Difference between revisions of "Talk:DvorakMUSH"

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==Feature Requests==
==Feature Requests==
1)Support for "Look at the top X cards of the deck [and rearrange them]"-Bucky<br>
1) Support for "Look at the top X cards of the deck [and rearrange them]"-Bucky<br>
:You can draw X cards to look at them, but there needs to be a way to place a card on top of the draw pile. Of course, if you don't have the option of rearranging them, then a look-at function would be better. [[User:MagiMaster|MagiMaster]] 03:22, 26 March 2007 (BST)
:You can draw X cards to look at them, but there needs to be a way to place a card on top of the draw pile. Of course, if you don't have the option of rearranging them, then a look-at function would be better. [[User:MagiMaster|MagiMaster]] 03:22, 26 March 2007 (BST)
:Afraid all this is impossible, under the current implementation - the Engine doesn't store the order of the draw pile, it just gives you a random card from it, whenever you draw. You could work around it by just keeping the cards in your hand, and remembering that they're in a certain order on top of the draw pile, whenever anyone draws a card. --[[User:Kevan|Kevan]] 11:05, 26 March 2007 (BST)
:Afraid all this is impossible, under the current implementation - the Engine doesn't store the order of the draw pile, it just gives you a random card from it, whenever you draw. You could work around it by just keeping the cards in your hand, and remembering that they're in a certain order on top of the draw pile, whenever anyone draws a card. --[[User:Kevan|Kevan]] 11:05, 26 March 2007 (BST)
2)Support for large decks<br>
 
I'm not sure how much this is a limitation of the TinyMUSH language, but I'll take a look at some point. (My MUSHcode is very, very rusty, though; the Dvorak Engine was the last thing I wrote in it, seven years ago. So I'll need quite a run-up.) --[[User:Kevan|Kevan]] 11:05, 26 March 2007 (BST)
2) Support for large decks
3)Directions on how to run multi-deck Dvorak -Bucky
:I'm not sure how much this is a limitation of the TinyMUSH language, but I'll take a look at some point. (My MUSHcode is very, very rusty, though; the Dvorak Engine was the last thing I wrote in it, seven years ago. So I'll need quite a run-up.) --[[User:Kevan|Kevan]] 11:05, 26 March 2007 (BST)
 
3) Directions on how to run multi-deck Dvorak -Bucky
:AFAIK, the current version of the Dvorak Engine doesn't support multi-deck games. [[User:MagiMaster|MagiMaster]] 03:22, 26 March 2007 (BST)
:AFAIK, the current version of the Dvorak Engine doesn't support multi-deck games. [[User:MagiMaster|MagiMaster]] 03:22, 26 March 2007 (BST)
::Correct. I thought it said that somewhere, but it doesn't. --[[User:Kevan|Kevan]] 11:05, 26 March 2007 (BST)
::Correct. I thought it said that somewhere, but it doesn't. --[[User:Kevan|Kevan]] 11:05, 26 March 2007 (BST)

Revision as of 11:05, 26 March 2007

Um shouldn't "click this link" have a link attached? -Ryan1729

Oh, yes. Fixed. --Kevan 14:46, 6 March 2007 (UTC)

Feature Requests

1) Support for "Look at the top X cards of the deck [and rearrange them]"-Bucky

You can draw X cards to look at them, but there needs to be a way to place a card on top of the draw pile. Of course, if you don't have the option of rearranging them, then a look-at function would be better. MagiMaster 03:22, 26 March 2007 (BST)
Afraid all this is impossible, under the current implementation - the Engine doesn't store the order of the draw pile, it just gives you a random card from it, whenever you draw. You could work around it by just keeping the cards in your hand, and remembering that they're in a certain order on top of the draw pile, whenever anyone draws a card. --Kevan 11:05, 26 March 2007 (BST)

2) Support for large decks

I'm not sure how much this is a limitation of the TinyMUSH language, but I'll take a look at some point. (My MUSHcode is very, very rusty, though; the Dvorak Engine was the last thing I wrote in it, seven years ago. So I'll need quite a run-up.) --Kevan 11:05, 26 March 2007 (BST)

3) Directions on how to run multi-deck Dvorak -Bucky

AFAIK, the current version of the Dvorak Engine doesn't support multi-deck games. MagiMaster 03:22, 26 March 2007 (BST)
Correct. I thought it said that somewhere, but it doesn't. --Kevan 11:05, 26 March 2007 (BST)