power:''' 2<br/>
'''Skill:''' 3<br/>
'''Armor:''' 2<br/>
'''Mind:''' 3<br/>
'''Essence:''' 6<br/>
'''Ward:''' 3<br/>
----
----
'''''Special:''''' Usable by any individual of rank Champion or higher.<br/>
'''''Equipment:''''' Wooden Wand, Wizard's Robes<br/>
'''''Ability:''''' Target an adjacent enemy Champion (or higher) to single combat; if they accept, engage them in single combat immediately (even if it is out of normal combat sequence). If they refuse, reduce their Morale bonus to 0 until the beginning of your next turn.<br/>
'''''Ability - Arcane Bolt:''''' Your Essence attacks deal both magical and physical damage.<br/>
| longtext =true
| longtext = true
| type = Action
| type = Adventurer - Mage - Invoker
| bgcolor =990000
| bgcolor =0000cc
| cornervalue =
| cornervalue =<font color=red>♥</font>4/<font color=blue><b>⌁</b></font>16<br/><br/><font color=orange>✪</font>100
| image =
| image =
| imgback =
| imgback =
| flavortext = Come on, let's settle this like true warriors!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
Line 326: Line 528:


{{AltCard
{{AltCard
| title =Peasant Miners
| title =Norman of Whisperwood
| longtitle =
| longtitle = true
| text ='''''Unit Size 5'''''<br/>
| text =
'''Power:''' 2<br/>
'''Skill:''' 3<br/>
'''Armor:''' 2<br/>
'''Mind:''' 3<br/>
'''Essence:''' 7<br/>
'''Ward:''' 3<br/>
----
----
'''Power:''' 3<br/>
'''''Equipment:''''' Wooden Wand, Wizard's Robes<br/>
'''''Ability - Arcane Bolt:''''' Your Essence attacks deal both magical and physical damage.<br/>
| longtext = true
| type = Adventurer - Mage - Invoker
| bgcolor =0000cc
| cornervalue =<font color=red>♥</font>4/<font color=blue><b>⌁</b></font>18<br/><br/><font color=orange>✪</font>175
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title =Olivia the Glorious
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 3<br/>
'''Skill:''' 3<br/>
'''Armor:''' 2<br/>
'''Mind:''' 3<br/>
'''Essence:''' 8<br/>
'''Ward:''' 3<br/>
----
'''''Equipment:''''' Wooden Wand, Wizard's Robes<br/>
'''''Ability - Arcane Bolt:''''' Your Essence attacks deal both magical and physical damage.<br/>
| longtext = true
| type = Adventurer - Mage - Invoker
| bgcolor =0000cc
| cornervalue =<font color=red>♥</font>4/<font color=blue><b>⌁</b></font>20<br/><br/><font color=orange>✪</font>250
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title =Incendiary Boost
| longtitle = true
| text =
'''''Info:''''' Play on any Mage character<br/>
'''''Ability:''''' Whenever this character casts a spell, the spell's damage type gains fire in addition to its listed damage type or types.<br/>
| longtext = true
| type = Spell Enhancement
| bgcolor =03f
| cornervalue =<font color=orange>✪</font>25
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title =Peter the Blessed
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 2<br/>
'''Armor:''' 3<br/>
'''Armor:''' 3<br/>
'''Essence:''' 3<br/>
'''Mind:''' 1<br/>
'''Essence:''' 4<br/>
'''Ward:''' 3<br/>
----
'''''Equipment:''''' Cudgel, Chainmail, Wooden Icon<br/>
'''''<font color=blue><b>⌁</b></font>5 Healing:''''' As an Action, heal one ally's HP by an amount equal to your Essence score.<br/>
| longtext = true
| type = Adventurer - Healer - Cleric
| bgcolor = 003300
| cornervalue =<font color=red>♥</font>8/<font color=blue><b>⌁</b></font>8<br/><br/><font color=orange>✪</font>25
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title =Quin Solaris
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 2<br/>
'''Armor:''' 3<br/>
'''Mind:''' 1<br/>
'''Essence:''' 5<br/>
'''Ward:''' 3<br/>
'''Ward:''' 3<br/>
'''Morale:''' 3<br/>
----
----
'''''Equipment:''''' Pickaxe<br/>
'''''Equipment:''''' Mace, Chainmail, Silver Icon<br/>
'''''Upgrades:''''' Dynamite<br/>
'''''<font color=blue><b>⌁</b></font>5 Healing:''''' As an Action, heal one ally's HP by an amount equal to your Essence score.<br/>
'''''Ability:''''' Mine: Play this unit on any Mine Location. Each turn, gain 5 <font color=orange>✪</font>.<br/>
| longtext = true
| longtext =true
| type = Hero - Healer - Cleric
| type = Auxiliary Unit
| bgcolor = 003300
| bgcolor =096
| cornervalue =<font color=red>♥</font>9/<font color=blue><b>⌁</b></font>9<br/><br/><font color=orange>✪</font>50
| cornervalue =<font color=red>♥</font>4/<font color=blue><b>⌁</b></font>0<br/><br/><font color=orange>✪</font>25
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title =Robert the Banner
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 2<br/>
'''Armor:''' 3<br/>
'''Mind:''' 1<br/>
'''Essence:''' 5<br/>
'''Ward:''' 4<br/>
----
'''''Equipment:''''' War Mace, Chainmail, Silver Icon<br/>
'''''<font color=blue><b>⌁</b></font>5 Healing:''''' As an Action, heal one ally's HP by an amount equal to your Essence score.<br/>
| longtext = true
| type = Elite - Healer - Cleric
| bgcolor = 003300
| cornervalue =<font color=red>♥</font>10/<font color=blue><b>⌁</b></font>10<br/><br/><font color=orange>✪</font>100
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title =Sally the Fourth
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 2<br/>
'''Armor:''' 3<br/>
'''Mind:''' 1<br/>
'''Essence:''' 6<br/>
'''Ward:''' 4<br/>
----
'''''Equipment:''''' War Mace, Chainmail, Silver Icon, Holy Relic<br/>
'''''<font color=blue><b>⌁</b></font>5 Healing:''''' As an Action, heal one ally's HP by an amount equal to your Essence score.<br/>
| longtext = true
| type = Legendary - Healer - Cleric
| bgcolor = 003300
| cornervalue =<font color=red>♥</font>11/<font color=blue><b>⌁</b></font>11<br/><br/><font color=orange>✪</font>175
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title =Timothy the Disciple
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 2<br/>
'''Armor:''' 4<br/>
'''Mind:''' 1<br/>
'''Essence:''' 6<br/>
'''Ward:''' 4<br/>
----
'''''Equipment:''''' War Mace, Plate & Mail, Silver Icon, Holy Relic<br/>
'''''<font color=blue><b>⌁</b></font>5 Healing:''''' As an Action, heal one ally's HP by an amount equal to your Essence score.<br/>
| longtext = true
| type = Epic - Healer - Cleric
| bgcolor = 003300
| cornervalue =<font color=red>♥</font>12/<font color=blue><b>⌁</b></font>12<br/><br/><font color=orange>✪</font>250
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title = Purification
| longtitle = true
| text =
'''''Info:''''' Play on one ally card that is affected by one or more Debuffs, then discard this card.<br/>
'''''Ability:''''' Discard any Debuff effects on the target.<br/>
| longtext = true
| type = Lux Spell
| bgcolor = 006600
| cornervalue =<font color=blue><b>⌁</b></font>9<br/><br/><font color=orange>✪</font>100
| image =
| image =
| imgback =
| imgback =
| flavortext = Grab that pickaxe and get to work!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
}}
}}


{{AltCard
{{AltCard
| title =Gold Mine
| title = Ursula the Dramatic
| longtitle =
| longtitle = true
| text ='''''Structure'''''<br/>
| text =
'''Power:''' 2<br/>
'''Skill:''' 3<br/>
'''Armor:''' 1<br/>
'''Mind:''' 4<br/>
'''Essence:''' 3<br/>
'''Ward:''' 2<br/>
----
----
'''Power:''' 3<br/>
'''''Equipment:''''' Instrument, Short Sword, Gambeson<br/>
'''''<font color=blue><b>⌁</b></font>5 Hearten:''''' As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.<br/>
| longtext = true
| type = Adventurer - Support - Bard
| bgcolor =330033
| cornervalue =<font color=red>♥</font>8/<font color=blue><b>⌁</b></font>8<br/><br/><font color=orange>✪</font>25
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title = Victor the Flamboyant
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 3<br/>
'''Skill:''' 3<br/>
'''Armor:''' 3<br/>
'''Armor:''' 1<br/>
'''Mind:''' 5<br/>
'''Essence:''' 3<br/>
'''Essence:''' 3<br/>
'''Ward:''' 3<br/>
'''Ward:''' 2<br/>
'''Morale:''' 3<br/>
----
'''''Equipment:''''' Instrument, Short Sword, Gambeson, Performer's Cloak<br/>
'''''<font color=blue><b>⌁</b></font>5 Hearten:''''' As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.<br/>
| longtext = true
| type = Adventurer - Support - Bard
| bgcolor =330033
| cornervalue =<font color=red>♥</font>8/<font color=blue><b>⌁</b></font>10<br/><br/><font color=orange>✪</font>50
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title = Wanda Silvertongue
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 3<br/>
'''Armor:''' 1<br/>
'''Mind:''' 5<br/>
'''Essence:''' 4<br/>
'''Ward:''' 2<br/>
----
'''''Equipment:''''' Instrument, Short Sword, Tools, Gambeson, Performer's Cloak<br/>
'''''<font color=blue><b>⌁</b></font>5 Hearten:''''' As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.<br/>
| longtext = true
| type = Adventurer - Support - Bard
| bgcolor =330033
| cornervalue =<font color=red>♥</font>9/<font color=blue><b>⌁</b></font>11<br/><br/><font color=orange>✪</font>100
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title = Xavier Charming
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 4<br/>
'''Armor:''' 1<br/>
'''Mind:''' 5<br/>
'''Essence:''' 4<br/>
'''Ward:''' 2<br/>
----
'''''Equipment:''''' Instrument, Rapier, Tools, Gambeson, Performer's Cloak<br/>
'''''<font color=blue><b>⌁</b></font>5 Hearten:''''' As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.<br/>
| longtext = true
| type = Adventurer - Support - Bard
| bgcolor =330033
| cornervalue =<font color=red>♥</font>9/<font color=blue><b>⌁</b></font>13<br/><br/><font color=orange>✪</font>175
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title = Zelda Noylol
| longtitle = true
| text =
'''Power:''' 2<br/>
'''Skill:''' 4<br/>
'''Armor:''' 1<br/>
'''Mind:''' 6<br/>
'''Essence:''' 4<br/>
'''Ward:''' 2<br/>
----
'''''Equipment:''''' Instrument, Rapier, Tools, Leather Armor, Performer's Cloak<br/>
'''''<font color=blue><b>⌁</b></font>5 Hearten:''''' As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.<br/>
| longtext = true
| type = Adventurer - Support - Bard
| bgcolor =330033
| cornervalue =<font color=red>♥</font>10/<font color=blue><b>⌁</b></font>14<br/><br/><font color=orange>✪</font>250
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title = Ballad of the Gobbslayer
| longtitle = true
| text =
'''Power:''' +2<br/>
'''Skill:''' +2<br/>
----
'''''Info:''''' Play on any Bard; if the Bard takes any other action, discard this card.<br/>
'''''Gobbslayer:''''' While this Ability is in play, all allies gain these bonuses when attacking Gobbs, Hobbs, or Orggs.<br/>
| longtext = true
| type = Song Spell
| bgcolor =990099
| cornervalue =<font color=blue><b>⌁</b></font>10<br/><br/><br/><font color=orange>✪</font>150
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
 
 
 
{{AltCard
| title = Short Sword
| longtitle = true
| text =
''Physical, Melee''
----
'''Power:''' +2<br/>
'''Skill:''' +2<br/>
'''Armor:''' +1<br/>
----
'''''Info:''''' A short blade, ideal for fighting in close quarters.<br/>
'''''Combat:''''' Grants bonuses to combat stats.
'''''<font color=blue><b>⌁</b></font>3 Slash:''''' As an action, make one cutting melee attack against one target.<br/>
'''''<font color=blue><b>⌁</b></font>3 Strike:''''' As an action, make one piercing melee attack against one target.<br/>
| longtext = true
| type = Weapon - 1-Hand
| bgcolor =666
| cornervalue = <font color=red>♥</font>10<br/><br/><font color=orange>✪</font>50
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title = Carved Flute
| longtitle = true
| text =
''Magical''
----
'''Skill:''' +1<br/>
'''Mind:''' +1<br/>
----
'''''Info:''''' A rustic musical implement that a Bard can use to manifest magical effects.<br/>
'''''Ability:''''' Song Spell effects that Buff allies' Skill and Mind gain these bonuses. <br/>
| longtext = true
| type = Instrument - 2-Hands
| bgcolor =666
| cornervalue = <font color=red>♥</font>5<br/><br/><font color=orange>✪</font>25
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title = Shield
| longtitle = true
| text =
''Physical''
----
'''Power:''' +1<br/>
'''Skill:''' +1<br/>
'''Armor:''' +2<br/>
'''Ward:''' +2<br/>
----
----
'''''Addons:''''' Minecarts<br/>
'''''Info:''''' Wooden planks reinforced with metal, <br/>
'''''Options:''''' Must be built on terrain with an elevation of at least +1.<br/>
'''''Combat:''''' Grants bonuses to combat stats. This item has no effect against Mind abilities.
'''''Ability:''''' Miners can be played here to produce <font color=orange></font> every turn.<br/>
'''''<font color=blue><b>⌁</b></font>7 Cover:''''' As an action, increase your Armor and Ward by a further +2 until the beginning of your next turn. You cannot use attack Actions while using Cover.<br/>
| longtext =true
| longtext = true
| type = Constructed Building
| type = Shield - 1-Hand
| bgcolor =006600
| bgcolor =666
| cornervalue =<font color=red>♥</font>50<br/><br/><font color=orange>✪</font>100
| cornervalue = <font color=red>♥</font>15<br/><br/><font color=orange>✪</font>50
| image =
| image =
| imgback =
| imgback =
| flavortext = Get a move on, this ore ain't gonna dig itself up!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
Line 378: Line 953:


{{AltCard
{{AltCard
| title =Dynamite
| title = Chainmail
| longtitle =
| longtitle = true
| text ='''''Mundane Equipment'''''<br/>
| text =
''Physical''
----
----
'''Power:''' +7<br/>
'''Armor:''' +2<br/>
'''Ward:''' +1<br/>
----
----
'''''Options:''''' Equip on Miners to improve their output, or on a unit as a single-use ranged weapon.<br/>
'''''Info:''''' Tiny steel rings that are interlinked into an armored shirt.<br/>
'''''Ability:''''' Mine: Play this Item on one or more Miner units in a single location to improve their <font color=orange>✪</font> gain by +1 per individual.<br/>
'''''Combat:''''' Grants bonuses to combat stats. This item has no effect against Mind abilities.
'''''Ability:''''' Light & Throw: Make a single ranged attack against an adjacent target that deals explosive damage.  
'''''Specialty:''''' Gain a further +1 Armor against piercing and cutting attacks.<br/>
| longtext =true
| longtext = true
| type = Explosive Tool or Weapon
| type = Armor - Body
| bgcolor =666
| bgcolor =666
| cornervalue =<font color=orange>✪</font>25
| cornervalue = <font color=red>♥</font>25<br/><br/><font color=orange>✪</font>150
| image =
| image =
| imgback =
| imgback =
| flavortext = Fire in the hole!
| flavortext =  
| creator =
| creator =
| minicard =
| minicard =
Line 399: Line 976:


{{AltCard
{{AltCard
| title =Mine Carts
| title = Ivory Wand
| longtitle =
| longtitle = true
| text ='''''Structure Equipment'''''<br/>
| text =
''Ranged, Magical''  
----
----
'''Power:''' +7<br/>
'''Power:''' +3<br/>
'''Skill:''' +3<br/>
----
----
'''''Options:''''' Equip on any single Mine.<br/>
'''''Info:''''' A slender rod intricately carved from animal ivory.<br/>
'''''Ability:''''' Mine: Play this Item on one or more Miner units in a single location to improve their <font color=orange>✪</font> gain by +1 per individual.<br/>
'''''Combat:''''' Grants bonuses to combat stats.
| longtext =true
'''''Magic Boost:''''' Add the above listed Power bonus to Lux Spells.<br/>
| type = Upgrade
| longtext = true
| type = Weapon - 1-Hand
| bgcolor =666
| bgcolor =666
| cornervalue = <font color=red>♥</font>5<br/><br/><font color=orange>✪</font>150
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Venomblade
| longtitle = true
| text =
''Melee/Thrown, Physical, Magical, Poison''
----
'''Power:''' +1<br/>
'''Skill:''' +1<br/>
----
'''''Info:''''' This crooked dagger seems carved from black metal and sports a sickly-green emerald in the hilt.<br/>
'''''Combat:''''' Grants bonuses to combat stats.
'''''Envenomed:''''' Adds 1d6 poison damage on successful attack.<br/>
| longtext = true
| type = Weapon - 1-Hand
| bgcolor =f90
| cornervalue =<font color=red>♥</font>10/<font color=blue><b>⌁</b></font>0<br/><br/><font color=orange>✪</font>1,000
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Firebrand
| longtitle = true
| text =
''Melee, Physical, Magical, Fire''
----
'''Power:''' +2<br/>
'''Skill:''' +2<br/>
----
'''''Info:''''' This wavy-bladed short sword burns with a brilliant flame when drawn.<br/>
'''''Combat:''''' Grants bonuses to combat stats.
'''''Burning:''''' Adds 1d6 fire damage on successful attack.<br/>
'''''Fire Burst:''''' Adds +1d6 additional fire damage on a successful critical hit.<br/>
| longtext = true
| type = TYPE - SLOT
| bgcolor =f90
| cornervalue =<font color=red>♥</font>15<br/><br/><font color=orange>✪</font>2,500
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Cloak of Protection
| longtitle = true
| text =
''Magical''
----
'''Armor:''' +1<br/>
'''Ward:''' +1<br/>
----
'''''Info:''''' This fine cloak shimmers with a faint magical aura.<br/>
'''''Combat:''''' Grants bonuses to combat stats.
| longtext = true
| type = Accessory - Back
| bgcolor =f90
| cornervalue =<font color=red>♥</font>10<br/><br/><font color=orange>✪</font>1,000
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Mithril Plate & Mail
| longtitle = true
| text =
''Physical''
----
'''Armor:''' +6<br/>
'''Ward:''' +6<br/>
----
'''''Info:''''' This chainmail armor, reinforced with metal plates, is made of gleaming, ultra-strong mythril.<br/>
'''''Combat:''''' Grants bonuses to combat stats.
| longtext = true
| type = Armor - Body
| bgcolor =f90
| cornervalue =<font color=red>♥</font>50<br/><br/><font color=orange>✪</font>6,500
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Amulet of Health
| longtitle = true
| text =
''Magical''
----
'''''Info:''''' This silver pendant holds a glowing, heart-shaped ruby.<br/>
'''''Bonus Health:''''' This item grants its owner temporary HP. This HP is lost before the owner's HP when they take damage.<br/>
'''''Depletion'':''' When this item's temporary HP is reduced to 0, it is destroyed.
| longtext = true
| type = TYPE - SLOT
| bgcolor =f90
| cornervalue =<font color=red>♥</font>10<br/><br/><font color=orange>✪</font>5,000
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Ancient Barrow
| longtitle = true
| text =
'''''Info:''''' This grassy mound is fronted by a doorway, protected by a large boulder that has been dislodged slightly by time.<br/>
'''''Explore:''''' Draw an Adventurer card.<br/>
| longtext = true
| type = Location - Crypt
| bgcolor =663300
| cornervalue =<font color=red>♥</font>1,000
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Gobb Hunter
| longtitle = true
| text =
'''Power:''' 3<br/>
'''Skill:''' 4<br/>
'''Armor:''' 3<br/>
'''Essence:''' 1<br/>
'''Ward:''' 2<br/>
----
'''''Info:''''' A scraggly gobb, he looks like he hasn't seen a bath in years.
'''''Actions:''''' At the start of each player's turn, this Monster makes one ranged attack against the player's unit with the lowest HP.<br/>
'''''Equipment:''''' Short Bow (Power +2), Dagger (Power +1), Hide Armor (+2 Armor)<br/>
| longtext = true
| type = Hazard - Gobb - Hunter
| bgcolor = 000000
| cornervalue =<font color=red>♥</font>6/<font color=blue><b>⌁</b></font>0<br/><br/><font color=orange>✪</font>25
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
{{AltCard
| title = Pit Trap
| longtitle = true
| text =
'''Power:''' 6<br/>
'''Skill:''' 2<br/>
----
'''''Info:''''' A crudely disguised hole, about ten feet deep.
'''''Permanent:''''' This hazard remains in play at the location it was drawn for. Every player unit that acts at this location must encounter this Hazard.<br/>
'''''Disarm:''''' A Character with Tools can make a contested Skill check to destroy this card.<br/>
| longtext = true
| type = Hazard - Physical - Trap
| bgcolor = 000000
| cornervalue =<font color=orange>✪</font>100
| cornervalue =<font color=orange>✪</font>100
| image =
| image =
| imgback =
| imgback =
| flavortext = KA-KLACK-KLACK, KA-KLACK-KLACK, KA-KLACK-KLACK.
| flavortext =  
| creator =
| minicard =
}}
 
 
{{AltCard
| title = Wandering Merchant
| longtitle = true
| text =
'''Power:''' 1<br/>
'''Skill:''' 4<br/>
'''Armor:''' 2<br/>
'''Essence:''' 3<br/>
'''Ward:''' 2<br/>
----
'''''Info:''''' A young fellow selling an assortment of items.<br/>
'''''Permanent:''''' This card remains in play at the location it was drawn for. Every player unit that acts at this location may choose to encounter this Hazard.<br/>
'''''Shop:''''' Draw an Item card.<br/>
| longtext = true
| type = NPC - Human - Rogue
| bgcolor = cc6600
| cornervalue =<font color=orange>✪</font>125
| image =
| imgback =
| flavortext =
| creator =
| minicard =
}}
 
{{AltCard
| title = Exploration
| longtitle = true
| text =
''Select one option when played.''
----
'''''Explore:''''' Draw a Location card and play it immediately.<br/>
'''''Search:''''' Select a Location card already in play; draw an Adventurer card and play it on that Location.<br/>
| longtext = true
| type = ACTION
| bgcolor =E50000
| cornervalue =
| image =
| imgback =
| flavortext =
| creator =
| creator =
| minicard =
| minicard =
Line 423: Line 1,230:


----
----
===Skirmish Game Test Cards===
===Skirmish Game Test Cards===



Revision as of 02:23, 11 May 2018

Testing for self reference purposes.

Title 1

one =

Title 2

two ==

Title 3

three ===

Title 4

four ====

Title 5

five =====

Title 6

six ======


♥10
Swordsman
Character
Human, Warrior, Melee

Attack: 1d4 Physical Melee
Defense: 1d4


Ability: After making one or more melee attacks, gain +1 defense until the start of your next turn.

You never need to reload a sword!
Lorem Ipsum
dolor sit amet
consectetur adipiscing elit

Ability: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Lorem ipsum dolor sit amet.
♥10
Swordsman
Character
Human, Warrior, Melee

Attack: 1d4 Physical Melee
Defense: 1d4


Ability: After making one or more melee attacks, gain +1 defense until the start of your next turn.

You never need to reload a sword!
Lorem Ipsum
dolor sit amet
consectetur adipiscing elit

Ability: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.


Etterra (talk) 01:53, 21 September 2017 (UTC)



This is a title!

⬣ 10
ISS Io
Capitol Ship
Hydra Class Battle Cruiser

WEAPONS:


⌅ Physical: N
⚡ Energy: N
⬈ Missiles: N


DEFENSES:


⬒ Armor: N
☉ Shields: N

✱ Counter: N

Commission date 12-17-19,447.
⬣ 3
Standard Salvo
Weapon
Missile

Damage: 10 ⬈ (missile).

Incoming launch detected.
⬣ 3
Ablative Plate
Defense
Armor

Destroy this card to negate 3 ⌅ (physical) damage.



Lucky we had some armor to spare.
Evasive Maneuvers
Action
Tags

Destroy one hostile Weapon card.



Evasive pattern epsilon theta!


Etterra (talk) 03:55, 14 October 2017 (UTC)




10th Age Test Cards


Test Cards

12/4

25
Adam the Mighty
Adventurer - Fighter - Barbarian
Power: 4

Skill: 3
Armor: 3
Mind: 1
Essence: 2
Ward: 2


Equipment: Axe, Leather Armor
Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.


14/4

50
Betty the Savage
Hero - Fighter - Barbarian
Power: 5

Skill: 3
Armor: 3
Mind: 1
Essence: 2
Ward: 2


Equipment: Longsword, Chainmail

Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.
16/4

100
Charles the Brutal
Elite - Fighter - Barbarian
Power: 5

Skill: 4
Armor: 3
Mind: 1
Essence: 2
Ward: 2


Equipment: Greatsword, Chainmail

Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.
18/4

175
Dave, Scourge of Worlds
Legendary - Fighter - Barbarian
Power: 6

Skill: 4
Armor: 3
Mind: 1
Essence: 2
Ward: 2


Equipment: Battleaxe, Chainmail

Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.
20/4

250
Eve, Godslayer
Epic - Fighter - Barbarian
Power: 3

Skill: 3
Mind: 1
Armor: 3
Essence: 3
Ward: 3


Equipment: Giant's Sword, Chainmail

Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.
4

50
Frenzy
Attack Enhancement
Info: Play on a character that has the Rage ability.
Ability: Increase Rage damage by +1d6.



6/10

25
Frank the Shadow
Adventurer - Rogue - Thief
Power: 2

Skill: 4
Armor: 2
Mind: 3
Essence: 1
Ward: 3


Equipment: Dagger, Tool Kit, Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
8/10

50
Genna Quick
Hero - Rogue - Thief
Power: 2

Skill: 5
Armor: 2
Mind: 3
Essence: 1
Ward: 3


Equipment: Short Sword, Tool Kit, Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
10/10

100
Hank the Hand
Elite - Rogue - Thief
Power: 2

Skill: 6
Armor: 2
Mind: 3
Essence: 1
Ward: 3


Equipment: Short Sword, Tool Kit, Buckler, Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
12/10

175
Ivy the Night Stalker
Legendary - Rogue - Thief
Power: 2

Skill: 6
Armor: 2
Mind: 4
Essence: 1
Ward: 3


Equipment: Rapier, Tool Kit, Buckler, Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
12/12

250
Joe; Just Joe
Epic - Rogue - Thief
Power: 2

Skill: 6
Armor: 2
Mind: 4
Essence: 1
Ward: 4


Equipment: Rapier, Tool Kit, Buckler, Heavy Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
5

50
Sneak Attack
Attack Enhancement
Info: Play on any Rogue character.
Ability: if your attack dice roll (before modifiers) is 9 or more AND the attack succeeds, deal +1d6 damage.



4/12

25
Kylie the Powerful
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 4
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
4/14

50
Larry the Lethal
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 5
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
4/16

100
Marcie von Wrankle
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 6
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
4/18

175
Norman of Whisperwood
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 7
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
4/20

250
Olivia the Glorious
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 8
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
25
Incendiary Boost
Spell Enhancement
Info: Play on any Mage character
Ability: Whenever this character casts a spell, the spell's damage type gains fire in addition to its listed damage type or types.



8/8

25
Peter the Blessed
Adventurer - Healer - Cleric
Power: 2

Skill: 2
Armor: 3
Mind: 1
Essence: 4
Ward: 3


Equipment: Cudgel, Chainmail, Wooden Icon

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
9/9

50
Quin Solaris
Hero - Healer - Cleric
Power: 2

Skill: 2
Armor: 3
Mind: 1
Essence: 5
Ward: 3


Equipment: Mace, Chainmail, Silver Icon

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
10/10

100
Robert the Banner
Elite - Healer - Cleric
Power: 2

Skill: 2
Armor: 3
Mind: 1
Essence: 5
Ward: 4


Equipment: War Mace, Chainmail, Silver Icon

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
11/11

175
Sally the Fourth
Legendary - Healer - Cleric
Power: 2

Skill: 2
Armor: 3
Mind: 1
Essence: 6
Ward: 4


Equipment: War Mace, Chainmail, Silver Icon, Holy Relic

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
12/12

250
Timothy the Disciple
Epic - Healer - Cleric
Power: 2

Skill: 2
Armor: 4
Mind: 1
Essence: 6
Ward: 4


Equipment: War Mace, Plate & Mail, Silver Icon, Holy Relic

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
9

100
Purification
Lux Spell
Info: Play on one ally card that is affected by one or more Debuffs, then discard this card.
Ability: Discard any Debuff effects on the target.



8/8

25
Ursula the Dramatic
Adventurer - Support - Bard
Power: 2

Skill: 3
Armor: 1
Mind: 4
Essence: 3
Ward: 2


Equipment: Instrument, Short Sword, Gambeson

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
8/10

50
Victor the Flamboyant
Adventurer - Support - Bard
Power: 2

Skill: 3
Armor: 1
Mind: 5
Essence: 3
Ward: 2


Equipment: Instrument, Short Sword, Gambeson, Performer's Cloak

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
9/11

100
Wanda Silvertongue
Adventurer - Support - Bard
Power: 2

Skill: 3
Armor: 1
Mind: 5
Essence: 4
Ward: 2


Equipment: Instrument, Short Sword, Tools, Gambeson, Performer's Cloak

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
9/13

175
Xavier Charming
Adventurer - Support - Bard
Power: 2

Skill: 4
Armor: 1
Mind: 5
Essence: 4
Ward: 2


Equipment: Instrument, Rapier, Tools, Gambeson, Performer's Cloak

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
10/14

250
Zelda Noylol
Adventurer - Support - Bard
Power: 2

Skill: 4
Armor: 1
Mind: 6
Essence: 4
Ward: 2


Equipment: Instrument, Rapier, Tools, Leather Armor, Performer's Cloak

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
10


150
Ballad of the Gobbslayer
Song Spell
Power: +2

Skill: +2


Info: Play on any Bard; if the Bard takes any other action, discard this card.

Gobbslayer: While this Ability is in play, all allies gain these bonuses when attacking Gobbs, Hobbs, or Orggs.



10

50
Short Sword
Weapon - 1-Hand
Physical, Melee

Power: +2
Skill: +2
Armor: +1


Info: A short blade, ideal for fighting in close quarters.
Combat: Grants bonuses to combat stats. 3 Slash: As an action, make one cutting melee attack against one target.

3 Strike: As an action, make one piercing melee attack against one target.
5

25
Carved Flute
Instrument - 2-Hands
Magical

Skill: +1
Mind: +1


Info: A rustic musical implement that a Bard can use to manifest magical effects.

Ability: Song Spell effects that Buff allies' Skill and Mind gain these bonuses.
15

50
Shield
Shield - 1-Hand
Physical

Power: +1
Skill: +1
Armor: +2
Ward: +2


Info: Wooden planks reinforced with metal,
Combat: Grants bonuses to combat stats. This item has no effect against Mind abilities.

7 Cover: As an action, increase your Armor and Ward by a further +2 until the beginning of your next turn. You cannot use attack Actions while using Cover.
25

150
Chainmail
Armor - Body
Physical

Armor: +2
Ward: +1


Info: Tiny steel rings that are interlinked into an armored shirt.
Combat: Grants bonuses to combat stats. This item has no effect against Mind abilities.

Specialty: Gain a further +1 Armor against piercing and cutting attacks.
5

150
Ivory Wand
Weapon - 1-Hand
Ranged, Magical

Power: +3
Skill: +3


Info: A slender rod intricately carved from animal ivory.
Combat: Grants bonuses to combat stats.

Magic Boost: Add the above listed Power bonus to Lux Spells.



10/0

1,000
Venomblade
Weapon - 1-Hand
Melee/Thrown, Physical, Magical, Poison

Power: +1
Skill: +1


Info: This crooked dagger seems carved from black metal and sports a sickly-green emerald in the hilt.
Combat: Grants bonuses to combat stats.

Envenomed: Adds 1d6 poison damage on successful attack.
15

2,500
Firebrand
TYPE - SLOT
Melee, Physical, Magical, Fire

Power: +2
Skill: +2


Info: This wavy-bladed short sword burns with a brilliant flame when drawn.
Combat: Grants bonuses to combat stats. Burning: Adds 1d6 fire damage on successful attack.

Fire Burst: Adds +1d6 additional fire damage on a successful critical hit.
10

1,000
Cloak of Protection
Accessory - Back
Magical

Armor: +1
Ward: +1


Info: This fine cloak shimmers with a faint magical aura.

Combat: Grants bonuses to combat stats.
50

6,500
Mithril Plate & Mail
Armor - Body
Physical

Armor: +6
Ward: +6


Info: This chainmail armor, reinforced with metal plates, is made of gleaming, ultra-strong mythril.

Combat: Grants bonuses to combat stats.
10

5,000
Amulet of Health
TYPE - SLOT
Magical

Info: This silver pendant holds a glowing, heart-shaped ruby.
Bonus Health: This item grants its owner temporary HP. This HP is lost before the owner's HP when they take damage.

Depletion: When this item's temporary HP is reduced to 0, it is destroyed.




1,000
Ancient Barrow
Location - Crypt
Info: This grassy mound is fronted by a doorway, protected by a large boulder that has been dislodged slightly by time.
Explore: Draw an Adventurer card.


6/0

25
Gobb Hunter
Hazard - Gobb - Hunter
Power: 3

Skill: 4
Armor: 3
Essence: 1
Ward: 2


Info: A scraggly gobb, he looks like he hasn't seen a bath in years. Actions: At the start of each player's turn, this Monster makes one ranged attack against the player's unit with the lowest HP.

Equipment: Short Bow (Power +2), Dagger (Power +1), Hide Armor (+2 Armor)
100
Pit Trap
Hazard - Physical - Trap
Power: 6

Skill: 2


Info: A crudely disguised hole, about ten feet deep. Permanent: This hazard remains in play at the location it was drawn for. Every player unit that acts at this location must encounter this Hazard.

Disarm: A Character with Tools can make a contested Skill check to destroy this card.


125
Wandering Merchant
NPC - Human - Rogue
Power: 1

Skill: 4
Armor: 2
Essence: 3
Ward: 2


Info: A young fellow selling an assortment of items.
Permanent: This card remains in play at the location it was drawn for. Every player unit that acts at this location may choose to encounter this Hazard.

Shop: Draw an Item card.
Exploration
ACTION
Select one option when played.

Explore: Draw a Location card and play it immediately.

Search: Select a Location card already in play; draw an Adventurer card and play it on that Location.



Etterra (talk) 20:19, 2 May 2018 (UTC)


Skirmish Game Test Cards

12/4

25
Adam the Mighty
Adventurer - Fighter - Barbarian
Power: 4

Skill: 3
Armor: 3
Mind: 1
Essence: 2
Ward: 2


Equipment: Axe, Leather Armor
Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.


14/4

50
Betty the Savage
Hero - Fighter - Barbarian
Power: 5

Skill: 3
Armor: 3
Mind: 1
Essence: 2
Ward: 2


Equipment: Longsword, Chainmail

Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.
16/4

100
Charles the Brutal
Elite - Fighter - Barbarian
Power: 5

Skill: 4
Armor: 3
Mind: 1
Essence: 2
Ward: 2


Equipment: Greatsword, Chainmail

Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.
18/4

175
Dave, Scourge of Worlds
Legendary - Fighter - Barbarian
Power: 6

Skill: 4
Armor: 3
Mind: 1
Essence: 2
Ward: 2


Equipment: Battleaxe, Chainmail

Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.
20/4

250
Eve, Godslayer
Epic - Fighter - Barbarian
Power: 3

Skill: 3
Mind: 1
Armor: 3
Essence: 3
Ward: 3


Equipment: Giant's Sword, Chainmail

Ability - Rage: If this character's current is below his maximum , then successful attacks deal +1d6 damage.
4

50
Frenzy
Attack Enhancement
Info: Play on a character that has the Rage ability.
Ability: Increase Rage damage by +1d6.



6/10

25
Frank the Shadow
Adventurer - Rogue - Thief
Power: 2

Skill: 4
Armor: 2
Mind: 3
Essence: 1
Ward: 3


Equipment: Dagger, Tool Kit, Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
8/10

50
Genna Quick
Hero - Rogue - Thief
Power: 2

Skill: 5
Armor: 2
Mind: 3
Essence: 1
Ward: 3


Equipment: Short Sword, Tool Kit, Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
10/10

100
Hank the Hand
Elite - Rogue - Thief
Power: 2

Skill: 6
Armor: 2
Mind: 3
Essence: 1
Ward: 3


Equipment: Short Sword, Tool Kit, Buckler, Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
12/10

175
Ivy the Night Stalker
Legendary - Rogue - Thief
Power: 2

Skill: 6
Armor: 2
Mind: 4
Essence: 1
Ward: 3


Equipment: Rapier, Tool Kit, Buckler, Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
12/12

250
Joe; Just Joe
Epic - Rogue - Thief
Power: 2

Skill: 6
Armor: 2
Mind: 4
Essence: 1
Ward: 4


Equipment: Rapier, Tool Kit, Buckler, Heavy Leather Armor

Ability - Stealth: Any enemy or monster must pass a contested Skill check with this character in order to attack them directly.
5

50
Sneak Attack
Attack Enhancement
Info: Play on any Rogue character.
Ability: if your attack dice roll (before modifiers) is 9 or more AND the attack succeeds, deal +1d6 damage.



4/12

25
Kylie the Powerful
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 4
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
4/14

50
Larry the Lethal
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 5
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
4/16

100
Marcie von Wrankle
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 6
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
4/18

175
Norman of Whisperwood
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 7
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
4/20

250
Olivia the Glorious
Adventurer - Mage - Invoker
Power: 2

Skill: 3
Armor: 2
Mind: 3
Essence: 8
Ward: 3


Equipment: Wooden Wand, Wizard's Robes

Ability - Arcane Bolt: Your Essence attacks deal both magical and physical damage.
25
Incendiary Boost
Spell Enhancement
Info: Play on any Mage character
Ability: Whenever this character casts a spell, the spell's damage type gains fire in addition to its listed damage type or types.



8/8

25
Peter the Blessed
Adventurer - Healer - Cleric
Power: 2

Skill: 2
Armor: 3
Mind: 1
Essence: 4
Ward: 3


Equipment: Cudgel, Chainmail, Wooden Icon

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
9/9

50
Quin Solaris
Hero - Healer - Cleric
Power: 2

Skill: 2
Armor: 3
Mind: 1
Essence: 5
Ward: 3


Equipment: Mace, Chainmail, Silver Icon

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
10/10

100
Robert the Banner
Elite - Healer - Cleric
Power: 2

Skill: 2
Armor: 3
Mind: 1
Essence: 5
Ward: 4


Equipment: War Mace, Chainmail, Silver Icon

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
11/11

175
Sally the Fourth
Legendary - Healer - Cleric
Power: 2

Skill: 2
Armor: 3
Mind: 1
Essence: 6
Ward: 4


Equipment: War Mace, Chainmail, Silver Icon, Holy Relic

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
12/12

250
Timothy the Disciple
Epic - Healer - Cleric
Power: 2

Skill: 2
Armor: 4
Mind: 1
Essence: 6
Ward: 4


Equipment: War Mace, Plate & Mail, Silver Icon, Holy Relic

5 Healing: As an Action, heal one ally's HP by an amount equal to your Essence score.
9

100
Purification
Lux Spell
Info: Play on one ally card that is affected by one or more Debuffs, then discard this card.
Ability: Discard any Debuff effects on the target.



8/8

25
Ursula the Dramatic
Adventurer - Support - Bard
Power: 2

Skill: 3
Armor: 1
Mind: 4
Essence: 3
Ward: 2


Equipment: Instrument, Short Sword, Gambeson

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
8/10

50
Victor the Flamboyant
Adventurer - Support - Bard
Power: 2

Skill: 3
Armor: 1
Mind: 5
Essence: 3
Ward: 2


Equipment: Instrument, Short Sword, Gambeson, Performer's Cloak

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
9/11

100
Wanda Silvertongue
Adventurer - Support - Bard
Power: 2

Skill: 3
Armor: 1
Mind: 5
Essence: 4
Ward: 2


Equipment: Instrument, Short Sword, Tools, Gambeson, Performer's Cloak

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
9/13

175
Xavier Charming
Adventurer - Support - Bard
Power: 2

Skill: 4
Armor: 1
Mind: 5
Essence: 4
Ward: 2


Equipment: Instrument, Rapier, Tools, Gambeson, Performer's Cloak

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
10/14

250
Zelda Noylol
Adventurer - Support - Bard
Power: 2

Skill: 4
Armor: 1
Mind: 6
Essence: 4
Ward: 2


Equipment: Instrument, Rapier, Tools, Leather Armor, Performer's Cloak

5 Hearten: As an Action, grant all allied characters a +1 bonus to all die rolls until the beginning of your next turn.
10


150
Ballad of the Gobbslayer
Song Spell
Power: +2

Skill: +2


Info: Play on any Bard; if the Bard takes any other action, discard this card.

Gobbslayer: While this Ability is in play, all allies gain these bonuses when attacking Gobbs, Hobbs, or Orggs.



10

50
Short Sword
Weapon - 1-Hand
Physical, Melee

Power: +2
Skill: +2
Armor: +1


Info: A short blade, ideal for fighting in close quarters.
Combat: Grants bonuses to combat stats. 3 Slash: As an action, make one cutting melee attack against one target.

3 Strike: As an action, make one piercing melee attack against one target.
5

25
Carved Flute
Instrument - 2-Hands
Magical

Skill: +1
Mind: +1


Info: A rustic musical implement that a Bard can use to manifest magical effects.

Ability: Song Spell effects that Buff allies' Skill and Mind gain these bonuses.
15

50
Shield
Shield - 1-Hand
Physical

Power: +1
Skill: +1
Armor: +2
Ward: +2


Info: Wooden planks reinforced with metal,
Combat: Grants bonuses to combat stats. This item has no effect against Mind abilities.

7 Cover: As an action, increase your Armor and Ward by a further +2 until the beginning of your next turn. You cannot use attack Actions while using Cover.
25

150
Chainmail
Armor - Body
Physical

Armor: +2
Ward: +1


Info: Tiny steel rings that are interlinked into an armored shirt.
Combat: Grants bonuses to combat stats. This item has no effect against Mind abilities.

Specialty: Gain a further +1 Armor against piercing and cutting attacks.
5

150
Ivory Wand
Weapon - 1-Hand
Ranged, Magical

Power: +3
Skill: +3


Info: A slender rod intricately carved from animal ivory.
Combat: Grants bonuses to combat stats.

Magic Boost: Add the above listed Power bonus to Lux Spells.



10/0

1,000
Venomblade
Weapon - 1-Hand
Melee/Thrown, Physical, Magical, Poison

Power: +1
Skill: +1


Info: This crooked dagger seems carved from black metal and sports a sickly-green emerald in the hilt.
Combat: Grants bonuses to combat stats.

Envenomed: Adds 1d6 poison damage on successful attack.
15

2,500
Firebrand
TYPE - SLOT
Melee, Physical, Magical, Fire

Power: +2
Skill: +2


Info: This wavy-bladed short sword burns with a brilliant flame when drawn.
Combat: Grants bonuses to combat stats. Burning: Adds 1d6 fire damage on successful attack.

Fire Burst: Adds +1d6 additional fire damage on a successful critical hit.
10

1,000
Cloak of Protection
Accessory - Back
Magical

Armor: +1
Ward: +1


Info: This fine cloak shimmers with a faint magical aura.

Combat: Grants bonuses to combat stats.
50

6,500
Mithril Plate & Mail
Armor - Body
Physical

Armor: +6
Ward: +6


Info: This chainmail armor, reinforced with metal plates, is made of gleaming, ultra-strong mythril.

Combat: Grants bonuses to combat stats.
10

5,000
Amulet of Health
TYPE - SLOT
Magical

Info: This silver pendant holds a glowing, heart-shaped ruby.
Bonus Health: This item grants its owner temporary HP. This HP is lost before the owner's HP when they take damage.

Depletion: When this item's temporary HP is reduced to 0, it is destroyed.




1,000
Ancient Barrow
Location - Crypt
Info: This grassy mound is fronted by a doorway, protected by a large boulder that has been dislodged slightly by time.
Explore: Draw an Adventurer card.


6/0

25
Gobb Hunter
Hazard - Gobb - Hunter
Power: 3

Skill: 4
Armor: 3
Essence: 1
Ward: 2


Info: A scraggly gobb, he looks like he hasn't seen a bath in years. Actions: At the start of each player's turn, this Monster makes one ranged attack against the player's unit with the lowest HP.

Equipment: Short Bow (Power +2), Dagger (Power +1), Hide Armor (+2 Armor)
100
Pit Trap
Hazard - Physical - Trap
Power: 6

Skill: 2


Info: A crudely disguised hole, about ten feet deep. Permanent: This hazard remains in play at the location it was drawn for. Every player unit that acts at this location must encounter this Hazard.

Disarm: A Character with Tools can make a contested Skill check to destroy this card.


125
Wandering Merchant
NPC - Human - Rogue
Power: 1

Skill: 4
Armor: 2
Essence: 3
Ward: 2


Info: A young fellow selling an assortment of items.
Permanent: This card remains in play at the location it was drawn for. Every player unit that acts at this location may choose to encounter this Hazard.

Shop: Draw an Item card.
Exploration
ACTION
Select one option when played.

Explore: Draw a Location card and play it immediately.

Search: Select a Location card already in play; draw an Adventurer card and play it on that Location.






Etterra (talk) 20:12, 1 May 2018 (UTC)