Difference between revisions of "Summerdaze version 2"
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===Terms=== | ===Terms=== | ||
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. | Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. If a tipped card is spun, it becomes spun. | ||
Untip - Turn a card upright. It is no longer tipped. (Regardless of if it was previously) | Untip - Turn a card upright. It is no longer tipped. (Regardless of if it was previously) | ||
Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun. | Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun. If a spun card is tipped, it stays spun. | ||
Unspin - Turn a card upright. It is no longer spun. (Regardless of if it was previously) | Unspin - Turn a card upright. It is no longer spun. (Regardless of if it was previously) | ||
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{{card | {{card | ||
|title= | |title=Twins Rose and Indigo | ||
|type=Thing - Person - | |type=Thing - Person - Red and Purple | ||
|text= | |text=When counting the number of Things in play, Rose and Indigo count as two things.<br /> | ||
|bgcolor= | On the turn Rose and Indigo enter play, you may not play an action. | ||
|bgcolor=ff0066 | |||
}} | }} | ||
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|type=Thing - Person - Gold | |type=Thing - Person - Gold | ||
|text=When Carter enters play, you lose one Homesickness Point. | |text=When Carter enters play, you lose one Homesickness Point. | ||
|bgcolor=999900 | |||
}} | |||
{{card | |||
|title=Beautiful Amanda | |||
|type=Thing - Person - Gold | |||
|text=Amanda is immune to Red, Blue, Green, Orange, and Purple. | |||
|bgcolor=999900 | |bgcolor=999900 | ||
}} | }} | ||
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{{card | {{card | ||
|title= | |title=Lovely Malory | ||
|type=Thing - Person - | |type=Thing - Person - Red | ||
|text= | |text='''Action, Spin:''' You lose one Homesickness Point.<br /> | ||
'''Action:''' | If this card leaves play, remove it from the game instead. | ||
|bgcolor= | |bgcolor=ff0000 | ||
}} | |||
{{card | |||
|title=Heartful Liza | |||
|type=Thing - Person - Red | |||
|text=Whenever you would gain one or more Homesickness points, instead, destroy Liza. | |||
|bgcolor=ff0000 | |||
}} | |||
{{card | |||
|title=Twisted Cameron | |||
|type=Thing - Person - Blue | |||
|text='''Action:'''Pay one Experience Point. If you do, your opponent gains one Homesickness Point. | |||
|bgcolor=0000ff | |||
}} | }} | ||
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{{card | {{card | ||
|title= | |title=Observant Cassandra | ||
|type=Thing - Person - | |type=Thing - Person - Blue | ||
|text='''Action:''' | |text='''Action:''' Look at the top three cards of your deck and rearrange them. You may draw a card. | ||
|bgcolor= | |bgcolor=0000ff | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Wise Alexander | ||
|type=Thing - Person - | |type=Thing - Person - Blue | ||
|text= | |text=When Alexander enters play, all players draw a card and then discard a card. | ||
|bgcolor=0000ff | |||
|bgcolor= | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Dilenquent Lucas | ||
|type=Thing - Person - | |type=Thing - Person - Green | ||
|text='''Action:''' | |text=When Lucas enters play, you gain a Demerit.<br /> | ||
|bgcolor= | '''Action:''' Gain one Demerit to Gain one Experience Point. | ||
|bgcolor=009900 | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Prankster Kat | ||
|type=Thing - Person - | |type=Thing - Person - Green | ||
|text= | |text=When Kat enters play, if your opponent has more than one thing in play, they choose one of their things and destroys it. (This bypasses protection.) | ||
|bgcolor=009900 | |||
|bgcolor= | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Joker Norris | ||
|type=Thing - Person - Green | |type=Thing - Person - Green | ||
|text= | |text='''Action:''' Choose a player to draw a card. Look at that players hand and choose a card. Place it on bottom of their deck. | ||
|bgcolor=009900 | |bgcolor=009900 | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Creative Violet | ||
|type=Thing - Person - | |type=Thing - Person - Purple | ||
|text= | |text='''Action:''' On your next turn, you may play two Actions. (This does not stack.) | ||
|bgcolor= | |bgcolor=990099 | ||
}} | |||
{{card | |||
|title=Hopeful Emily | |||
|type=Thing - Person - Purple | |||
|text='''Action:''' Draw one card for every Purple Thing you control. | |||
|bgcolor=990099 | |||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Stubborn Mike | ||
|type=Thing - Person - | |type=Thing - Person - Orange | ||
|text='''Action:''' | |text='''Action:''' Spin this card. | ||
|bgcolor= | No changes may be made to Homesickness or Experience Points while this card is spun.<br /> | ||
At the beginning of your turn, if this card is spun, destroy it. | |||
|bgcolor=ff9900 | |||
}} | }} | ||
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{{card | {{card | ||
|title= | |title=Director Gregory | ||
|type=Thing - Person - | |type=Thing - Person - Silver | ||
|text='''Action:''' | |text='''Action:''' Each player places a card from their discard pile on bottom of their deck, then draws a card. Any player with a Silver card in play may draw an additional card. | ||
|bgcolor=cccccc | |||
|bgcolor= | |||
}} | }} | ||
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While Randy is tipped, any player playing an action gains a demerit. | While Randy is tipped, any player playing an action gains a demerit. | ||
|bgcolor=cccccc | |bgcolor=cccccc | ||
}} | }} | ||
Revision as of 05:13, 5 September 2015
Summerdaze | |
---|---|
Designer | Gryffonl / JJ12121616 |
Date | September 2nd, 2015 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This project seems to be abandoned, so I'm taking over. All credit goes to Gryffonl for the original design. I'm testing out some experimental rules and card edits because the original set has the problem of games that never end. :) JJ12121616 (talk) 17:04, 2 September 2015 (UTC)
This is actually part of a a set of cards I'm working on. In it, you play as a group of campers and counselors, and must either make your opponent homesick or have the time of your life to win. Every Thing and Action is of a color. Each color is a personality-Gold is Cool, Red is Cute, Blue is Smart, Green is Funny, Purple is Artsy, and Orange is Sporty. Silver is counselors. This is not a true deck- it's a gathering of cards, so Dvorak players- use this as material for your SummerDaze decks.
This CCG set is unfinished.
Special Rules
Demerits
If at the beginning of your turn, you have 3 demerits, skip your turn and lose 3 Demerits.
Homesickness
Each player begins with 0 Homesickness Points. If you reach 7, you lose.
Experience
Each player begins with 0 Experience Points. If you accumulate 7, you win.
Actions
Action cards' requirements must be met from the Things YOU CONTROL. They are considered the color of the requirements used to fulfill them. I.e. If an action requires 2 Gold or 2 Orange, and you use 2 Orange, the action is Orange and NOT Gold.
Deck Construction
You may have no more than 3 copies of any one card in your deck.
Turns
Unless a card explicitly states, you cannot use any abilities/cards when it is not your turn.
Reshuffles
In Summerdaze, there are no reshuffles. When your deck is empty and you attempt to draw a card, your opponent chooses one of the following: They gain an experience, you gain a homesickness, you gain a demerit.
Terms
Tip - This card should be turned sideways (90 degrees). You can't choose to tip a tipped card. If a tipped card is tipped, it remains tipped. If a tipped card is spun, it becomes spun.
Untip - Turn a card upright. It is no longer tipped. (Regardless of if it was previously)
Spin - This card should be turned upsidedown (180 degrees). You can't choose to spin a spun card. If a spun card is spun, it remains spun. If a spun card is tipped, it stays spun.
Unspin - Turn a card upright. It is no longer spun. (Regardless of if it was previously)
Card List
Everytime you get an Experience Point, change Matt's color to the color of the Action or Thing that produced that Experience.
On the turn Rose and Indigo enter play, you may not play an action.
If this card leaves play, remove it from the game instead.
At the beginning of your turn, you may untip this card.
Action: Gain one Demerit to Gain one Experience Point.
No changes may be made to Homesickness or Experience Points while this card is spun.
Action: Gain three demerits. Your opponent discards a card for each demerit you have.
While Randy is tipped, any player playing an action gains a demerit.
Gain 2 Homesickness and 2 Experience Points.
You may look at your opponents hand and discard one card from it.
Destroy one Thing that is not Blue or Silver.
Your opponent gains 2 Homesickness Points, and you may destroy one of their non-Orange things.
Your opponent loses one Homesickness Point, and you gain one Experience Point.
Gain 1 Experience Point
Discard 3 cards. For each card discarded this way, gain an experience point.
Gain 1 Experience Point then draw 1 card.
Your opponent gains 1 Homesickness Point
Your opponent places their hand on bottom of their deck in a random order, then discards the top card of their deck.
Place a card from your hand on top of your deck. If you do, gain 2 Experience Points.
Your opponent gains one Homesickness Point for each Green and/or Orange Thing in play, to a max of 3.
The game is over. The winner is whoever has the most Experience Points after subtracting their Homesickness Points from it. In the case of a tie, this card is negated.
Destroy one Thing. Your opponent gains a Homesickness Point.
Destroy one Thing.
All players Homesickness is lowered by 1. Gain 1 Experience Point.