Difference between revisions of "Printer sandbox"

From Dvorak - A Blank-Card Game
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===Card List===
===Card List===
{{card
|title=Setup
|type=
|text=Each player shuffles their deck and draws 5 cards.<br/>
Randomly determine who goes first. In a best of 3 series, the player who lost the previous game determines who goes first.<br/>
Each player may mulligan once.<br/>
The player going first may either skip their first draw, let their opponent draw a card, or let their opponent gain a reward.
|bgcolor=FFFFFF|longtext = true
}}
{{card
|title=Game Flow
|type=
|text=
#Demerits
#*If the current player has 3 or more Demerits at this point, they lose 3 and skip all remaining phases.
#Beginning of turn
#Draw
#*Draw 1 card. If you can’t, your opponent gains a reward.
#Main
#*You may play one Thing and one Action in either order. You may use abilities.
#End of turn
|bgcolor=FFFFFF|longtext = true
}}
{{card
|title=Rules
|type=
|text=Your deck must contain at least 5 cards, but no more than 3 copies of any card.<br/>
# If a card contradicts the rules, the card wins.
# Can’t beats can.
# Anything that would happen simultaneously happens in the order of the current player's choice.
# If you can’t draw a card, your opponent gains a reward.
If a player has 7 Homesickness, they lose.
If a player has 7 Experience, they win.
|bgcolor=FFFFFF|longtext = true
}}
{{card
|title=Terms
|type=
|text=Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. If a tipped card is spun, it becomes spun.<br/>
Untip - Turn a tipped card upright. It is no longer tipped. You CANNOT untip a spun card.<br/>
Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin or tip a spun card. If a spun card is spun, it remains spun. If a spun card is tipped, it stays spun.<br/>
|bgcolor=FFFFFF|longtext = true
}}
{{card
|title=Terms
|type=
|text=Unspin - Turn a card upright. It is no longer spun. You CAN unspin a tipped card.<br/>
Mulligan - Place any number of cards from your hand on bottom of your deck, and draw the same number. Shuffle your deck. <br/>
Reward - You gain a reward each time your opponent can't draw a card. You choose one of the following: You gain 1 Experience, your opponent gains 1 Homesickness, your opponent gains 1 Demerit, draw 1 card.<br/>
|bgcolor=FFFFFF|longtext = true
}}
{{card
|title=Terms
|type=
|text=Thing - When you play a thing, place it in play. Things stay in play until otherwise stated.<br/>
Action - Any requirements to play an action must be met by your Things. Action's effects happen, then they are placed into your discard pile. An action is considered to be the colors of the things used for it's requirements. i.e. If an action states "Requires 3 Green or Purple *OR* 1 Green and 1 Purple" and you choose 3 Green, the action is Green and not Purple.<br/>
|bgcolor=FFFFFF|longtext = true
}}

Revision as of 20:08, 9 September 2015

Printer Sandbox
Designer Everyone!
Date Everytime!
Players Everyone!
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Printer sandbox

Use this page to print some cards. Any cards made here may be taken down by another user so they can print. Useful if you just want to make a few cards or if you need replacements.

Card List

Setup
Each player shuffles their deck and draws 5 cards.

Randomly determine who goes first. In a best of 3 series, the player who lost the previous game determines who goes first.
Each player may mulligan once.

The player going first may either skip their first draw, let their opponent draw a card, or let their opponent gain a reward.
Game Flow
  1. Demerits
    • If the current player has 3 or more Demerits at this point, they lose 3 and skip all remaining phases.
  2. Beginning of turn
  3. Draw
    • Draw 1 card. If you can’t, your opponent gains a reward.
  4. Main
    • You may play one Thing and one Action in either order. You may use abilities.
  5. End of turn
Rules
Your deck must contain at least 5 cards, but no more than 3 copies of any card.
  1. If a card contradicts the rules, the card wins.
  2. Can’t beats can.
  3. Anything that would happen simultaneously happens in the order of the current player's choice.
  4. If you can’t draw a card, your opponent gains a reward.

If a player has 7 Homesickness, they lose.

If a player has 7 Experience, they win.
Terms
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. If a tipped card is spun, it becomes spun.

Untip - Turn a tipped card upright. It is no longer tipped. You CANNOT untip a spun card.

Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin or tip a spun card. If a spun card is spun, it remains spun. If a spun card is tipped, it stays spun.
Terms
Unspin - Turn a card upright. It is no longer spun. You CAN unspin a tipped card.

Mulligan - Place any number of cards from your hand on bottom of your deck, and draw the same number. Shuffle your deck.

Reward - You gain a reward each time your opponent can't draw a card. You choose one of the following: You gain 1 Experience, your opponent gains 1 Homesickness, your opponent gains 1 Demerit, draw 1 card.
Terms
Thing - When you play a thing, place it in play. Things stay in play until otherwise stated.
Action - Any requirements to play an action must be met by your Things. Action's effects happen, then they are placed into your discard pile. An action is considered to be the colors of the things used for it's requirements. i.e. If an action states "Requires 3 Green or Purple *OR* 1 Green and 1 Purple" and you choose 3 Green, the action is Green and not Purple.